Compatibility
Minecraft: Java Edition
1.20.1–1.20.6
Platforms
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Details
Licensed CC-BY-NC-ND-4.0
Published 4 months ago
Updated 8 hours ago
❗ THIS MOD IS MADE EXCLUSIVELY FOR MY EASYCRAFT MODPACK!
This mod adds an extra layer of challenge and excitement to my Easycraft modpack with the following features:
🛠️ Gameplay Features (Every challenge has its own counter)
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Block Punching:
- Punching blocks with bare hands causes damage.
- Holding any item reduces damage by 50%, and armor attributes also mitigate damage.
- If the damage is too low, it is completely negated.
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Liquid Damage:
- Falling into liquids (water, lava, etc.) causes damage.
- Sneaking while jumping into water reduces damage by 50%.
- Armor attributes affect this damage, and if it's too low, it is negated.
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Awake:
- You do not feel sleepy, so there is a chance you will wake up while sleeping.
- Sleeping during rain, having a luck effect, or listening to a jukebox disc removes the "Awake" chance.
- Holding a flower, sleeping near a campfire, or sleeping near a friend reduces the "Awake" chance—this effect is stackable.
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Powered-Up Hostile Mobs:
- Nearby hostile mobs may gain effects like speed, strength, haste, regeneration, or resistance.
- Existing effects on mobs will increase in level.
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Strong Mob Spawns:
- There’s a small chance of a strong mob spawning near players.
- These mobs drop materials used to craft Ancient Items.
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Lightning Strikes:
- Players can be struck by lightning when it rains. Standing under a block, using an "Umbrella," or having a luck effect prevents this.
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Nighttime Monster Packs:
- Packs of monsters may spawn at night and hunt players. (This will stop permanently after a certain number of days.)
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Random Events:
- Friendly and hostile events may occur every few minutes. (This will stop permanently after a certain number of days.)
🤖 AI Improvements:
- Hostile mobs are immune to sunlight.
- Hostile mobs cannot be pushed into vehicles while targeting something.
- Breaking, placing, moving, or attacking creates a noise position within 30 blocks (only at nighttime):
- Each additional noise in this area increases its noise level.
- When the noise level reaches 100, all players in that area will be targeted by nearby hostile mobs.
- Sneaking while breaking, placing, moving, or attacking reduces the noise level added.
- There is an enchantment called "Silence"—the higher the level, the more noise is reduced.
- Hostile mobs can now track your last position and follow you. (only at nighttime)
Specific Mob AI Changes:
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Phantoms:
- Can grab players and fly them into the sky.
- This only applies to large phantoms.
- Standing under a block or reducing a phantom’s health below 33% will make it drop you.
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Spiders:
- Can shoot cobwebs to immobilize players.
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Endermen:
- Have a special attack.
- Standing under a block or dodging its grab can prevent this attack.
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Species Mobs get stronger
⬆️ Tamed Mob Leveling System:
- Every tamed mob has its own leveling system. Look at the mob and press M to open the menu.
- Experience is earned when the mob kills an entity.
- The amount of experience gained is based on the entity’s health and armor—the more health and armor, the more experience.
🧱 New Entities:
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Peony Flower:
- A moving flower that grants players a luck buff.
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Chesters & Enderchesters (Sneak + Attack to make them sit)
- Help you store your items.
- Chesters spawn in Redwoods (Overworld).
- Enderchesters spawn in the Shadow Forest (The End), wait for it to sleep then tame it with Bones or Eye of Ender, can make it go to sleep faster by letting it hear juke box music.
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Portaler:
- Found in the Overworld.
- Teleports players to The End or The Nether.
- The destination is based on its Overworld position, so each Portaler has a unique location.
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The Ender Pest:
- Can only be found in The End.
- Drop an Eye of Ender below it for a surprise!
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The Fallen Knight:
- Banished to the Nether for ages, the Fallen Knight now roams its depths.
- You have a chance to befriend them—if you weaken them (lower their health) and offer a Soul Campfire.
- The higher its health, the more damage it deals and the lower its cooldown.
- Has a chance to drop its weapon.
- You can tame it by attack it until its health drop to 15%, it might goes into the weak state, then feed it with Soul Campfires to tame it
Spawn Biomes:
- Crimson Forest
- Crimson Glowing Woods
- Crimson Pinewood
- Redstone Abyss
- Infernal Holt
Commands:
- Interact to make them stay.
- Sneak + Interact to put them in Patrolling Mode (7-block radius).
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Wanderer:
- Found only in the Twilight Forest.
- Favorite food: Golden Apple.
- Interact to make them stay.
- Sneak + Interact to put them in Patrolling Mode (7-block radius).
- You can tame it by attack it until its health drop to 15%, it might goes into the weak state, then feed it with Golden Apples to tame it
🛠️ New Recipes and Drops:
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Crafting:
- 4 sticks → 2 Oak planks. - 2 sticks → 1 Oak planks
- Totem of Undying crafting recipe.
- New recipes for 9 Ancient Items.
- Wool can be crafted into strings.
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Drops:
- Rotten flesh can be converted into leather.
🌲 Environmental Improvements:
- Grass can now grow naturally in the rain and spread.
- Tougher Iron Blocks and Tougher Iron Bars rust over time.
- Use an axe to remove rust and restore them.
- Planks and Logs burn progressively into Burning Planks, which eventually become Burned Planks.
- Maintain a fire beneath a Burning Plank to keep it burning.
⚙️ Others:
- Xp dropped from hostile mobs scaled by its health and armor
- Players can now sleep at will.
- New day and night sound cues.
- Auto third-person death cam (reverts after respawn).
- Players receive starting items upon joining.
- A small intro when starting the game.
- Many new achievements to unlock.
- Turned off game rules DISABLE_ELYTRA_MOVEMENT_CHECK for better server performance
- Spyglass can now see the stats from very far away
- Turned off game rules DISABLE_ELYTRA_MOVEMENT_CHECK for better server performance