UPDATE 2.0.3
- 🐛 Fixed crashes loading worlds with older versions of the mod also with images
 - 🐛 Fixed changing brightness or transparency causes other stuff getting obscured (view model arm or entities) (AGAIN)
 - ✨ Reinforce mute state on loading worlds and on pause/resume
 - 🛠️ Added better explanation for 🌌 Stellarity crash
 
UPDATE 2.0.2
- 🐛 Fixed changing brightness or transparency causes other stuff getting obscured (view model arm or entities)
 - 🐛 Fixed crashes when data on RC is invalid (now should show "Something goes wrong!")
 - 🐛 Fixed redstone output (comparator) never got updated and always was 1 or 14
 - 🐛 Fixed redstone input never unpauses the display or updates the "powered" block state
 - ✨ Optimized performance on large amount of frames (get display is no longer synchronized)
 - ✨ Added a "mute" icon state on the volume bar when RC mutes display
 - ✨ Updated wording on en_us translation
 - ✨ Updated es_mx translation to 2.0 texts
 - 🛠️ Removed obsolete es_es translation
 
UPDATE 2.0.1
NON-ENGINNERS HAVE PROBLEM WITH THE 2.0
- 🐛 Fixed hard dependency on Create Mod (by accident)
 
🎉 RELEASE 2.0 🎉
THIS CHANGELOG CONTAINS EVERYTHING DONE FROM 1.3.x TO 2.0.0
- 
📽️ | NEW BLOCK: PROJECTOR
- ✨ Let you project distanced pictures and videos
 - ✨ Can configure the audio source of the video from image or centered with the block and the image
 - 🧱 Includes a fancy model to ceiling it upward (model made by FabiAcr and J-RAP, texture by Kotyarendj)
 - 🛜 Have a max-range of 64 blocks (configurable)
 
 - 
📺 | NEW BLOCK: TELEVISION
- ✨ Cannot be resized, rotated and picture can't be repositioned
 - 🧱 Includes a fancy models to ceiling it into too many sides (model made by FabiAcr and J-RAP, texture by Kotyarendj)
 
 - 
📺 | NEW BLOCK: BIG TELEVISION
- ✨ Cannot be resized, rotated and picture can't be repositioned
 - 🧱 Only had one design in different horizontal rotations, but it IS HUGE (model made by J-RAP, texture by Kotyarendj)
 
 - 
🎮 | NEW ITEM: REMOTE CONTROL
- ✨ Let you control any display (Frame, Projector, TV, Big TV) from far away
 - ✨ Can turn off, mute, volume up/down, pause, play, stop, rewind, fast-forward or reload the display
 - 🛜 Have a range of 32 blocks (configurable)
 - 🧱 Model made by J-RAP, texture by Kotyarendj
 
 - 
🎛️ | REVAMPED THE WHOLE DISPLAYS SCREEN
- ✨ Added a small status icon indicating whatever was the state of the current display
 - ✨ Picture position is now a big selection area (no longer need to click buttons many times)
 - ✨ Now you have a seekbar to change the time for your videos or gifs
 - ✨ Loop button is now a playback action and get sync whithout save
 - ✨ Mute and Turn-Off states can be restarted by clicking on SAVE
 - ✨ Reload is now disabled when URL is different from the active media
 - ✨ Added compatibility with VideoPlayer (by Goedix) adding a new button on display screens to play the media fullscreen
 - ✨ All displays share the same GUI, making all features common to each other
 
 - 
🌐 | GENERAL IMPROVEMENTS
- ✨ SNEAK + CLICK will now flip the direction of all displays except FRAMES
 - 🛠️ Now you can do your own frames! Internal rewrote the whole block system into an abstraction layer
- It Is easier now made your own blocks and tiles having custom properties and rendering sizes
 - Data is fully abstracted, and easier to synchronize
 
 - ✨ Max volume can now be configurable to the max value 120 (default: 100)
 - ✨ Frame texture is revamped by Kotyarendj
 - ✨ New command: 
/waterframes/waterframes audit ~ ~ ~lets you find who put that URL in the frame (soon more audit capabilities)/waterframes edit ~ ~ ~lets you modify the attributes of the frame such as the rotation, volume distances or sizes
 - ✨ Optimize performance when media is paused or turned off
 - ✨ Added a loading gif rendered when the media is buffering or loading (customizable)}
- You can add your own loading gif placing the gif into 
config/watermedia/assets/waterframes/loading.gif(powered by WATERMeDIA) 
 - You can add your own loading gif placing the gif into 
 - 🛠️ Reduced stack size to 16
 - 🛠️ All displays can be removed faster using a pickaxe
 - 🛠️ Now requires the right tool to get the block
 - 🛠️ Updated crafting recipe for each display (all display requires the RC in the craft)
 
