🎉 RELEASE 2.0 🎉
THIS CHANGELOG CONTAINS EVERYTHING DONE FROM 1.3.x TO 2.0.0
-
📽️ | NEW BLOCK: PROJECTOR
- ✨ Let you project distanced pictures and videos
- ✨ Can configure the audio source of the video from image or centered with the block and the image
- 🧱 Includes a fancy model to ceiling it upward (model made by FabiAcr and J-RAP, texture by Kotyarendj)
- 🛜 Have a max-range of 64 blocks (configurable)
-
📺 | NEW BLOCK: TELEVISION
- ✨ Cannot be resized, rotated and picture can't be repositioned
- 🧱 Includes a fancy models to ceiling it into too many sides (model made by FabiAcr and J-RAP, texture by Kotyarendj)
-
📺 | NEW BLOCK: BIG TELEVISION
- ✨ Cannot be resized, rotated and picture can't be repositioned
- 🧱 Only had one design in different horizontal rotations, but it IS HUGE (model made by J-RAP, texture by Kotyarendj)
-
🎮 | NEW ITEM: REMOTE CONTROL
- ✨ Let you control any display (Frame, Projector, TV, Big TV) from far away
- ✨ Can turn off, mute, volume up/down, pause, play, stop, rewind, fast-forward or reload the display
- 🛜 Have a range of 32 blocks (configurable)
- 🧱 Model made by J-RAP, texture by Kotyarendj
-
🎛️ | REVAMPED THE WHOLE DISPLAYS SCREEN
- ✨ Added a small status icon indicating whatever was the state of the current display
- ✨ Picture position is now a big selection area (no longer need to click buttons many times)
- ✨ Now you have a seekbar to change the time for your videos or gifs
- ✨ Loop button is now a playback action and get sync whithout save
- ✨ Mute and Turn-Off states can be restarted by clicking on SAVE
- ✨ Reload is now disabled when URL is different from the active media
- ✨ Added compatibility with VideoPlayer (by Goedix) adding a new button on display screens to play the media fullscreen
- ✨ All displays share the same GUI, making all features common to each other
-
🌐 | GENERAL IMPROVEMENTS
- ✨ SNEAK + CLICK will now flip the direction of all displays except FRAMES
- 🛠️ Now you can do your own frames! Internal rewrote the whole block system into an abstraction layer
- It Is easier now made your own blocks and tiles having custom properties and rendering sizes
- Data is fully abstracted, and easier to synchronize
- ✨ Max volume can now be configurable to the max value 120 (default: 100)
- ✨ Frame texture is revamped by Kotyarendj
- ✨ New command:
/waterframes
/waterframes audit ~ ~ ~
lets you find who put that URL in the frame (soon more audit capabilities)/waterframes edit ~ ~ ~
lets you modify the attributes of the frame such as the rotation, volume distances or sizes
- ✨ Optimize performance when media is paused or turned off
- ✨ Added a loading gif rendered when the media is buffering or loading (customizable)}
- You can add your own loading gif placing the gif into
config/watermedia/assets/waterframes/loading.gif
(powered by WATERMeDIA)
- You can add your own loading gif placing the gif into
- 🛠️ Reduced stack size to 16
- 🛠️ All displays can be removed faster using a pickaxe
- 🛠️ Now requires the right tool to get the block
- 🛠️ Updated crafting recipe for each display (all display requires the RC in the craft)
-
🟥 REDSTONE HANDLING
- ✨ Now displays (using comparators) emits signal
- level 0 when have not a URL
- level 1 when have a URL and time is near to 0
- level 1 to 15 when have a URL and the time is between 0 to the media duration
- ✨ Redstone inputs will pause the media and can be overridden by RC and screen controls (configurable)
- ✨ Now displays (using comparators) emits signal
-
🛠️ | BUGS FIXED
- 🐛 Position of the image in some directions is inverted (RIGHT position goes to the LEFT)
- 🐛 Redstone handling never works even if it was enabled in config
- 🐛 JEI overlaps with WaterFrames screens (fixed by CreativeMD, backported by me)
- 🐛 [1.20.1] Some block entities get obscured when you change the brightness of any display
- 🐛 Whitelist wasn't working properly on player with no OP permissions
