Changes made for pre-release 3:
Okay, last pre-release I think... Custom attributes coming back for official release.
For those of you who know how to use NBT Explorer: If you copy the chunk data in your save folder to a freshly generated world on the same seed, then use NBT Explorer to copy your player data to level.dat you can recover your world if it gets corrupted between updates. Join the Discord for more information.
Forge & Mods:
- Changed Forge defaultconfig folder location
- Updated any outdated mods
- Updated & optimized scripts
- Refactored a lot of custom data & logic
- Added "Unflavored Pipes" mod and customized accordingly
- Added "Computer Craft" mod and customized accordingly
- Added "Umbral Skies" mod (a link mod between Aether and Twilight Forest)
- Replaced "Inmis" mod with "Simply Backpacks" mod (Inmis was a connector loaded mod)
- Replaced "EMI" mod with "REI" mod
- Suppressed unnecessary logs from many mods
- Removed unnecessary / obsolete custom textures / optimized texture sizes
- Removed many backend calls and data for removed features
- Removed the following mods:
- Sinytra Connector and associated libraries (good riddance)
- Dungeons enhanced (Buggy structures and half of them were disabled anyway)
- Explorify (These structures were pointless)
- Fletching table mod
- Nostalgic fishing (Obsolete, I am handling the loot tables myself)
- Entity texture features
- Entity model features
- Animatica
- Configured
- Polytone
- Libraries associated with removed mods
(Was not noticing any difference in custom textures with and without mods that add optifine / texture compat)
Audio & Visual:
- Updated textures for a large handful of items & blocks (Vanilla & mods)
- Added classic block placement for a handful of blocks with alternative orientations
- Adjusted entity distance
- Adjusted biome, sky, and fog color calculation
- Adjusted third person angles
- Removed UI clutter from a few mods
- Minor UI changes
- FOV effects enabled by default (because some people cant tell if they're sprinting?)
Gameplay, Items & Logic:
- Creative mode officially supported (Categories could be better, but it works)
- Revised stamina system
- Revised & optimized world generation (structures, biome placement)
- Revised loot tables and drop chances for a handful of pools
- Raised monster spawn cap
- Adjusted block collision for a handful of items
- "Cherry" related items are now named "Blossom"
- Waystones no longer spawn naturally
- Removed infested type blocks
- Removed Fletching Table
Bug fixes:
- Fixed texture reload on start causing menu music to not play
- Fixed potions / items with potion nbt from spawning in loot tables
- Fixed typo in loot table changer that allowed for "Steeleaf" armor and tools to spawn with enchantments
- Fixed unobtainable loot spawning from modded structures
- Fixed Nether Gold Ore spawning in Nether
- Fixed music not playing
- Fixed recipes for a handful of items that were either missing or broken
- Fixed colors for leather items
- Fixed colors for Nether related items
- Fixed kelp not spawning in overworld
- Fixed Smoker and Blast Furnace from being recommended under fuel tags in REI
- Fixed prismarine crystals being painfully obtainable (break coral for shards and crystals)
- Fixed removed machines & crafting methods from appearing in crafting recipe menus
- Fixed items displaying impossible recipe alternatives
- Fixed name for pumpkins
- Fixed a few statistic entries
Known issues:
- A small handful of blocks / items with NBT will spawn even though they are removed (cauldron, soul torches, some hanging blocks)
- Swet Banner and Ominous Banner still appear in REI menu
- The "When the stew is sus" achievement appears. Caused by some mod. Didn't really look
- The "Rescue Ghast from Nether" achievement uses a removed item as its icon (ghast tear)
- A few entries in the statistics menu are in reference to removed content + bugged statistic exists
- Horizon color during sunrise/sunset covers a large portion of the screen at low render distances
- Trials with removed mobs auto-complete & give rewards upon activation
- Spawners containing removed entities can sometimes still spawn (but do not spawn the entity)
- Structures removed consequently as a result of removed biome / content will cause the search command to hang infinitely
- Pipewire / engine audio on (Arch) Linux based distros makes audio crunchy sometimes (just do F3+T to fix it)
Future plans:
- Re-add custom attributes
- Add more classic block placement logic for thre following: stairs, slabs
- Revamp / update loot tables to make them more rewarding
- Remove custom b1.7.4mod and see if hardness values can be modified through KubeJS
- Re-introduce The Warden (and content), and The Wither (and content) as Nether only bosses
- Clean up Twilight Forest unfinished items
- Revise supplementaries features
Changes made for pre-release 2:
The modpack is playable now. Apologies for leaving it broken for so long. Custom attributes were temporarily removed until release. They need to be re-coded. I did not want to delay fixing vital playability issues any further. Theres probably some undocumented stuff. I couldn't remember everything. Please join the Discord for updates and to leave feedback. Thank you!
