Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details

Wireless Redstone adds Redstone components to Minecraft, allowing Redstone components to be controlled remotely. The concept works like any transceiver functionality.
Note: If you press Shift
in the Frequency GUI, all values to change the frequency will be multiplied by 100 (so you can add/subtract 100 and 1000) or you can just type in your desired frequency manually. You can also change the color of the frequency display on a receiver/transmitter in the Configs. The same goes for highlighting with the Frequency Sniffer!
Transmitter and receiver blocks behave in a lazy-loaded manner with respect to redstone updates in unloaded chunks. This means that unloaded chunks will not be actively loaded to make the redstone update, but as soon as the receiver is loaded, its redstone state will be updated to match that of its corresponding transmitter.
Currently wireless redstone is dimensional but this might change in the future.
Content
Redstone Transmitter

The Redstone Transmitter transmits a signal to the Redstone Network when it is turned on by a Redstone signal and sets all receivers on the same frequency to high as well. If there is more than one transmitter transmitting on the same frequency, all receivers on that frequency will be high as long as at least one transmitter on that frequency is on. This block can be right-clicked to set the frequency.
Redstone Receiver

The Redstone Receiver will output a Redstone signal of 15 as long as there is at least one active transmitter on the same frequency. This block can be right-clicked to set the frequency.
Remote

The Remote is the item form of the Transmitter, while holding right-click the remote signal goes high. But it comes with the addition of being able to copy the frequency of a Transmitter or a Receiver by sneaking and right-clicking it. By sneaking and right-clicking the remote (not on a transmitter/receiver), you can set the frequency through the GUI.
Frequency Tool

The Frequency Tool is a handy tool that makes it easy for you to take a frequency and set multiple transmitters and/or receivers to the same frequency. When holding it in your hand you can copy a frequency into the Frequency Tool by sneaking and right-clicking on a transmitter or receivers. To copy the now-stored frequency, simply right-click either a transmitter or receiver. By sneaking and right-clicking the frequency tool (not on a transmitter/receiver), you can set the frequency through the GUI.
Frequency Sniffer

The Frequency Sniffer can be used as a tool to find active transmitters on a given frequency. As with other frequency tools too you can set the frequency either manually over the gui or copying it from a transmitter/receiver. When you right-click the sniffer tool all active transmitters on the set frequency within range are highlighted with a wireframe around the transmitter block. There is also a chat message that tells you where all the active transmitters are located at by showing the block position. If you are an admin/op, you can also click on the block position to teleport there. See example in the screenshot section. You can also change the highlight color in the configs!
P2P Components
In addition to the classic frequency based transmitter and receiver pair, there are now P2P transmitters and receivers. Instead of "connecting" them via a frequency, they are directly connected with the help of the Linker, thus the name P2P (point to point). This means that there cannot be any frequency clashes with other players. But you can only connect one transmitter to one receiver and vice versa.
These components have two block states:
powered
: Indicating whether the block is being powered (transmitter) or powers something (receiver)linked
: Indicating if the block is linked with its counterpart. This property can be tested for by using a comparator. It will output redstone power of 15 if linked, and 0 otherwise.
Once the link between a transmitter and receiver pair is established, the linked
property changes accordingly and
redstone changes on the transmitter are reflected by the connected receiver. In case one of the two blocks gets
destroyed or relinked to another block, the link of its counterpart is terminated.
There is however a unique catch to the linked
property. Once a linked p2p block gets unloaded it will visually be
unlinked from its counterpart. The redstone state stays the same and the actual link between them is still stored and
re-established once they are both loaded again. In case the other block gets destroyed or re-linked in the meantime the
block will unlink completely as soon as it tries to connect to the other block again (meaning both must be loaded).
This behavior can for example be used detect if certain chunks are loaded or unloaded. I'd like to see what you can come
up with using this feature.
Circuit

The Circuit is for crafting purposes only.