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Minecraft: Java Edition
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THIS PROJECT IS ON A SLIGHT HIATUS!
I'm happy with the mod in it's current state right now, yet at the same time I am limited since I have much more to learn about modding, so I will return once I have done so! The main thing I want to fix for the next update will be the flooded caves issue, but to also give a teaser and a semi important announcement for anyone who has pre-existing worlds, I will be merging Treevamped into World Remoulded. The two mods being one will allow me to have much more flexibility in changing the Overworld how I see fit, as there won't be any need to write compatibility patches for either mods. They also were just meant to be played together with anyway.
I will still of course keep stand-alone Treevamped up and have it updated for those who just want that, and will make a split version of World Remoulded without Treevamped integrated. Along with this, I'm working on some new biomes to help give biomes slightly cleaner transitions, make rivers and beaches fit in better with their surroundings and also am updating/adding meaningful structures that fit Vanillas style and have purposeful loot while not being too overpowered at the same time. I hope you will all look forward to what'll come next, but it'll be a while until then, so bye for now and thanks for the support ^^
World Remoulded is a mod that aims to bring back weirdness and wonder to Minecrafts Overworld generation present in early versions! The project aims to strike a careful balance between generating terrain that never bores the player while remaining survival friendly to traverse and explore. More difficult to traverse terrain does exist however, which will encourage the player to use reliable mounts more often.
Additionally, this mod features a rework to the Alternate stone types, giving them cobbled variants that can be substituted for Cobblestone in recipes! They each have respective biomes where they spawn more often. Also adding additional immersion in your world through the enviroment, where the sky and water colours in some biomes have been altered! Enjoy some darker blues in cold biomes and minty greens to soft oranges in jungle and desert biomes!
[Screenshots use the Distant Horizons mod, the Programmer Art Fix resource pack, and my own Treevamped mod]

How this mod works is that it modifies several JSON files that control how the world generates. It takes inspiration from both the amplified and large biomes world types, and essentially creates a combined, slightly watered down version of both. Amplified worlds are stunning but can be hard to navigate and taxing on the users PC, and large biomes are, well, true to the name of course but to an inconvinient degree. This datapack takes the best from both and merges it into the default terrain gen. The Caves and Cliffs terrain generation can provide some stunning backdrops, but if the realism it focuses on has bored you long ago, then this pack will be the solution for that!
DISCLAIMER
This mod is in Alpha, and is not quite perfect yet. One large issue that comes from taking aspects from Amplified features is that many caves in the Stone layer beneath sea level are very flooded. This can be circumnavigated by mining in places like Meadows that spawn on much more elevated terrain, or places further inland from rivers or oceans. I tried my best to solve this issue before uploading this mod but I wasn't able to come up with a solution, so I'm just going to upload it regardless in an Alpha state, and once I get that issue ironed out, I'll move it along to Beta while I change some other things I have planned. I don't want to waste anymore time trying to solve a problem I am currently not capable of solving so I'd like to get other projects worked on in the mean time until I do!
Additionally, as of v0.2.0a foliage has been made denser on average in a lot of biomes, so I'd highly recommend a mod like Cut Through by Fuzs or something similar to be able to hit mobs through tall grass for a better gameplay experience
Is this mod compatible with [x] mod/datapack?
If the mod/datapack modifies the base overworld world gen in any way then most likely no, and it'll likely stay that way as I intend for this pack to work with vanilla world gen only. Any mods that add biomes I'm not entirely sure about, and any mods that instead add or edit features like ores, structures and trees should in theory work.
Mods I've found to be compatible so far from my own testing;
- My Treevamped mod - [Recommended] Sister mod for World Remoulded that focuses on trees
- Deeper Oceans by Apollo - [Recommended] Compliments World Remouldeds new Icebergs
- Cliff Face by boyonk - [Optional] This one's down to personal preference
Will you port this pack to [x] version?
Currently, my primary focus is making all the mods I am working on for 1.21.11 as this is the version of Minecraft I want my modpack project to center around. In the future or when I have the time, I will do my best to make as many of my projects for other versions as possible but I can't make any promises
Any plans for the future?
Yes! I may tweak some values of the World Gen down the line once I get a better grasp of how they work, but additionally i both have other plans to liven up foliage and add features across biomes that feel vanilla, and there are also admittedly issues I need to iron out which is why the mod is Alpha at the moment, as explained above
This terrain generation is less realistic than vanilla
Good! That was the goal :)
Thank you for checking out my mod!