 - 
🟥 REDSTONE HANDLING
- ✨ Now displays (using comparators) emits signal
- level 0 when have not a URL
 - level 1 when have a URL and time is near to 0
 - level 1 to 15 when have a URL and the time is between 0 to the media duration
 
 - ✨ Redstone inputs will pause the media and can be overridden by RC and screen controls (configurable)
 
 - ✨ Now displays (using comparators) emits signal
 - 
🛠️ | BUGS FIXED
- 🐛 Position of the image in some directions is inverted (RIGHT position goes to the LEFT)
 - 🐛 Redstone handling never works even if it was enabled in config
 - 🐛 JEI overlaps with WaterFrames screens (fixed by CreativeMD, backported by me)
 - 🐛 [1.20.1] Some block entities get obscured when you change the brightness of any display
 - 🐛 Whitelist wasn't working properly on player with no OP permissions
 - 🐛 Permissions wasn't working on the client-side (letting you save but not really saving)
 - 🐛 Updating videos to another video makes it play with the time of the old video
 - 🛠️ incompatibility with Stellarity (now crashes the game instead of make picture buggy)
 - 🛠️ [EXTERNAL FIX]: fixed crashes by VideoPlayer about StackOverflowError
 
 
🎉 RELEASE 2.0 🎉
THIS CHANGELOG CONTAINS EVERYTHING DONE FROM 1.3.x TO 2.0.0
NOTE: THIS VERSION NEEDS A UNRELEASED VERSION OF CREATIVE CORE FOUNDED HERE: https://github.com/SrRapero720/CreativeCore/releases/tag/1.19.2-2.11.27
- 
📽️ | NEW BLOCK: PROJECTOR
- ✨ Let you project distanced pictures and videos
 - ✨ Can configure the audio source of the video from image or centered with the block and the image
 - 🧱 Includes a fancy model to ceiling it upward (model made by FabiAcr and J-RAP, texture by Kotyarendj)
 - 🛜 Have a max-range of 64 blocks (configurable)
 
 - 
📺 | NEW BLOCK: TELEVISION
- ✨ Cannot be resized, rotated and picture can't be repositioned
 - 🧱 Includes a fancy models to ceiling it into too many sides (model made by FabiAcr and J-RAP, texture by Kotyarendj)
 
 - 
📺 | NEW BLOCK: BIG TELEVISION
- ✨ Cannot be resized, rotated and picture can't be repositioned
 - 🧱 Only had one design in different horizontal rotations, but it IS HUGE (model made by J-RAP, texture by Kotyarendj)
 
 - 
🎮 | NEW ITEM: REMOTE CONTROL
- ✨ Let you control any display (Frame, Projector, TV, Big TV) from far away
 - ✨ Can turn off, mute, volume up/down, pause, play, stop, rewind, fast-forward or reload the display
 - 🛜 Have a range of 32 blocks (configurable)
 - 🧱 Model made by J-RAP, texture by Kotyarendj
 
 - 
🎛️ | REVAMPED THE WHOLE DISPLAYS SCREEN
- ✨ Added a small status icon indicating whatever was the state of the current display
 - ✨ Picture position is now a big selection area (no longer need to click buttons many times)
 - ✨ Now you have a seekbar to change the time for your videos or gifs
 - ✨ Loop button is now a playback action and get sync whithout save
 - ✨ Mute and Turn-Off states can be restarted by clicking on SAVE
 - ✨ Reload is now disabled when URL is different from the active media
 - ✨ Added compatibility with VideoPlayer (by Goedix) adding a new button on display screens to play the media fullscreen
 - ✨ All displays share the same GUI, making all features common to each other
 
 - 
🌐 | GENERAL IMPROVEMENTS
- ✨ SNEAK + CLICK will now flip the direction of all displays except FRAMES
 - 🛠️ Now you can do your own frames! Internal rewrote the whole block system into an abstraction layer
- It Is easier now made your own blocks and tiles having custom properties and rendering sizes
 - Data is fully abstracted, and easier to synchronize
 
 - ✨ Max volume can now be configurable to the max value 120 (default: 100)
 - ✨ Frame texture is revamped by Kotyarendj
 - ✨ New command: 
/waterframes/waterframes audit ~ ~ ~lets you find who put that URL in the frame (soon more audit capabilities)/waterframes edit ~ ~ ~lets you modify the attributes of the frame such as the rotation, volume distances or sizes
 - ✨ Optimize performance when media is paused or turned off
 - ✨ Added a loading gif rendered when the media is buffering or loading (customizable)}
- You can add your own loading gif placing the gif into 
config/watermedia/assets/waterframes/loading.gif(powered by WATERMeDIA) 
 - You can add your own loading gif placing the gif into 
 - 🛠️ Reduced stack size to 16
 - 🛠️ All displays can be removed faster using a pickaxe
 - 🛠️ Now requires the right tool to get the block
 - 🛠️ Updated crafting recipe for each display (all display requires the RC in the craft)
 
