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Licensed Apache-2.0
Published 3 years ago
Updated 10 months ago
All versions
1.6.0.0
Release
Warfare Expanded v1.62 years ago 321
Compatibility
Minecraft: Java Edition
1.21.4
Platform
Data Pack
Changes
- Completely changed how the pack functions internally. Almost every aspect of it has been changed/modified and an increase in performance should be noticeable.
- Changed the name of the Molding Bench to be Assembly Station. A more fitting name.
- Changed the way items are crafted, Rather than using a 3x3 Grid with no output slot, It now functions almost like a normal crafting table.
- Reworked a number of weapons, Most prominent one being the longbow: Long bows now require Half a second more than a normal bow to fully draw. Long bows deal 1.5x The base amount of a normal bow and travel An extended distance. Long bows can also be used as make-shift wooden swords that have natural knockback and can push enemies far when in a pinch. A bunch of extra info is noted on the weapon as well. Battle Axes now have an additional trait Edged II Trait. Halberds now deal An extra point of damage more than the last update. Scythes Are now removed, Or I better say Rebranded to be Sickles, They also have the Lethal I Trait now. So here's that. (DONT WORRY SCYTHES WILL COME BACK IN A BETTER WAY)
- A few new features were added to the debug menu.
- The command prompt is now removed, And it's functions will be moved to the debug menu. (Currently doesn't work)
- The advancements have been shuffled around and organized in a more progressive way, As well as adding a new one. And renaming a few others.
- Skeleton, Stray, Bogged and wither skeleton now have a chance to carry a long bow around.
- Changed percentages of mobs carrying weapons.
- The Two handed trait now reduces attack speed more than the previous update, And no longer relies on the mining fatique effect.
- Recipes of some weapons was changed. (Check the gallery)
- The resourcepack has been completely reworked in accordance with the new meta. And made in a much simpler and time efficient way.
- The Assembly station also has a new model and texture, It isn't the final one and will be changed in the next update for FPS issues.
- The lance's texture has been reworked completely, And I intend to keep it as the final look, Or maybe do small adjustments or improvements if someone suggests them.
- Most textures have been optimized better. Many unnecessary files and folders were removed.
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| Warfare Expanded v1.6 (RP).zip | Required resource pack | 350.15 KiB |
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ILL8mgu6:JM6tjzxF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ILL8mgu6:JM6tjzxF"
}

