- change actions that apply effects to lasting actions that apply the effect continuously
- add mod compatibility for actions
- decrease hunter loot droprate
- increase hunter camp separation
- increase hunter outpost separation
- change cursed bark sound to wood
- add vampire bad omen translation
- let dark source sapling grow a cursed spruce tree when planted on cursed dirt and grass
- add mode blood exhaustion to several items
- lower sapling drop rate
- fix jei weapon table recipes
- fix alchemical fire not consumed on use
- fix chested boat recipe
- fix jei weapon table renderer for recipes that do not need 4x4
- re-colorize ancient beacon gui color
- only play infect action failed sound for the activating player
- reduce extended creature blood regeneration when low on blood
- allow mending on ultimate weapons
- increase heart striker damage
- decrease heart striker speed
- add mod compatibility for dbno duration and neonatal duration
No changelog was specified.
- add candle block
- rework hunter outpost with multiple variants
- swap candles in crypt
- remove vampires from underground and mushroom biomes
- fix stake kill conditions
- add new stats
- add resurrect and kill resurrected vampire advancements
- add drink blood events by @Doctor
- reduce advanced hunter damage
- hide advanced hunter and vampire effect particle for default effects
- update hunter table model
- add crypt loot
- modify purple stone blocks textures
No changelog was specified.
- fix bat mode in the end when enabled in the config
- fix incompatibility with fast furnace mod
- fix blood projectile size
- fix minion damage source
- fix basic hunter textures
- fix garlic diffuser boot timer
- fix garlic diffuser render issues
- fix swiftness armor textures
No changelog was specified.
- fix faction effects when changing factions
- adapt to forge gui height
- fix single call minion on servers
- fix faction effects on faction change
- fix throne sit functionality
- modify instead of replace entity target goals
- fix evasion oil check
- mark bark as flammable
- fix improved garlic diffuser texture
- fix blood bottle stacking
- fix zombie villager texture with priest profession
- update modify minion inventory command
- reduce vampire slayer damage
- fix Valorous eye texture
- fix player effects not being removed when switching factions
- adapt forge compatible gui height field to render the faction level
- update forge version to fix an introduced entity size bug
- modify instead of replacing target goals of vampire friendly mobs
- fix / optimize throne sit functionality
- summon command and spawn egg will spawn vampire barons in any case
- remove white pixels from blood bar
- modify instead of replacing target goals of vampire friendly mobs
- fix / optimize throne sit functionality
- summon command and spawn egg will spawn vampire barons in any case
- disable infection of already infected creatures
- modify instead of replacing target goals of vampire friendly mobs
- fix / optimize throne sit functionality
- summon command and spawn egg will spawn vampire barons in any case
This version should not be used in your 'productive' world. It contains the latest features, but also the latest bugs. Probably not all features are finished. To see what might have changed visit our Github page and browse the latest commits.
- mark cursed bark as flammable
- fix/optimize modify minion argument for modify minion inventory command
- mark cursed bark as flammable
- fix/optimize modify minion argument for modify minion inventory command
- fix blood bottle stacking
- fix improved garlic diffuser texture
- fix evasion oil completely denying damage
- reduce vampire slayer damage
- fix vampire clothing legs armor slot
- fix cursed grass flower generation with bone meal
- reduce vampire slayer damage
- fix evasion oil completely denying damage
- deny quarral pick ups when show by NPCs

