Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details

Comparisons
A couple of comparison gifs between vanilla and the mod to showcase how the generation differs to vanilla

Biomes can differ quite a bit across Vanilla and the mod and that is due to the continentalness and temperature values being raised a bit to give biomes more breathing space

Random Seed Spawns
Now showing some various seed spawns that I generated in the final stages of testing!

By far my favourite screenshot I got, stark cave and cliffs style mountain ranges can still generate, now with the potential to hit world heigh limit!

Other Biome changes
Now showcasing some other misc changes, savannahs have pale golden grass and a new sky colour!

Jungles meanwhile have a minty green tint to their skies, you'll also find biomes have their water coloured based on temperature!

Colder biomes have deeper bluer skies in general, and mountain ranges have it so to the point you feel like the atmosphere is thinning from the height!

v0.3.0a - Improved Iceberg Generation
Improved Iceberg generation (all screenshots taken for v0.3.0a additionally use the Cliff Face mod)

v0.3.0a - Coral in Lukewarm Oceans
Left is Warm Ocean, right is Lukewarm. Spawns less frequently in Lukewarm Oceans than Warm

v0.3.0a - Reduced Dripstone Spikes
Makes it easier to traverse the biome, good for the players quality of life while also improving mob pathfinding

















