All versions
0.5.35
Beta
Sound and Stable3 years ago 206
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Required content
Unavailable version
Unavailable version
Changes
0.5.35
- Fixed all stair recipes
- Buffed the Minos' stats, but lowered their speed
- Fixed Creeped having incorrect evolution level calculations when levels are uncapped
- New configuration backend for mob stats, called "Matrices"
- Configs are now "hot" and some settings can be generated or updated live, in-game, by changing presets.
- Not all options will work, but options like mob stats, doomsday, and invasion event pools will update.
- Minor adjustments to Prime stats
- Lowered Creepwyrm stats
- Lowered Rad'iwyrm health
- Lowered Rad'iwyrm follow distance
- Creep spread is now slower
- Hive Creep now ticks across all presets equally (one tick every 25 seconds)
- New world config option: "Creeped Lands Enabled"
- If you are playing with Just Enough IDs or Roughly Enough IDs, you may not have patches for the new biome spread code, which can cause some severe breakage, especially between the server and client parity.
- Disabling this does disable the biome from being created, but can resolve the incompatibility for the time being.
- Creeped structures will no longer continue to check for more air blocks if the threshold is already reached.
- Should reduce lag when larger structures try to generate
- Creed spread now only attempts to creep to 4 positions at once, instead of 7.
- Primes can now only break blocks every 2 seconds
- A fix to the creation of ghost blocks caused by them deleting blocks too fast for the server to register them as deleted.
- Hive creep structure placement now checks if the blocks below are solid, instead of if they're air or not.
- Added 7 new Creeped Lands structures
- Creeped Lands Structure Density changed from 0.0005714 to 0.0009714
- New sounds for Minos, Prime, and Soldiers
- Primes can now be heard from a distance
- Fixed Minos being extremely slow
- Mobs can now be enabled or disabled (if possible)
- Disabling them will mean that when they have a living tick, they will be removed from the world.
- Back-end: Mob stat matrices are now applied to every entity
- For developers: This makes the creation of mobs easier and quicker, with a failsafe default in place.
- Lowered Biter HP, DEF, Break strength
- Lowered Crawler DEF, ATK, and Speed
- Lowered Soldier stats slightly
Credits:
Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- Undeadmonkey
- Carver
Backend & Development
- CleanroomMC (MDK)
- Modrome
Sound Effect Credits:
- Mazellmi
- Iké
The team:
- Roelty
- Kaisa Serian
- Scizzors
- Iké
- Dez
- Carver (ru_ru i18n)
Known incompatibilities
Any version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1JXyEoxt:veJRgOk4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1JXyEoxt:veJRgOk4"
}

