Basically tried my best to port to 1.21.1. (There could be problems I didnt check thoroughly) Fixed some crashes on high day count (or in general). They might have been there in last version.
Zombies show particles (was middle of like adding special particles to stronger zombies).
No gaurantee this will launch but give it a try.
Fix a lot of spawn related problems.
Reloading world now also reloads the new zombies.
A lot of changes (make it more like inner minecraft logic). So the natural zombies are different than the mod's spawned zombies.
Also zombies can now be spawn proofed, using blocklight, and level above 0 is fine.
Spawn speed is higher now, Also a debug class is added. Logging stats every 5 minutes.
So I have implement difficulty into the game. So the difficulty is divided into three phases.
First Five days -> Zombies spawn slowly and without armor.
First Fifty days -> Zombies spawn fast with passing days. They can spawn with armor (less powerful than diamond armor) with max 10% chance. Enchanted armor (always cause yeah alpha) not treasure.
Then upto 250 days -> Zombies spawn faster and faster. Zombies spawn with armor (including more powerful than diamond) (50% normal armor and 5% rare armor). 5% chance of spawning with shield. Zombies spawn with enchantments (every single one) including treasure enchantments.
Also modded armor/swords/enchantments are supported.
So yeah New Version.
Well just changed how stuff works. This uses rather simple techniques (just copies vanilla dynamics more than last time).
So yeah a difficulty setting, so you will see more zombies as more days pass by (difficulty goes up till 100 days and 100 hours (in one place)).
Your regular stuff. Enchanted armor, leather,iron,diamond,netherite armor.
For weapons -> iron shovel,sword,diamond sword,netherite axe.