updated to 25w44a
- Gamerules might not get updated gracefully
Changes
- Zombies are now nuetral like spiders
- Only alert allies when attacked by player
Fixes
- Can now retaliate against getting hurt by other entity
- Use 1.21.10 smartbrainlib
Changes
- Finally fixing render issues with overlay
- Implemented new difficulty system api
- Added debug hud entries for new difficulty api
Functional changes in difficulty system
- zombie kills since last respawn affect difficulty
- deaths are tracked in last 15 minutes
- too many deaths result in temp difficulty lowering
Note
- Very unstable,use sbl 1.21.10
Changes
- Added hearts for zombie kills
- Added gamerules for that mechanic
- Added new spawn condition
- Made zombies farm more stronger but slower
- Zombies now get faster when targeting players like enderman
- Fixed loot tables to smaller and more vanilla (mirroring hard difficulty)
- Added a summon vehicle mob effect allowing for jockeys (not yet added)
- Made debug entries stick together
Fixes
- Various crashed related to attributes
Changes
- Added hearts for zombie kills
- Added gamerules for that mechanic
- Added new spawn condition
- Made zombies farm more stronger but slower
- Zombies now get faster when targeting players like enderman
- Fixed loot tables to smaller and more vanilla (mirroring hard difficulty)
- Added a summon vehicle mob effect allowing for jockeys (not yet added)
- Made debug entries stick together
Fixes
- Various crashed related to attributes
Changes
- Mob variant templates
- Mob Variants are now tag based
- Added debug hud entries for zombie mod
- Changed armor level rates to match vanilla (They changed it in a recent snapshot I forgot to properly check sources so thought they weren't changed)
- Change equipment tables to be almost exactly vanilla (Hard difficulty rates)
- Lower the size of inbuilt datapack by a lot
- Special zombies now don't have a speed and such during night and have vanilla zombie stats always
Updated to 1.21.9
Changes
- Updated to 1.21.9-rc1
- Various code changes
- use fapi more , making it more stable and compatible
Changes
- Fixed launch in production
Changes
- Updated to 1.21.9-pre2
Crashes
Changes
- Fixed headless zombie rendering
- Merged subproject pr (The mod is now split into subprojects)
Note: No 1.21.9-pre2 for now b/c fapi issues
Crashes
- Shield zombies now use vanilla custom item models
- Added headless zombies
- Added an attachment that makes zombie head hidden (render_head)
- update to 25w37a
- mirror vanilla armor spawn rates
Development will pause for sometime since I dont have my computer right now
Changes
- Door zombies
- Iron door, copper door, oak door, tough zombies
Changes
- Updated to 25w35a
Changes
- updated
- actually fix rain zombie outer layer
Changes
- Added drowned outer layer to rain zombies
- Now you can add outer layer to zombies
- For example
"zenxarch:overlay": {
"layerId": "minecraft:drowned",
"layerName": "outer",
"texture": "minecraft:entity/zombie/drowned_outer_layer"
}
This will attach a zombie renderer that renderers entity model layer "drowned/outer" with texture minecraft:entity/zombie/drowned_outer_layer
No user facing changes
- updated to 25w33a
Dev changes
- start work on additional rendering changes
- registered a different renderer for zombies client side
- remove dependency on sbl for now
- changed build to have minecraft version in jar name
new zombies
- bonemeal zombie: passively bonemeals plants on its position
- invisible zombie
changes
- add count entry to spawn particles effect
- bonemeal effect
- add interval based mob effect



