You're in Grave Danger 2.0.10
Changes
- Mods adding external inventories, without specific compat, should now have their items handled by YiGD (meaning they might get stored in a grave instead of dropping)
- Item-loss can now be weighted to prefer selection items for destruction of larger stacks
- Losing individual items though item loss will now be registered as destroyed by the backup system
- Item-loss can be configured to apply other drop rules than the DESTROY drop rule
- Added some common soulbound enchantments to standard soulbound enchantment tag
Fixes
- Fixed random error when applying item loss to modded inventories, which would cause death handling to be ignored
- Graveyards will no longer try to generate graves where graves have already been generated
- Graveyards can now successfully generate graves cross-dimensionally
- When graves drop items on the ground when destroyed/claimed, it will now only contain items contained in the grave (no soulbound, already dropped, or destroyed items)
You're in Grave Danger 2.4.15
Changes
- Item loss can now be weighted to pick items of higher stack counts
- You can now set a drop rule different to DESTROY applying to item loss
- Losing individual items from item loss will now end up in backup
Fixes
- Disabling the
treatBindingCurse
config will no longer treat curse of binding on respawn, if the cursed items also has soulbound. - Graveyards will no longer try to generate graves where graves have already been generated
- Graveyards can now successfully generate graves cross-dimensionally
- When graves drop items on the ground when destroyed/claimed, it will now only contain items contained in the grave (no soulbound, already dropped, or destroyed items)
You're in Grave Danger 2.0.13
Changes
- Item loss can now be weighted based on stack size
- Items lost from item-loss will be kept in backup
Fixes
- Graveyards will no longer try to generate graves where graves have already been generated
- Graveyards can now successfully generate graves cross-dimensionally
- When graves drop items on the ground when destroyed/claimed, it will now only contain items contained in the grave (no soulbound, already dropped, or destroyed items)
You're in Grave Danger 2.0.8
Changes
- Item loss can now optionally be applied to modded inventories
- Soulbound can now be enchanted on all curios items
- Added configurable use time and cooldown for death scroll
- Replaced the
onlyMurderer
rob config withkillerSkipWaitTime
allowing the killer of a player to skip the grave robbing cooldown
Fixes
- Made graves indestructible to a lot of ways they could be destroyed by previously
- Item loss will now not try and remove the same item twice, and count it as 2 items (more reliable how much is lost)
- Running the /clear command after retrieving items from a grave no longer clears the grave backup
- Soulbound now works with curios
- Graves being moved (like with carry-on mod) will now be detected when they reappear
- Fixed crash with travelers backpack
- Now prevents "fake players" from looting graves
You're in Grave Danger 2.4.12
Changes
- Item loss can now optionally be applied to modded inventories
- Improved land claiming compat by adding more configs
- Added configurable use time and cooldown for death scroll
Fixes
- Made graves indestructible to a lot of ways they could be destroyed by previously
- Item loss will now not try and remove the same item twice, and count it as 2 items (more reliable how much is lost)
- Running the /clear command after retrieving items from a grave no longer clears the grave backup
- Graves being moved (like with carry-on mod) will now be detected when they reappear
- Fixed compatibility issue crash with travelers backpack
- Now prevents "fake players" from looting graves
You're in Grave Danger 2.0.11
Changes
- Item loss can now optionally be applied to modded inventories
- Improved land claiming compat by adding more configs
- Added configurable use time and cooldown for death scroll
- Changed
onlyMurderer
rob config tokillerSkipWaitTime
allowing the killer of a player to skip the grave rob cooldown - Added compat with the twilight forest (unofficial mod)
Fixes
- Made graves indestructible to a lot of ways they could be destroyed by previously
- Item loss will now not try and remove the same item twice, and count it as 2 items (more reliable how much is lost)
- Running the /clear command after retrieving items from a grave no longer clears the grave backup
- Graves being moved (like with carry-on mod) will now be detected when they reappear
- Now prevents "fake players" from looting graves
You're in Grave Danger 2.0.7
Changes
- Added compat with Cosmetic Armor Reworked
Fixes
- Graves will no longer overwrite other graves when dying in exact same places outside the world
You're in Grave Danger 2.0.6
Changes
- Added new config to look downward for ground to place a grave on, when dying in the air
- Changed default max grave count per player to 100 in the config (previously 50)
- Improved rendering efficiency in yigd GUIs with a scroll-bar
Fixes
- If dying for the first time in a world with an empty inventory, players will no longer be disconnected.
- Grave data should no longer be generated for one player in two profiles
You're in Grave Danger 2.4.10
Changes
- Added new config to look downward for ground to place a grave on, when dying in the air
- Increased default max graves per player in config to 100 (previously 50)
Fixes
- If dying for the first time in a world with an empty inventory, players will no longer be disconnected.
- Grave data should no longer be generated for one player in two profiles
You're in Grave Danger 2.0.4
Fixes
- Graves can now generate below y=0 (if blocks can exist there) when
generateGraveInVoid
config is set tofalse
- When selecting graves in the GUI, it will no longer tell you that you have your xp point total number of levels
- Empty graves will now generate if they are configured to
- Graves will no longer delete modded inventory contents from graves when restarting the instance.