Forge & Mods:
- Added "Configured" mod (development)
- Added "FastSuite" mod (optimization)
- Added "Neurina" mod (optimization)
- Added "Noisium" mod (optimization)
- Added "Enlightened Block Entities" mod (optimization)
- Added "Block Swap" mod (development)
- Added "LootJS" mod (development)
- Added "KubeJS Additions" mod (development)
- Added "ToadLib" mod (library)
- Version 1.0.1 forced upon "Fish Anywhere" mod as its latest update just closes my game!
- Removed "StopVillagerTrades" mod (obsolete)
- Removed "JEITweaker" mod (obsolete)
- Removed "CraftTweaker" mod (obsolete, handled by KubeJS mod now)
- Removed "ToastControl" Mod (obsolete, handled by NostalgicTweaks mod now)
- Removed "Yung" mods & API (obsolete, handled by OpenLoader mod now)
- Removed "No Modern Overworld Flowers" mod (obsolete, handled by BlockSwap)
- Updated Forge version
- Updated all outdated mods
- Updated all scripts to reflect changes made by mods
- Updated & optimized scripts that handle custom content / logic
- Custom logic previously handed by "CraftTweaker" is now handled by "KubeJS"
- Custom data is now loaded via "KubeJS" instead of "Paxi"
- Custom resources are now loaded with "OpenLoader" instead of "Paxi"
Audio & Visual:
- Enabled smooth lighting by default
- Removed mod update reminders
- Removed glint texture
Gameplay, Items & Logic:
PLEASE SEE FUTURE PLANS SECTION AS WELL. REMOVED FEATURES MAY BE RE-INTEGRATED IN FUTURE UPDATES.
- Integrated a stamina system
- Added classic pumpkin logic
- Added classic log placement logic
- Added recipes for gloves
- Updated / tweaked achievements
- Updated crafting recipes for all relevant dyeable items
- Updated recipes for chainmail armor, chains, iron ladders (Twilight Forest), & lanterns
- Updated loot tables for the trial chamber structures
- Adjusted monster spawn cap for better gameplay balance (hopefully)
- Adjusted integration of existing items to account for changed / removed items
- Adjusted food values
- Adjusted boat mechanics
- Adjusted sneak mechanics
- Adjusted recipes to account for removed content
- Adjusted keybinds a little
- Disabled TNT ignition punching (accidentally setting off TNT when trying to break it is awful)
- Recipe for fences updated to match beta
- Bows are no longer invincible
- Sheep no longer eat grass, instead they randomly regenerate their wool
- Renamed "Wither Skeleton" to "Nether Skeleton"
- Zephyr now always drop Wind Charge when killed
- Blaze now have a chance to drop Gold Ingot
- Modified world structure generation to account for removed content
- Modified block generation for many structures
- Small changes to world generation
- Removed a handful of Deep Dark update content
- Removed Elder Guardian
- Removed Guardians
- Removed unnecessary "Waystones" mod items
- Removed (almost) all kinds of non-beta flowers
- Removed Piglin Heads & Piglin Skull Candles (Piglins removed in pre-release 1)
- Removed Blaze Rod & Blaze Powder
- Removed Iron Nugget
- Removed Gold Nugget
- Removed Magma Cream
- Removed Magma Cube mob
- Removed Soul Soil
- Removed Nether Gold Ore
- Removed Crossbow
- Removed Ink Sac
- Removed Potato
- Removed Diorite, Granite, Andesite & variants
- Removed Candle Head blocks
- Removed Lily Pad
- Removed Calcite
- Removed Dripstone / Dripstone Block
- Removed Basalt
- Removed Glow Shrooms
- Removed Tuff
- Removed Crossbow
- Removed Mushroom Stew
- Removed Glistening Melon
- Removed Dried Kelp Block
- Removed Dried Kelp
- Removed Potato
- Removed Phantom Membrane
- Removed Dragon Banner Pattern
- Removed Banner Pattern Guster
- Removed Glow Berries
- Removed Bowl
- Removed Knightmetal Shield
- Removed Candles
- Removed Gilded Blackstone
- Removed Nether Gold Ore
- Removed Large Fern
- Removed Tall Grass
- Removed Brewing Stand
- Removed Lily Pad
- Removed Glow Lichen
- Removed Spore Blossom