- 🐛 Permissions wasn't working on the client-side (letting you save but not really saving)
- 🐛 Updating videos to another video makes it play with the time of the old video
- 🛠️ incompatibility with Stellarity (now crashes the game instead of make picture buggy)
- 🛠️ [EXTERNAL FIX]: fixed crashes by VideoPlayer about StackOverflowError
🎉 RELEASE 2.0 🎉
THIS CHANGELOG CONTAINS EVERYTHING DONE FROM 1.3.x TO 2.0.0
NOTE: THIS VERSION NEEDS A UNRELEASED VERSION OF CREATIVE CORE FOUNDED HERE: https://github.com/SrRapero720/CreativeCore/releases/tag/1.19.2-2.11.27
-
📽️ | NEW BLOCK: PROJECTOR
- ✨ Let you project distanced pictures and videos
- ✨ Can configure the audio source of the video from image or centered with the block and the image
- 🧱 Includes a fancy model to ceiling it upward (model made by FabiAcr and J-RAP, texture by Kotyarendj)
- 🛜 Have a max-range of 64 blocks (configurable)
-
📺 | NEW BLOCK: TELEVISION
- ✨ Cannot be resized, rotated and picture can't be repositioned
- 🧱 Includes a fancy models to ceiling it into too many sides (model made by FabiAcr and J-RAP, texture by Kotyarendj)
-
📺 | NEW BLOCK: BIG TELEVISION
- ✨ Cannot be resized, rotated and picture can't be repositioned
- 🧱 Only had one design in different horizontal rotations, but it IS HUGE (model made by J-RAP, texture by Kotyarendj)
-
🎮 | NEW ITEM: REMOTE CONTROL
- ✨ Let you control any display (Frame, Projector, TV, Big TV) from far away
- ✨ Can turn off, mute, volume up/down, pause, play, stop, rewind, fast-forward or reload the display
- 🛜 Have a range of 32 blocks (configurable)
- 🧱 Model made by J-RAP, texture by Kotyarendj
-
🎛️ | REVAMPED THE WHOLE DISPLAYS SCREEN
- ✨ Added a small status icon indicating whatever was the state of the current display
- ✨ Picture position is now a big selection area (no longer need to click buttons many times)
- ✨ Now you have a seekbar to change the time for your videos or gifs
- ✨ Loop button is now a playback action and get sync whithout save
- ✨ Mute and Turn-Off states can be restarted by clicking on SAVE
- ✨ Reload is now disabled when URL is different from the active media
- ✨ Added compatibility with VideoPlayer (by Goedix) adding a new button on display screens to play the media fullscreen
- ✨ All displays share the same GUI, making all features common to each other
-
🌐 | GENERAL IMPROVEMENTS
- ✨ SNEAK + CLICK will now flip the direction of all displays except FRAMES
- 🛠️ Now you can do your own frames! Internal rewrote the whole block system into an abstraction layer
- It Is easier now made your own blocks and tiles having custom properties and rendering sizes
- Data is fully abstracted, and easier to synchronize
- ✨ Max volume can now be configurable to the max value 120 (default: 100)
- ✨ Frame texture is revamped by Kotyarendj
- ✨ New command:
/waterframes
/waterframes audit ~ ~ ~
lets you find who put that URL in the frame (soon more audit capabilities)/waterframes edit ~ ~ ~
lets you modify the attributes of the frame such as the rotation, volume distances or sizes
- ✨ Optimize performance when media is paused or turned off
- ✨ Added a loading gif rendered when the media is buffering or loading (customizable)}
- You can add your own loading gif placing the gif into
config/watermedia/assets/waterframes/loading.gif
(powered by WATERMeDIA)
- You can add your own loading gif placing the gif into
- 🛠️ Reduced stack size to 16
- 🛠️ All displays can be removed faster using a pickaxe
- 🛠️ Now requires the right tool to get the block
- 🛠️ Updated crafting recipe for each display (all display requires the RC in the craft)
-
🟥 REDSTONE HANDLING
- ✨ Now displays (using comparators) emits signal
- level 0 when have not a URL
- level 1 when have a URL and time is near to 0
- level 1 to 15 when have a URL and the time is between 0 to the media duration
- ✨ Redstone inputs will pause the media and can be overridden by RC and screen controls (configurable)
