This release contains a variety of new features and improvements. Things like support for newer minecraft versions, tab complete of usernames, hover events and a bunch more!
Main
New
- Translations are now retrieved per chat message from the game at run time and stored with the message. (#84) Meaning that mod messages will display, messages will show in the language you will have set and that the mod now officially supports 1.21.1 and up as messages will always have the correct translation for that minecraft version.
- Support added for the
/tell
,/msg
,/w
and/me
commands. (#82) Note: This mod is never going to support all commands as this easily can be used for abuse. - Click events are now supported (#86)
- Tab completion of usernames (#78)
- Use "Jetbrains Mono" font for chat message/input/player names making it look more like minecraft chat (#80)
- Support for legacy color/format codes and multi-space formatting (#69)
Fixes/enhancements
- Make pingPatterns case insensitive (#63)
- Added aria labels and use semantic elements (#58)
- Hover text now renders similar to in game (#85) and supports color code (#87)
Technical
- Restructured front-end code to not only be modules but classes (#59)
- Simplify player heads rendering (#70)
- A variety of dependencies has been updated.
Various other
For a complete overview see the commit history
Screenshots
!
This is a big release containing most of the basic functionality I set out from the start!
Main
- Players on the server are now visible on the right side including their head texture (#45)
- Ping support for both player names, player display names and configurable keywords (#40) Thanks @teaearlgraycold!
- Chat history is now stored on the client side per server. When you join a server the chat history will be loaded in the browser. (#41)
- Minecraft chat message parsing has been improved considerably. (#24) Thanks @teaearlgraycold!
Technical
- Setup editorconfig and gitattributes (#39)
- Normalize multiple spaces from chat input to one (#37)
- Support raw numbers for component values (#35)
- Add structured message format for WebSocket traffic (#32)
- Vitest (#31)
- Rewrite web interface replacing NanoHTTPD in favor of Javalin (#10)
- Use javascript modules (#11)
- Add types using @ts-check (#8)
Various other
For a complete overview see the commit history
- Message parsing has been extensively reworked to support the majority of styling for messages. This includes hover text and obfuscated text.
- Text input is now a text area which helps with spellcheck.
- Filter out illegal characters to prevent crashing the game.
- Cut up messages that are too long.