- Removed Hanging Roots
- Removed Moss Carpet
- Removed Coarse Dirt
- Removed Rooted Dirt
- Removed Sea Pickle
- Removed Seagrass
- Removed Fern
- Removed Big Dripleaf
- Removed Small Dripleaf
- Removed Soul Torch
- Removed Soul Lantern
- Removed Soul Campfire
- Removed Campfire
- Removed ...others I may have forgotten about
Bug fixes:
- Fixed loot tables failing to spawn reward items
- Fixed blank tables from generating in loot chests
- Fixed dye recipes to ensure proper functionality
- Fixed broken / incorrect food values
- Fixed hitboxes for Iron Gates & Fence Doors
- Fixed modded chest voxels for proper full block rendering
- Fixed many unobtainable items from generating in the world (... but I am sure there are some I am forgetting...)
- Fixed many unobtainable items from being obtainable
- Fixed many unobtainable items appearing in crafting recipes / recipe menu
- Fixed a few obtainable items that were unobtainable
- Fixed fluids from appearing in EMI menu as solid block entries
- Fixed biome-dependent sky colors
- Fixed sub-horizon sky color
- Fixed a few lighting accuracy bugs
- Fixed a few color accuracy related bugs
- Fixed an issue that caused deepslate ores to appear
- Fixed typos and naming for a handful of items / blocks
- Fixed recipes for "Immersive Aircraft" mod
- Fixed recipe for Uncrafting Table
- Other small fixes
Known issues:
- "When the stew is sus" achievement appears. Caused by some mod. Didn't really look
- "x / moonlight:placeable_item" will not go away?
- Splash potions / tipped arrows spawn in dispensers (I have tried many methods to remove them. Someone help)
- A small handful of blocks / items with NBT will spawn even though they are removed (cauldron, soul torches, some hanging blocks)
- Horizon color during sunrise/sunset covers a large portion of the screen at low render distances
- Trials with removed mobs auto-complete & give rewards upon activation
- Spawners containing removed entities can sometimes still spawn (but do not spawn the entity)
- Items display both new & obsolete recipes (some may be impossible, not super common)
- Removed machine suggestions sometimes still appear in EMI interface for non blocks despite being unusable & supposedly removed
- Structures removed consequently as a result of removed biome / content will cause the search command to hang infinitely
Future plans:
- Creative support
- Utilize Forge tags more to optimize code and remove redundant manual iteration functions
- Add custom attributes using KubeJS
- Add classic stair placement logic
- Make custom achievement tree identical to beta + add modern ones
- Make slabs only placeable on top bottom of blocks
- Make trapdoors only placeable on bottom half of blocks
- Remove custom b1.7.4mod and see if hardness values can be modified through KubeJS (They totally can)
- Parse NBT data from blocks that spawn in the world and remove them if they contain blacklisted entities (premium method)
- Make loot tables better, more rewarding to the player
- Move bosses to nether (Re-introduce the wither and make it only spawnable in The Nether. Same w/ Warden)
- Change / remove offhand texture for shield & armor slots
- Make aether whales drop something
- Make cactus useful (currently does nothing)
- Make mushrooms useful (blocks do nothing, mushroms do nothing, similar to beta)
- Give copper more purpose
- What to do with flowering azalea leaves?
- What to do with Bees and related content?
- Balance chains and chainmail armor
- Revise Waystone textures
- Revise Immersive Aircraft textures
- Re-texture Lantern
- Re-texture Black Dye
- Re-texture Blackstone Wall
- Re-texture Nether Scrap
- Re-texture Nether Ingot
- Re-texture Pottery Shard(s)
- Reintegrate some of the removed objects from this update in a better way
Thank you for your patience in the release of this update!
Welcome to pre release!