 - 
🟥 REDSTONE HANDLING
- ✨ Now displays (using comparators) emits signal
- level 0 when have not a URL
 - level 1 when have a URL and time is near to 0
 - level 1 to 15 when have a URL and the time is between 0 to the media duration
 
 - ✨ Redstone inputs will pause the media and can be overridden by RC and screen controls (configurable)
 
 - ✨ Now displays (using comparators) emits signal
 - 
🛠️ | BUGS FIXED
- 🐛 Position of the image in some directions is inverted (RIGHT position goes to the LEFT)
 - 🐛 Redstone handling never works even if it was enabled in config
 - 🐛 JEI overlaps with WaterFrames screens (fixed by CreativeMD, backported by me)
 - 🐛 [1.20.1] Some block entities get obscured when you change the brightness of any display
 - 🐛 Whitelist wasn't working properly on player with no OP permissions
 - 🐛 Permissions wasn't working on the client-side (letting you save but not really saving)
 - 🐛 Updating videos to another video makes it play with the time of the old video
 - 🛠️ incompatibility with Stellarity (now crashes the game instead of make picture buggy)
 - 🛠️ [EXTERNAL FIX]: fixed crashes by VideoPlayer about StackOverflowError
 
 
🎉 RELEASE 2.0 🎉
THIS CHANGELOG CONTAINS EVERYTHING DONE FROM 1.3.x TO 2.0.0
NOTE: THIS VERSION NEEDS A UNRELEASED VERSION OF CREATIVE CORE FOUNDED HERE: https://github.com/SrRapero720/CreativeCore/releases/tag/1.18.2-2.11.27
- 
📽️ | NEW BLOCK: PROJECTOR
- ✨ Let you project distanced pictures and videos
 - ✨ Can configure the audio source of the video from image or centered with the block and the image
 - 🧱 Includes a fancy model to ceiling it upward (model made by FabiAcr and J-RAP, texture by Kotyarendj)
 - 🛜 Have a max-range of 64 blocks (configurable)
 
 - 
📺 | NEW BLOCK: TELEVISION
- ✨ Cannot be resized, rotated and picture can't be repositioned
 - 🧱 Includes a fancy models to ceiling it into too many sides (model made by FabiAcr and J-RAP, texture by Kotyarendj)
 
 - 
📺 | NEW BLOCK: BIG TELEVISION
- ✨ Cannot be resized, rotated and picture can't be repositioned
 - 🧱 Only had one design in different horizontal rotations, but it IS HUGE (model made by J-RAP, texture by Kotyarendj)
 
 - 
🎮 | NEW ITEM: REMOTE CONTROL
- ✨ Let you control any display (Frame, Projector, TV, Big TV) from far away
 - ✨ Can turn off, mute, volume up/down, pause, play, stop, rewind, fast-forward or reload the display
 - 🛜 Have a range of 32 blocks (configurable)
 - 🧱 Model made by J-RAP, texture by Kotyarendj
 
 - 
🎛️ | REVAMPED THE WHOLE DISPLAYS SCREEN
- ✨ Added a small status icon indicating whatever was the state of the current display
 - ✨ Picture position is now a big selection area (no longer need to click buttons many times)
 - ✨ Now you have a seekbar to change the time for your videos or gifs
 - ✨ Loop button is now a playback action and get sync whithout save
 - ✨ Mute and Turn-Off states can be restarted by clicking on SAVE
 - ✨ Reload is now disabled when URL is different from the active media
 - ✨ Added compatibility with VideoPlayer (by Goedix) adding a new button on display screens to play the media fullscreen
 - ✨ All displays share the same GUI, making all features common to each other
 
 - 
🌐 | GENERAL IMPROVEMENTS
- ✨ SNEAK + CLICK will now flip the direction of all displays except FRAMES
 - 🛠️ Now you can do your own frames! Internal rewrote the whole block system into an abstraction layer
- It Is easier now made your own blocks and tiles having custom properties and rendering sizes
 - Data is fully abstracted, and easier to synchronize
 
 - ✨ Max volume can now be configurable to the max value 120 (default: 100)
 - ✨ Frame texture is revamped by Kotyarendj
 - ✨ New command: 
/waterframes/waterframes audit ~ ~ ~lets you find who put that URL in the frame (soon more audit capabilities)/waterframes edit ~ ~ ~lets you modify the attributes of the frame such as the rotation, volume distances or sizes
 - ✨ Optimize performance when media is paused or turned off
 - ✨ Added a loading gif rendered when the media is buffering or loading (customizable)}
- You can add your own loading gif placing the gif into 
config/watermedia/assets/waterframes/loading.gif(powered by WATERMeDIA) 
 - You can add your own loading gif placing the gif into 
 - 🛠️ Reduced stack size to 16
 - 🛠️ All displays can be removed faster using a pickaxe
 - 🛠️ Now requires the right tool to get the block
 - 🛠️ Updated crafting recipe for each display (all display requires the RC in the craft)
 
