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Minecraft: Java Edition
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Changelog
RELEASE 1.0
The modpack is not done, there are still cool updates to come! What is important is that most things are finalized, the modpack is playable, and future updates will be easier to develop, and worlds will not break.
Due to the vast amount of changes and complete rebuild / overhaul, I recommend starting a new world. Old worlds will have to be ported with an NBT editor in order to work properly, too many core changes were made for release.
THE MODPACK IS IN MODRINTH FORMAT. IT MUST BE DOWNLOADED VIA THE MODRINTH TAB ON PRISM LAUNCHER OR VIA THE MODRINTH LAUNCHER, THEN COPIED OVER TO TO THE LAUNCHER OF YOUR CHOOSING. FLAME LOADER BAD.
Changes made for releae 1.0.0:
Forge, Mods, Resources & Data:
- Revised & rebuilt modpack
- Overhauled custom resource system (compressed, optimized, and cached resources)
- Overhauled custom data system
- Overhault backend scripting system
- Added "Clay Soldiers" mod & customized accordingly
- Added "Secret Doors" mod & customized accordingly
- Added "Simplest Hammers" mod & customized accordingly
- Added "Simplest Excavators" mod & customized accordingly
- Added "Simplest Copper Gear" mod & customizer accordingly
- Added a few non content but helpful client and server mods
- Added a few backend mods for backend development
- Substituted a few mods with similar alternatives
- Updated outdated mods
- Many optimizations and performance improvements
Audio & Visual:
- Finalized world, biome, sky, and fog colors
- Adjusted fog density and distance for accuracy
- Adjusted visual attack speed for a handful of items
- Adjusted shaders for accuracy
- Changed textures for many blocks, items, and interfaces
- Changed a handful of items to have their beta orientations
- Changed a handful of items to have their beta world sizes
- Changed block outlines for a handful of blocks
- Revised sound and song pattern selection system
- Revised particle system and many particle textures
- Removed crouch transition animation
- Removed FML loading screen and indication
- More that I probably forgot to write down as I did them, but those are the most notable
Gameplay, Items & Logic:
The whole modpack was rebuilt, but in comparison here are the most notable changes to gameplay:
- Custom attributes for Aether and a handful of Twilight Forest content (please give feedback so I can properly balance these)
- Multiplayer land claiming! Press M to view the land claiming map and protect your area. View Cadmus mod page for more information
- Twilight Forest item enchantments removed (handled with custom attributes)
- Revamped and revised structure generation
- Revamped and revised loot table generation
- Adjusted sprinting system
- Adjusted implementation of "Waystones" mod
- Adjusted mob spawn group sizes and locations
- Immersive Aircraft vehicle no longer work in the Twilight Forest
- Changed crafting recipes for a large handful of items
- Attempted recreation of a few old glitches and bugs
- All wood slab types function as stone (minus flammability)
- Leather armor is now dyeable again
- Squids drop ink sacs again, and inc sacs make black dye
- Added copper armor, and a copper sword
- Added back a handful of misc items and integrated them into other content, most notably:
- Cats! Find them in Jungles
- Copper Furnace
- "Weat on a Stick" to control pigs with saddles again
- Ender Chest as "Personal Vault"
- Totem of Undying (found in ancient cities)
- Ender Pearls as "Teleport Orb" (found in ancient cities)
- Some "Deep Dark" related content (NO WARDEN YET)
- Reduced kelp spawn density
- Removed seagrass, and a few other misc world decoration blocks
- Removed smooth stone blocks, stone now crafts smooth stone slabs
- Removed path type blocks, and the ability to right click grass blocks with a shovel
- Removed recipes for base mossy blocks (still obtainable naturally)
- Removed single petrified slab block entry
- Removed whole wood blocks
- Removed coral related items
- Removed powdered snow
- Removed Twilight Forest hollow logs
- Removed Trials Mod Backport due to game breaking issues with world generation and loot tables
- Removed creative mode, and all support for creative mode entirely (I mean... it wasnt in Beta)
Bug fixes:
- Fixed issues causing world and game load times to be slower than they should have been
- Fixed sunrise/set horizon rendering. Enjoy a sunrise/set at any render distance!
- Fixed item names for a handful of items
- Fixed leaves not dropping when harvested with shears
- Fixed an issue that caused a handful of structures to not spawn
- Fixed biome temperatures
- Fixed bow texture animating in skeleton hands
- Fixed sounds for Twilight Forest mobs
- Fixed strange culling behaviour affecting entity render distances
- Fixed a icons displaying removed content
- Fixed a handful of items not having crafting recipes
- Fixed a handful of recipes not yielding the correct output
- Fixed stack sizes for a handful of food items (melons, cookies, white apples, etc)
- Fixed health values for a handful of items (mostly modded)
- Fixed modded curios equips having an equip sound
- Fixed strider spawn rates
- Fixed world loading bar not updating sometimes
- Fixed Aether enchanting & repairing not working in all cases
- Fixed a bug causing skins to not work
- Fixed instances of soul fire appearing in structures
- More that I probably forgot to write down as I did them, but those are the most notable
Planned future updates:
- Balance Aether & Twilight Forest bosses and content (I need testers and feedback and opinions!!!) (Also fix boat drops)
- Unify and use only one source for particle and sound modification, currently multiple (packs & Nostalgic Tweaks)
- Proper support for worlds that are not the default preset (structures, colors, textures)
- Make modded stairs and chests in inventory face classic orientation
- Revise leather and dye system, improvements to be made?
- Recode stairs drop base block script
- Remove all achievements and recreate the beta 1.7.3 achievement web
- Port "breakfree" mod to neoforge
- Change hardness for functional blocks properly
- Make wooden slabs not flammable properly
- Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
- Go through all recipes and fix the ones that have random entries, for example CC: Turtles
- Find proper solution for Blazes and Wither Skeletons
- Deep Aether Mod? / Aether Lost Content Mod?
- The return of the Warden and Wither, integrated properly into the Nether
Known issues / things that bother me / things I do not have a solution for:
- Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) (BIGGEST ISSUE CURRENTLY PLS HELP)
- A very small handful of obejcts have recipes that are just random assortments of dyes that make zero sense
- Ambrosium shards play the eating animation when consumed
- Heart icons for mountable entities sometimes appear in the wrong position
- Cats do not originally spawn as ocelots that can be tamed and converted into cats
- My method of removing statistics is just blanking out the entry in the lang files
- Swet Banner and Ominous Banner still appear in REI menu
- Spam crouching in third person bugs out the camera a little
- A very small handful of objects with NBT may spawn from structures even though they are removed
- Effects UI overlaps with Curios UI in the inventory
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
Dependencies
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Metadata
Release channel
ReleaseVersion number
1.0.0Loaders
Game versions
1.20.1Downloads
19Publication date
June 21, 2025 at 4:52 PMPublisher

qad3n
Creator