From Orbit
0.7.80
- Added Borgwyrm Plates
- Borgi Soldiers now drop Borgwyrm Plates
- Added Borgwyrm Plating
- All Creeped are now immune to radioactive gas by default
- Fixed invasion not starting naturally because of the fix to the spam-writing to disk bug.
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
- BlueScug
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
Audio:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7.75
- Fixed mutations happening to extremes when multiple dimensions were loaded
- Added Radiogenetics config option: "Natural Selection"
- Disabling the toggle stops further mutations from taking place
- Fixed Radiogenetics config category descriptions
- Added Flashstorm event (ID 7)
- Flashstorms happen in phase 1 and beyond
- Added event names and IDs to config description in Invasion configs
- Fixed low potency on Grunt
- Electric variants for Rover and Grunt
- Fixed hive creep not spreading to dirt
- Increased time before next meltdown ore tick from 2x to 6x, reducing lag
- Update to zh_cn.lang
- Fixed Borgi variants crashing dedicated servers
- Health per mutation in Normal variants: 0.8 -> 0.5
- Health per mutation in Blight variants: 1.5 -> 0.8
- Health per mutation in Nova variants: 1.0 -> 0.6
- New biome: The Meltdown
- No Creeped spawns
- Fixed biomes not having different Creeped Spawns
- Creeped will not immediately attack armored players unless if they fall below 75% HP
- They will still retaliate
- Still prone to the Stealth mechanics
- Minos armor value in Arcade: 2.0 -> 2.5
- Separated Uberwyrm's roar sound volume and hurt sound volumes
- Removed the Japanese localization
- Lowered Prime's value from 5 to 4
- Thunder/lightning strikes removed from Incursion events
- Uranium variants should not explode ~100 times while dying
- Candav variant Rovers now have their own loot drops
- Added Hivesteel Bricks
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
- BlueScug
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
Audio:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7.65
- Implementing cloning in the Borgi variant
- Fixed Jorm's glow texture
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
Audio:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
You must update SynLib to v4.0
- Update to zh_cn
- Normal variant can now mutate up to 500 total points, from 300
- Workers now respect the config options to break blocks
- Fixed potential crash caused by Dynamic Stealth
- Added block ID blacklist to Workers
- Workers now combine multiple low-tier wyrms and itself to form a Grunt
- Scape and Run: Revenants compatibility module
- Mod compat: CustomFireHandler (ExistingEevee)
- Other mods can register their firetypes to allow wyrms to explode
- This allows stuff like frost/soul fire to blow up wyrms
- New Wyrm:
- Grunt
- New Variants:
- Borgi (Soldier)
- Revenant (Grunt, Warrior)
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
Audio:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7.40
- Removed logging from Workers
won_invasion
: newsetPoints
parameter- Wyrm variants that can spawn will now be limited by the current invasion phase
- The chance for a variant to spawn will sharply increase after phase 1
- Fully removed the old Evolution Points system, shouldn't break existing worlds.
- Fixes Creeped having truly unreasonable levels of health in Dark Forest
- Config files have removed options
- The configuration to turn purged variants on/off is now properly listened to.
- Adjusted wording in the in-game configs
- Fixed incorrect lang entry for Uranium Sludge
- Wyrms are now guaranteed one mutation every day
- Wyrms are guaranteed at least one extra mutation point if they reach enough deaths for extra points.
- Wyrms can get up to 10 mutation points per day, as compared to 7 before.
- Radiwyrms will spawn in place of Probers past phase 1 of the invasion, fixing new Probers showing up when they're not supposed to.
- Creep Pod events should now be more common in phases 2 and beyond
- Creep Pod drop events now drop more pods based on their level
- Workers need to spend ~300% more resources to create structures
- Potential fix for incorrect phase readings in
/wyrms
. - New Variants:
- Candavassian (Rover, Warrior)
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
Audio:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7.37
- Fixed missing vulnerable textures on Ender-variant Soldiers
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- hypernova777
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Audio:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7.36
- Optimized Gestalt AI to not cause massive ticklag (again)
- Fixed air raid crashing dedicated servers due to usage of client-sided function instead of server-sided function
- Forged variant is now immune to fire
- New variants:
- Ender
- Exo
- Wyrms with Ender variant:
- Rover
- Warrior
- Fungalid
- Worker
- Soldier
- Wyrms with Exo variant:
- Rover
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- 成分不明者 (WoN Unoffical Sinicization Chat Group)
- Termineitron
- hypernova777
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Audio:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7.34
- Redux Soldier model
- Added the Deviant & Storm variants to soldiers
- Updated all Spanish language files (Termineitron)
- Added new Creeped Garden structures
- New config option: Wyrm Mob Cap
- Base value: 75
- Used by Visitor
- New config option: Wyrm Mob Cap Per Player
- Base value: 7
- Adds onto Wyrm Mob Cap
- Used by Visitor
- The Visitor now refuses to drop more drop pods if it would cause the mob cap to overflow too far high.
