- Added a few new trophies
- Reduced DAMAGE_INDICATOR particles when you hit the mobs to reduce lag
- Fixed the problem where the armor bar gets pushed up because the hearts are stacked into 1 line
- Fixed Captain Cornelia's damage isn't balanced
- Nerfed the bonus XP dropped from Hostile Mobs a little
- Now, untamed Wanderers won't fight each other
- Added new item Creeper's Talisman that makes creepers stop exploding blocks when you hold it
Harder
- Hostile mobs now heal stronger based on the total number of players and tamed creatures fighting them. For example, with 23 total combatants, bosses regenerate 1% of their max health every 2s (capped at 1000 HP). To reset their regen, stop the hostile mobs from combat for 30s. So bringing too many Blossom buffs will hinder your damage output.
- Rebalanced damage for all Aquamirae, Dungeon Now Loading, Species, Warden, and Deeper & Darker mobs to fit the new difficulty scaling—every boss is now a true challenge.
Easier
- You can no longer hurt your own tamed mobs during combat.
- Hostile mobs now drop experience scaled to the number of players.
- Default XP to level up a tameable mob increased from 20 to 50; XP multiplier per level reduced from 1.4 to 1.15 (a significant buff).
- Pointed Dripstone damage buffed.
- Blossom AI improved.
- Fallen Knight stats nerfed.
Introducing: The Blossom
- Born from the heart of primordial jungles, Blossoms are ancient plant spirits tasked with protecting ecosystems from those who would exploit or defile nature.
Biomes where you can encounter the Blossom:
- Magnolia Woodland
- Rocky Meadow
You need to kill them to prove that you're worthy
After befriending them:
Interact to command them to stay.
Sneak + Interact will put them into Patrolling Mode.