- ✨ Now displays (using comparators) emits signal
-
🛠️ | BUGS FIXED
- 🐛 Position of the image in some directions is inverted (RIGHT position goes to the LEFT)
- 🐛 Redstone handling never works even if it was enabled in config
- 🐛 JEI overlaps with WaterFrames screens (fixed by CreativeMD, backported by me)
- 🐛 [1.20.1] Some block entities get obscured when you change the brightness of any display
- 🐛 Whitelist wasn't working properly on player with no OP permissions
- 🐛 Permissions wasn't working on the client-side (letting you save but not really saving)
- 🐛 Updating videos to another video makes it play with the time of the old video
- 🛠️ incompatibility with Stellarity (now crashes the game instead of make picture buggy)
- 🛠️ [EXTERNAL FIX]: fixed crashes by VideoPlayer about StackOverflowError
🎉 RELEASE 2.0 🎉
THIS CHANGELOG CONTAINS EVERYTHING DONE FROM 1.3.x TO 2.0.0
NOTE: THIS VERSION NEEDS A UNRELEASED VERSION OF CREATIVE CORE FOUNDED HERE: https://github.com/SrRapero720/CreativeCore/releases/tag/1.18.2-2.11.27
-
📽️ | NEW BLOCK: PROJECTOR
- ✨ Let you project distanced pictures and videos
- ✨ Can configure the audio source of the video from image or centered with the block and the image
- 🧱 Includes a fancy model to ceiling it upward (model made by FabiAcr and J-RAP, texture by Kotyarendj)
- 🛜 Have a max-range of 64 blocks (configurable)
-
📺 | NEW BLOCK: TELEVISION
- ✨ Cannot be resized, rotated and picture can't be repositioned
- 🧱 Includes a fancy models to ceiling it into too many sides (model made by FabiAcr and J-RAP, texture by Kotyarendj)
-
📺 | NEW BLOCK: BIG TELEVISION
- ✨ Cannot be resized, rotated and picture can't be repositioned
- 🧱 Only had one design in different horizontal rotations, but it IS HUGE (model made by J-RAP, texture by Kotyarendj)
-
🎮 | NEW ITEM: REMOTE CONTROL
- ✨ Let you control any display (Frame, Projector, TV, Big TV) from far away
- ✨ Can turn off, mute, volume up/down, pause, play, stop, rewind, fast-forward or reload the display
- 🛜 Have a range of 32 blocks (configurable)
- 🧱 Model made by J-RAP, texture by Kotyarendj
-
🎛️ | REVAMPED THE WHOLE DISPLAYS SCREEN
- ✨ Added a small status icon indicating whatever was the state of the current display
- ✨ Picture position is now a big selection area (no longer need to click buttons many times)
- ✨ Now you have a seekbar to change the time for your videos or gifs
- ✨ Loop button is now a playback action and get sync whithout save
- ✨ Mute and Turn-Off states can be restarted by clicking on SAVE
- ✨ Reload is now disabled when URL is different from the active media
- ✨ Added compatibility with VideoPlayer (by Goedix) adding a new button on display screens to play the media fullscreen
- ✨ All displays share the same GUI, making all features common to each other
-
🌐 | GENERAL IMPROVEMENTS
- ✨ SNEAK + CLICK will now flip the direction of all displays except FRAMES
- 🛠️ Now you can do your own frames! Internal rewrote the whole block system into an abstraction layer
- It Is easier now made your own blocks and tiles having custom properties and rendering sizes
- Data is fully abstracted, and easier to synchronize
- ✨ Max volume can now be configurable to the max value 120 (default: 100)
- ✨ Frame texture is revamped by Kotyarendj
- ✨ New command:
/waterframes
/waterframes audit ~ ~ ~
lets you find who put that URL in the frame (soon more audit capabilities)/waterframes edit ~ ~ ~
lets you modify the attributes of the frame such as the rotation, volume distances or sizes
- ✨ Optimize performance when media is paused or turned off
- ✨ Added a loading gif rendered when the media is buffering or loading (customizable)}
- You can add your own loading gif placing the gif into
config/watermedia/assets/waterframes/loading.gif
(powered by WATERMeDIA)
- You can add your own loading gif placing the gif into
- 🛠️ Reduced stack size to 16