- Visitor can spawn larger pods at a 50% chance (Callous pods only)
- Rovers now have multiple hitboxes
- Visitor now has multiple hitboxes
- Radi'wyrms now have multiple hitboxes
- Fixed "zombie" hitbox memory leak issue ( Hitboxes persist after mob leaves render distance #8 )
- Fixed wyrms not taking correct amount of damage from non-primary hitboxes
- Rover health increased
- Arcade: 4 -> 7
- Classic: 4 -> 10
- Dark Forest: 5.5 -> 15
- Warrior health increased
- Arcade: 6 -> 8
- Classic: 8 -> 10
- Dark Forest: 12 -> 15
- Fixed relogging issue with the Visitor
- Visitor is no longer dumb and will try to avoid hitting the ground
- Fixed Drop Pods being able to enter boats
- Pods will now try to open if they think they're on the ground
- Fungallid variants added:
- Forged
- Infected
- Storm
- Worker variants added:
- Storm
- Infected
- Uranium
- Frost
- Purged
- Added Uranium Sludge (WIP)
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- 成分不明者 (WoN Unoffical Sinicization Chat Group)
- Termineitron
- hypernova777
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Audio:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7.33
- Added fr_fr localization (Thanks x_O!)
- New blocks:
- Added Wire Mesh stairs and slabs
- Added Metalcomb stairs and slabs
- Alien Machinery, stairs, and slabs
- Uranium-glass Crystal, stairs, and slabs
- New items:
- Uranium-glass Shard
- Added structures that Workers can build
- Workers now have an animation when they're in harvesting mode
- Workers now make tunnels wide enough for their Soldier buddies to walk through
- Workers now only have a 1 in 10 chance to enter harvesting mode, instead of a 1 in 4 chance
- New textures:
- Monolith bottom
- Monolith mid
- Monolith top
- Minos animations updated
- Prime animations updated
- Soldier animations updated
- A variant will now get an extra mutation after 3 or more deaths in a single day
- A variant will get 2 extra mutations after 6 deaths in a single day
- Health gained per mutation point for Blight variant: 100% -> 150%
- Health gained per mutation point for Nova variant: 50% -> 100%
- New Warrior variants:
- Blight
- Purged
- New Worker variants:
- Forged
- Deviant
- Nova
- Blight
- Crawlers now have glowing textures
- Minos now has glowing textures
- Prime now has glowing textures
- New, unique structures for Coolant Fields
- Soldiers now have multiple hitboxes
- Hitboxes better match with the model cube placement, you can now hit the tail while they're climbing!
- Fixed an extremely rare client-side crash that only would occur on very slow computers.
- NullPointerException crash when screen shake effects were called before the player loaded into the world. (Discovered on AMD A6 2013 CPU)
- Soldier HP changes:
- Arcade: 13 -> 23
- Classic: 18 -> 32
- Dark Forest: 22 -> 34
- Invasion event frequency (in minutes) updated:
- Arcade: 9 -> 7
- Classic: 15 -> 10
- Dark Forest: 12 -> 9
- New structures for the Hexed Garden biome
Teamwork Makes the Dream Work
0.7.13
- Fixed configs for Prime, Minos, and Uberwyrm
- Creep Pod drops should now be more common
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- 成分不明者 (WoN Unoffical Sinicization Chat Group)
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Audio:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7.12
- Added new screenshake, this can be opted into via the in-game settings
- Wyrm Resources have been introduced.
- Soldiers and Primes will contribute to Resources when breaking blocks
- Workers will now deconstruct and break non-wyrm blocks
- Workers now have a Task AI, which changes on semi-random intervals
- Workers will cooperate with each other to form larger tunnels together, or spread out to form new tunnels
- Retextures for:
- Metalcomb Panels
- Hivestone
- Hive Flux
- Hivelog
- Hivestone Bricks
- Cracked Hivestone Bricks
- Overgrown Hivestone Bricks
- Hivecreep Top
- Hivecreep Block
- Hivesteel Panels
- Update to zh_ch (Thanks 成分不明者!)
