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Details
All versions
4.2.9-mc26.1
Release
4.2.9 (26.1-26.1.2)3 months ago 17K
Compatibility
Minecraft: Java Edition
26.1.x
Platforms
Fabric
Quilt
Supported environments
Client and server
Required content
Changes
- Fixed a duplicate config entry in the Block config screen.
- Fixed a bug that caused all types of Moss Blocks to generate default Moss patches when Bone Mealed while Azalea generation is disabled.
- Fixed a bug that prevented Huge Pale Mushrooms from generating.
- Fixed a bug that prevented Coarse Dirt patches from generating in Savannas.
- Tree generation in the following biomes has been made more sparse:
- Forest
- Sparse Forest
- Dying Forest
- Dying Mixed Forest
- Snowy Dying Forest
- Snowy Dying Mixed Forest
- Huge Mushroom generation in Forest-like and Birch Forest-like biomes has been made rarer.
- Renamed the
#wilderwild:feature/has_big_mushroomsBiome tag to#wilderwild:feature/has_huge_mushrooms.
- Renamed the
- Short Grass and Fern generation in the Birch Taiga and Sparse Forest biomes has been decreased.
- Revamped the foliage and flora generation of Birch Forest biomes:
- Phlox and Lantanas can no longer generate, instead being replaced with Wildflowers akin to Vanilla's generation.
- Rose Bushes, Peonies, and Lilacs generate more sparsely.
- This change does not apply to the Old Growth Birch Forest.
- Fern can no longer generate, and Short Grass is slightly more sparse.
- This change does not apply to the Old Growth Birch Forest.
- Azure Bluet, Poppy, Allium, and Tulip blocks can no longer generate.
- Flower generation is now more uniform, consisting of Lily of the Valley, Seeding Dandelion, and Dandelion blocks.
- Seeding Dandelions are now generated as part of the
wilderwild:flower_birchfeature, now relying on noise for their placement instead of a separate patch feature.
- Seeding Dandelions are now generated as part of the
- Flower generation no longer increases in clearings.
- Rose Bushes now generate more sparsely in Cherry Groves.
- Fern can no longer generate in Cherry Groves, and Short Grass is slightly more sparse.
- Grass generation in the Plains, Meadow, and Tundra biomes has been reverted to Vanilla generation to better represent their climate.
- Sunflower Plains and Flower Fields remain unchanged.
- Removed Mesoglea "pool" features from the Mesoglea Caves biome, as they hindered navigation and didn't make sense visually.
- Dripleaves will no longer generate in the Mesoglea Caves biome.
- The
wilderwild:blue_mesoglea_pool,wilderwild:blue_mesoglea_dripleaves,wilderwild:purple_mesoglea_pool, andwilderwild:purple_mesoglea_dripleavesConfigured Features have been removed. - The
wilderwild:blue_mesogleaandwilderwild:purple_mesogleaConfigured Features and Placed Features have been removed.
- Cleaned up the feature generation of Magmatic Caves.
- The
wilderwild:fireConfigured Feature and thewilderwild:fire_patch_magmaPlaced Feature have been removed. - The
wilderwild:magma_disk,wilderwild:magma_pile, andwilderwild:obsidian_diskConfigured Features and Placed Features have been removed. - Increased the chance for the
wilderwild:gabbro_diskPlaced Feature to generate. - Decreased the chance for the
wilderwild:upside_down_magmaPlaced Feature to generate. - The
wilderwild:magma_lava_poolConfigured Feature and Placed Feature have been renamed towilderwild:gabbro_lava_pool, and now generates Gabbro borders.- The
wilderwild:magma_columnConfigured Feature has been renamed towilderiwld:lava_pool_magma_column, and now only replaces Lava.
- The
- The
- Updated the spawning rules for the Scorched:
- Scorched will no longer spawn in any light level.
- Scorched can now spawn under the surface of Lava.
- Spawning on Lava or Magma blocks will ignore the light level requirement.
- The restriction for a Scorched to spawn only on Magma, Gabbro, or Lava has been removed.
- Normal Spiders will no longer spawn in Magmatic Caves.
- Scorched now despawn when the Difficulty is set to Peaceful.
- Fixed the subtitles for Maple Trapdoors and Pale Oak Trapdoors opening and closing.
- Fixed an issue that could cause Coconuts to remain floating in the air after their supporting block was broken.
- Fixed Sculk Sensors not animating properly with the
MC Live 2020's Sculk Sensor tendrils"resource pack enabled. - Fixed an issue that would cause Milkweed to instantly get its pods picked when Bone Mealed by a Player.
- Fixed an issue that would let Geysers (Geothermal Vents in 26.2+) remain infinitely erupting.
- Crabs can no longer hide inside Grass Blocks or Moss Blocks.
- Crabs will now become persistent when fed.
- Jellyfish will now become persistent when fed.
- Baby Jellyfish spawned from breeding are now persistent.
- Baby Jellyfish are now affected by Golden Dandelions.
- Penguins will now wait between 1-2 minutes after spawning before starting to slide and find water.
26.2+
- Added a config option to toggle black Fog in the Dripstone Caves biome.
- This option is enabled by default.
- Added a config option to toggle black Fog in the Lush Caves biome.