 - 
🟥 REDSTONE HANDLING
- ✨ Now displays (using comparators) emits signal
- level 0 when have not a URL
 - level 1 when have a URL and time is near to 0
 - level 1 to 15 when have a URL and the time is between 0 to the media duration
 
 - ✨ Redstone inputs will pause the media and can be overridden by RC and screen controls (configurable)
 
 - ✨ Now displays (using comparators) emits signal
 - 
🛠️ | BUGS FIXED
- 🐛 Position of the image in some directions is inverted (RIGHT position goes to the LEFT)
 - 🐛 Redstone handling never works even if it was enabled in config
 - 🐛 JEI overlaps with WaterFrames screens (fixed by CreativeMD, backported by me)
 - 🐛 [1.20.1] Some block entities get obscured when you change the brightness of any display
 - 🐛 Whitelist wasn't working properly on player with no OP permissions
 - 🐛 Permissions wasn't working on the client-side (letting you save but not really saving)
 - 🐛 Updating videos to another video makes it play with the time of the old video
 - 🛠️ incompatibility with Stellarity (now crashes the game instead of make picture buggy)
 - 🛠️ [EXTERNAL FIX]: fixed crashes by VideoPlayer about StackOverflowError
 
 
CHANGES
Fixed items aren't showed on creative mode
CHANGES
- [1.19.2, 1.20.1] Ported version 2.0.0-beta5
 - [1.19.2, 1.20.1] Requires WATERMeDIA 2.0.23
 
CHANGES
- Fixed TV tags breaks game tags for pickaxe
 - Fixed DisplayControl crashes after reloads the game by no reset control position
 - Fixed displays aren't released after remove block (memoryleak)
 - Fixed missing icon for ÜberVolume
 - Fixed screen show wrong edit value right-clicking on it
 - Fixed volume percent shows as 100% the max value (even if was 200)
 - Fixed blocky volume on frames
 
WATERFrAMES 2.0.0-beta3
A update with stuff
BUGS
- Fixed: Frame and Projector breaking is not speed boosted by right tool
 - Fixed: Crash on server-side by class casting exceptions (again)
 - Fixed: Blocks appears waterlogged after updating mod
 
FEATURES
- Enhanced configuration: now you can disable rendering or VLC usage begin a server-admin
 - Client-side configuration to override serverconfig (only available overriding VLC usage and rendering)
 - Update game models to be consistent with other blocks
 
FIXED
- Crash on servers
 
FIXED
- Crash on client
 - Fixed wrong orientation of Frame model
 
BETA FEATURE
- Updated frame texture
 
WATERFrAMES 2.0 - BETA 1
Sorry for the late but finally is HERE!
Features
- NEW: Projector block, project pictures on long distances (configurable)
 - Reworked blocks interface
 - Updated to WATERMeDIA 2.0.x
 - Added loading gif (customizable adding a loading.gif on: "/config/watermedia/assets/waterframes/loading.gif")
 
BUG FIX
- Fixed spontaneous crashes switching dimensions
 - Fixed old knowed bugs and added brand new ones.
 
WHY IS A BETA, AND WHAT DOES THAT MEAN?
Beta (for me) is a preview version, stable for public usage, may contains weird bugs and still has missing features
MISSING 2.0 FEATURES
- Remote control (Creative and Survival)
 - Create compatibility
 - Frame model and texture revamp
 
WATERFrAMES 2.0 - BETA 1
Sorry for the late but finally is HERE!
Features
- NEW: Projector block, project pictures on long distances (configurable)
 - Reworked blocks interface
 - Updated to WATERMeDIA 2.0.x
 - Added loading gif (customizable adding a loading.gif on: "/config/watermedia/assets/waterframes/loading.gif")
 - BUG FIX
 - Fixed spontaneous crashes switching dimensions
 - Fixed old knowed bugs and added brand new ones.
 
WHY IS A BETA, AND WHAT DOES THAT MEAN?
Beta (for me) is a preview version, stable for public usage, may contains weird bugs and still has missing features
MISSING 2.0 FEATURES
- Remote control (Creative and Survival)
 - Create compatibility
 - Frame model and texture revamp
 
WHAT ABOUT TV AND COMMANDS?
I need to do some contribution to CreativeCore first, then i can go ahead with TV screen. I delayed commands by lazyness