- Fixed a hardcoded tooltip
- Added blocks:
- Alien Wire Mesh
- Coolant Casing
- Mechanical Base
Notes from Modrome:
- With some very good feedback, I've made the following changes to scythes:
- Scythes do not calculate y-motion (vertical movement speed) for damage any longer
- Scythes now place more emphasis on horizontal movement (6 -> 12)
- Formula has changed: (baseDamage x cooldown%)+((horizontalSpeed x 6) + (verticalSpeed x 14) x 10) -> (baseDamage x cooldown%)+((horizontalSpeed x 12) x 10)
- I'm open to feedback on the new formula, you can contact me on the Discord server!
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- 成分不明者 (WoN Unoffical Sinicization Chat Group)
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Audio:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7.5
- Added zh_ch i18n (Chinese language support)
- Huge props to the WoN Unoffical Sinicization Chat Group! Thank you so much!!!
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- 成分不明者 (WoN Unoffical Sinicization Chat Group)
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Sound Effect Credits:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
- Update to use Synlib 3.1
- Fixed Rovers using the Warrior's loot table
- Adjusted Rover loot table to drop less loot overall
- Added the Coolant Fields Hive Creep biome (placeholder)
- Added Nova variant to Radiwyrm
- Increased damage from mutations for Purged variants
- Added idle sounds for Radiwyrm
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Sound Effect Credits:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7.3
- Fix Hive Creep structure gen from block decay calling for client-sided code
- Began work on ja_jp localization (~35% complete)
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Sound Effect Credits:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7.2
- Minos model y-offset fixed further
- New item textures from Identity Crisis!
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Sound Effect Credits:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7.1
- Sped up Vanitas leg movements
- Strykling size changes have been removed
- Minos model is set slightly further to the ground
- "Rover leg movements make more sense now" (Modrome, 2024)
- Hivesteel Scythe recipe now uses a Nuclear Core
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Sound Effect Credits:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.7
Our largest, most ambitious update yet (206 days in the making!), Wyrms of Nyrus: Genesis overhauls the visuals to become compatible with as many shader mods as possible, along with improvements to the evolution system, many requested bug fixes, optimizations, new content, and a few notable mob overhauls.
- Removed Geckolib requirement, requires SynapseLib 3.0 or above
- Fully compatible with Optifine and Iris forks at last! Play with or without shaders, the wyrms glow and move as intended.
- Screenshake, which can be disabled in the in-game client options.
- With Arcade as the new default preset, players are first met with a fast-paced experience, where wyrms have lowered health but raised damage. Players can switch the preset to ID 1 to play Classic once more, and Dark Forest is untouched and as difficult as ever.
- A new stealth mechanic allows players to carefully sneak around the Nyral Wyrms and their Creeped minions.
- A touch of variety has been added to many wyrms, further diversifying their ranks.
- Over time, wyrms will mutate, and it is entirely possible to push a variant to evolve more than the others if you're not careful!
- Two new tools that double as weapons, to make use of the Hivesteel you've acquired.
Full changelog:
- Creepwyrm produces sounds 25% as often as before
- Geckolib has been removed as a dependency
- Synlib required version is now 3.0
- Brand-new AI for Warrior Wyrms
- Better typecasting checks to make sure packets aren't sent to the wrong side
- Updated SRP support to 1.9.14 and above (not required, just a Creeped conversion list upgrade)
- Warriors spawn in a new Air-based invasion event
- 3 new Creeped Lands structures
- Added a new creeped sub-biome: "Hexed Gardens"
- Includes some new structures
- Different mob spawns
- Spawns when biomes like jungles and swamps are creeped over
- Doubled decoration density
- Visitor changes:
- Now with new navigation code.
- Has interesting means of defense.
- Removed unused config options
- Fixed Soldiers and Primes destroying bedrock
- Optimized Gestalt to avoid lag issues caused by something hitting a wyrm
- Fixed Prime breaking blocks on wrong jar side, causing ghost blocks to be created
- Added Uberwyrm
- Added screen shake effects
- Can be toggled off through in-game configs
- Added to Prime steps
- Added to Soldiers breaking blocks
- Added to Creepwyrm roars
- Introducing the Saws, high-speed axes that double as good weapons
- Added new tools/weapons:
- Hivesaw
- Hivesteel Scythe
- Optimized Hive Creep block spread to have an invisible to virtually nonexistent impact on TPS
- Config: "Creep decay chance" default changed from 55 to 45
- Wyrmlings now grow as they age
- Config: Wrymling Knockback rate lowered from 0.15 to 0.0
- Config: Lowered Soldier speed from 0.5 to 0.35
- Configs: Renamed "Classic" preset to "Arcade", and "Death World" was replaced with the old Classic preset.