- 🛠️ All displays can be removed faster using a pickaxe
- 🛠️ Now requires the right tool to get the block
- 🛠️ Updated crafting recipe for each display (all display requires the RC in the craft)
-
🟥 REDSTONE HANDLING
- ✨ Now displays (using comparators) emits signal
- level 0 when have not a URL
- level 1 when have a URL and time is near to 0
- level 1 to 15 when have a URL and the time is between 0 to the media duration
- ✨ Redstone inputs will pause the media and can be overridden by RC and screen controls (configurable)
- ✨ Now displays (using comparators) emits signal
-
🛠️ | BUGS FIXED
- 🐛 Position of the image in some directions is inverted (RIGHT position goes to the LEFT)
- 🐛 Redstone handling never works even if it was enabled in config
- 🐛 JEI overlaps with WaterFrames screens (fixed by CreativeMD, backported by me)
- 🐛 [1.20.1] Some block entities get obscured when you change the brightness of any display
- 🐛 Whitelist wasn't working properly on player with no OP permissions
- 🐛 Permissions wasn't working on the client-side (letting you save but not really saving)
- 🐛 Updating videos to another video makes it play with the time of the old video
- 🛠️ incompatibility with Stellarity (now crashes the game instead of make picture buggy)
- 🛠️ [EXTERNAL FIX]: fixed crashes by VideoPlayer about StackOverflowError
Bug fixes
- Fixed issues rendering chest, clouds and beds using lower values.
- Closes #21
- Fixed crash on re-loading world (by no reset DisplayControl)
CHANGES
- Fixed TV tags breaks game tags for pickaxe
- Fixed DisplayControl crashes after reloads the game by no reset control position
- Fixed displays aren't released after remove block (memoryleak)
- Fixed missing icon for ÜberVolume
- Fixed screen show wrong edit value right-clicking on it
- Fixed volume percent shows as 100% the max value (even if was 200)
- Fixed blocky volume on frames
WATERFrAMES 2.0.0-beta3
A update with stuff
BUGS
- Fixed: Frame and Projector breaking is not speed boosted by right tool
- Fixed: Crash on server-side by class casting exceptions (again)
- Fixed: Blocks appears waterlogged after updating mod
FEATURES
- Enhanced configuration: now you can disable rendering or VLC usage begin a server-admin
- Client-side configuration to override serverconfig (only available overriding VLC usage and rendering)
- Update game models to be consistent with other blocks
WATERFrAMES 2.0 - BETA 1
Sorry for the late but finally is HERE!
Features
- NEW: Projector block, project pictures on long distances (configurable)
- Reworked blocks interface
- Updated to WATERMeDIA 2.0.x
- Added loading gif (customizable adding a loading.gif on: "/config/watermedia/assets/waterframes/loading.gif")
BUG FIX
- Fixed spontaneous crashes switching dimensions
- Fixed old knowed bugs and added brand new ones.
WHY IS A BETA, AND WHAT DOES THAT MEAN?
Beta (for me) is a preview version, stable for public usage, may contains weird bugs and still has missing features
MISSING 2.0 FEATURES
- Remote control (Creative and Survival)
- Create compatibility
- Frame model and texture revamp
WATERFrAMES 2.0 - BETA 1
Sorry for the late but finally is HERE!
Features
- NEW: Projector block, project pictures on long distances (configurable)
- Reworked blocks interface
- Updated to WATERMeDIA 2.0.x
- Added loading gif (customizable adding a loading.gif on: "/config/watermedia/assets/waterframes/loading.gif")
- BUG FIX
- Fixed spontaneous crashes switching dimensions
- Fixed old knowed bugs and added brand new ones.
WHY IS A BETA, AND WHAT DOES THAT MEAN?
Beta (for me) is a preview version, stable for public usage, may contains weird bugs and still has missing features
MISSING 2.0 FEATURES
- Remote control (Creative and Survival)
- Create compatibility
- Frame model and texture revamp
WHAT ABOUT TV AND COMMANDS?
I need to do some contribution to CreativeCore first, then i can go ahead with TV screen. I delayed commands by lazyness