- This option is enabled by default.
- Added a config option to toggle ambient sounds in the Sulfur Caves biome. TODO!!!!!!!
- This option is enabled by default.
- Added a config option to toggle black Fog in the Sulfur Caves biome.
- This option is enabled by default.
- Removed the
wilderwild:icicle_featureFeature.- This has been superseded by the
minecraft:speleothemFeature.
- This has been superseded by the
- Removed the
wilderwild:icicle_cluster_featureFeature.- This has been superseded by the
minecraft:speleothem_clusterFeature.
- This has been superseded by the
- The Ice paths in the Frozen Caves biome now use Surface Rules to generate, offering cleaner generation and a significant performance boost.
- The
wilderwild:ice_pathsConfigured Feature and Placed Feature have both been removed.
- The
- Sulfur Geysers will now create Wind Disturbances.
- Added the
block_potent_sulfuroption to Wilder Wild's Mixin Config.
- Added the
- Sulfur Pools can now rarely form Geysers.
- Added a config option to toggle the new Sulfur Pool generation.
- Added the
wilderwild:feature/has_sulfur_poolBiome Tag.
- Replaced Vanilla's Sulfur Spring generation with new, wider, procedurally-generated Sulfur Springs.
- Vanilla's Sulfur Springs are pre-built, and did not display much variance in size or width.
- The new Sulfur Springs are extremely variable on all fronts, resolving these issues.
- Added the
wilderwild:sulfur_springFeature, with the following Feature Configuration:height: an Int Provider, determining the height of the spring.width: an Int Provider, determining the width of the spring. Is sampled separately for the x and y axi.curve_distance: a Float Provider, determining how far the spring's generation should curve in total.bluntness: a Float Provider, determining how much the spring should "sharpen" near both tips. The higher, the less it'll sharpen.- Must provide values between 0 and 1.
crib_block_chance: a Float, determining the chance of a block generating above the ring surrounding the center of the spring.- Must be between 0 and 1.
crib_extra_block_chance: a Float, determining the chance of an extra block generating above the spring's "crib."- Must be between 0 and 1.
block_state: a Block State Provider, determining the Block States to generate the spring with. (i.e., Sulfur.)water_block_state: a Block State Provider, determining the Block States to generate the spring's water with.decoration_feature: a Placed Feature that generates within the spring's water.extra_decoration_chance: a Float Provider, determining the chance of extra decoration features generating per-Block.replaceable: a list or Tag of Blocks that the spring can replace.cannot_replace: a list or Tag of Blocks that the spring cannot replace.
- Added the
wilderwild:sulfur_spring_decorationFeature, with the following Feature Configuration:spring_state: a Block State Provider, determining the Block States the spring uses to generate. (i.e., Sulfur.)- These blocks are placed around the
top_stateandbottom_stateblocks that are generated, to ensure they're not exposed.
- These blocks are placed around the
top_statea Block State Provider, determining the Block States to generate the top piece of the feature with. (i.e., Potent Sulfur.)bottom_statea Block State Provider, determining the Block States to generate the bottom piece of the feature with. (i.e., Magma.)replaceable: a list or Tag of Blocks that the feature can replace.cannot_replace: a list or Tag of Blocks that the feature cannot replace.
- Added the
wilderwild:feature/sulfur_spring_replaceableandwilderwild:feature/sulfur_spring_placeableBlock Tags. - Added the
wilderwild:feature/has_sulfur_springBiome Tag. - Added a config option to toggle the new Sulfur Spring generation.
- Sulfur Spike generation in the Sulfur Caves biome has been significantly decreased.
- Added a config option to toggle the new Sulfur Spike generation.
- Added the
wilderwild:feature/has_sulfur_spikeBiome Tag.
- Calcite now generates alongside Sulfur, Granite, Cinnabar, and Tuff in the Sulfur Caves biome.
- Added a config option to toggle Calcite generation.
- Fixed a Vanilla bug that prevented Potent Sulfur from working properly if naturally generated.
- Cleaned up the feature generation of Magmatic Caves.
- Shrubs can no longer generate on Sand blocks in the Oasis biome.
- Added the Icicle to the
minecraft:speleothemsBlock Tag. - Added new Sound Events for Icicles landing.
- Added some missing entries to Item Tags.
- Added the
wilderwild:sulfur_caves_calcite_enabledMaterial Condition. - Renamed the
wilderwild:beta_beach_condition_sourceMaterial Condition towilderwild:beta_beach_enabled. - Renamed the
wilderwild:snow_under_mountain_condition_sourceMaterial Condition towilderwild:snow_under_mountain_enabled. - Added the
wilderwild:penguin_immune_toBlock Tag, controlling which blocks do not affect Penguins.- Contains Powder Snow by default.
- Renamed the
wilderwild:penguins_spawnable_onBlock Tag towilderwild:penguin_spawnable_on. - Renamed Wilder Wild's Geyser block to Geothermal Vent.
- All associated Sounds, Tags, BlockState Properties, Configured Features, Placed Features, Config Entries, Advancements, and Advancement Criteria have also been renamed.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AtHRJSUW:QluBtU4i"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AtHRJSUW:QluBtU4i"
}