- Classic is now preset ID 1, and Arcade (the new default) is ID 0
- Dark Forest preset (ID 2) has not been modified.
- Classic config changes:
- Soldier attack: 4.0 -> 3.0
- Prober health: 5.0 -> 4.0
- Prober defense: 3.25 -> 2.0
- Prober attack (Non-Probe): 6.0 -> 5.0
- Prober KBR: 0.15 -> 0.0
- Worker health: 14.0 -> 8.0
- Worker speed: 0.35 -> 0.3
- Fungallid health: 12.0 -> 9.0
- Fungallid attack: 3.0 -> 2.5
- Wyrmling health: 4.0 - > 5.0
- Wyrmling speed: 0.55 - > 0.4
- Creepling attack: 3.0 - > 1.0
- Creepling speed: 0.6 - > 0.4
- Biter speed: 0.6 - > 0.3
- Rover speed: 0.6 - > 0.55
- Radi'wyrm speed: 0.55 - > 0.45
- Minos defense: 5.0 - > 3.0
- Minos attack: 6.0 - > 3.5
- Minos speed: 0.3 - > 0.28
- Prime health: 28.0 - > 30.0
- Warrior health: 14.0 - > 9.0
- Invasion config
- Time between events for Classic: 10 -> 15
- Time between events for Dark Forest: 9 -> 12
- Invasion starting day on Classic: 20 -> 10
- AI config:
- Rage Cooldown for Classic: 30 -> 25
- Gestalt Total Awareness range for Classic: 3 -> 2
- Gestalt Total Awareness range for Dark Forest: 6 -> 4
- Radiogenetics config:
- Uranium Variant Timer, seconds: 30 -> 20
- Added Forged variant to: Soldier, Rover, Warrior
- Currently a cosmetic variant
- Fixed Purged variants disappearing due to running checks on server and client, not exclusively the server.
- Variants framework re-worked to optimize RAM usage
- Added block: Deepleaves
- Reworked Evolution into Natural Selection
- Each variant saves its own genome to the world save
- Every day, all variants will randomly mutate
- After every day, if 7 or more wyrms of a variant died that day, they will gain 2 new mutations (if applicable)
- Added Stealth mechanic:
- Wearing leather boots, sneaking, and the invisiblity effect will stack their detection chance reductions
- The glowing effect and sprinting will cancel all reductions in detection chance
- de_us localization file (lutajuci_entropija)
- New Warrior hurt sound
- Added Meltdown ores
- Enhanced Radiwyrm textures
- All mob models converted away from Geckolib
- Rovers now have loot tables
- Added Nuclear Cores
- Rare drop from most wyrms
- Hive creep can now convert blocks up to 10 hardness by default
- New Hivesteel ingot texture by Identity Crisis
- Parasitic wyrms will adapt to damage types
- Currently, it does not save to the world, so it is not persistent. This is bound to change if persistence is desired
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
Sound Effect Credits:
- Mazellmi
- Modrome (モドローム)
Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
0.5.124
- Hard cap evo points to 9999 (Fixed: Creeped having "insane" stat values on Dark Forest)
- Adjusted packet IDs to hopefully resolve cascading error
- If you still see this on certain modpacks, use the process of elimination, as this is entirely another mod's fault for deleting the identifier.
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- Undeadmonkey
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
Backend & Development
- CleanroomMC (MDK)
- Modrome
- Gecko (Geckolib Backport)
Sound Effect Credits:
- Mazellmi
- Iké
The team:
- Kaisa Serian
- Scizzors
- Iké
- Dez
- Carver
0.5.122
"Think of it like a rolling release model, where each update is one fix at a time... Small, but rapid patches." -Modrome
- Fixed Creep Pods being stuck in the air (Data overflow issue)
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- Undeadmonkey
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
Backend & Development
- CleanroomMC (MDK)
- Modrome
- Gecko (Geckolib Backport)
Sound Effect Credits:
- Mazellmi
- Iké
The team:
- Kaisa Serian
- Scizzors
- Iké
- Dez
- Carver
0.5.121
- Fixed wyrms breaking bedrock and anything with a hardness value below 0.0
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- Undeadmonkey
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
Backend & Development
- CleanroomMC (MDK)
- Modrome
- Gecko (Geckolib Backport)
Sound Effect Credits:
- Mazellmi
- Iké
The team:
- Kaisa Serian
- Scizzors
- Iké
- Dez
- Carver