Beta versions are old and depricated. Pre-release and (and in the future, release) versions are the most up to date.
For anyone who has been playing the modpack, due to the vast amount of changes made for release and prerelease versions it is recommended to start a new world. Thank you for your patience and understanding.
Changes for prerelease-1:
Forge & Mods:
- Updated Forge version to 47.3.11
- Updated all scripts
- Updated all outdated mods
- Added "MIMI" mod (customized)
- Added "No More Post Beta Flowers" mod
- Added Xtra Arrows mod (customized and added custom textures)
- Wrote a custom mod to allow for more features (b1.7.4.jar)
- Removed "Default Options mod" (I pack options.txt anyway)
- Removed "Nether Portal Fix" mod
- Removed "Palladium" (useless in this environment)
- Removed "Sit" mod
- Removed "Old Ore Drops" mod (handled by KubeJS)
- Removed "Simplest Paxels" mod
- Paxels were removed due to incompatability and are planned for official release
- Removed accidentally included connector cache & temp files
Audio and Visual Adjustments:
- Adjusted sounds for the Aether mod
- Adjusted title screen (button layout and text)
- Adjusted underwater fog
- Changed sounds for Pigman Brute
- Changed texture for wind charges
- Updated a small number of vanilla textures
- Minecarts no longer make noise
- Light no longer removes fog
- Smooth lighting disabled by default
- Offhand texture now looks like "Better than Adventure" offhand
- Removed cave particles
- Removed bobbing hand sway animation (corrected direction to match Beta)
Gameplay and Mechanics Adjustments:
- Primary color dyes are not obtainable via normal overworld methods (Rose, Dandelion, Lapis)
- Changed recipes for dyed beds
- Changed banner recipes
- Changed recipes for Supplementaries flags
- Adjusted recipes for most dyeable items
- Blaze powder is now used for incendiary arrows
- Red bed is now the default bed recipe
- Adjusted collision-based landing to match Beta (water and lava don’t negate fall damage)
- Bows no longer have durability
- Burnt wood no longer produces ash
- Cactuses no longer hurt when punched
- Items cannot be used while riding entities
- Leaves no longer drop sticks
- Reverted explosion particle calculation to beta calculation
- Stairs now drop their respective full blocks
- Offhand slot default keybind set to R
- Ghasts panic when outside of the Nether
- Minecart furnace chunk loader bug reintroduced
- Decreased spawn rate of ores in the Nether
- Vanilla wood slabs now have stone slab properties - (b1.7.4.jar)
- Mining speed of functional blocks is no longer dependant on the current tool - (b1.7.4.jar)
- Refactored both vanilla and modded achievements
- Removed brewing and potion system (items and stands)
- Removed anvil and related recipes
- Removed all non-C418 music disks
- Removed stonecutter and related recipes
- Removed blast furnace
- Removed campfire
- Removed smoker
- Removed mules
- Removed pigman & pigman trading
- Removed effect related items such as spectral arrows, tipped arrows & tipped arrow spikes
- Removed unwanted additions from Supplementaries mod update
- Removed spider eyes (drops reverted to beta based on item / gameplay changes for this update)
- Removed magma cream recipe (only obtainable from magma cubes in bastions)
Bug fixes:
- Fixed fog rendering issues both above and below ground
- Fixed kinds of music that play during gameplay
- Fixed quadrocopter recipe
- Fixed third-person view and angles affected by recent mod update
- Rebound a few default keys
- Fixed gate blocks being full blocks
- Fixed guardian jumpscare
- Fixed some recipes requiring soap for some reason
- Fixed a handful of removed items from appearing in the JEI/EMI list
(AND MANY MORE SMALL CHANGES THAT I MAY NOT HAVE DOCUMENTED)
Known Issues:
- Horizon color during sunrise/sunset covers a large portion of the screen at low render distances
- Trials with removed mobs auto-complete and give rewards
- Lumisene appears in the item list but is unimplemented
- Items display both new and obsolete recipes (some may be impossible)
- Grindstone and anvil options still appear in EMI interface despite being unusable
- Fix vanilla wood slabs' flammability issue in the custom "b1.7.4" mod
Release versions will have their focus shifted towards optimization, balance, and bug fixes
Update b-2.2.2
Do not download the beta releases! download the pre release versions!
Apologies for the lack of updates, I am undergoing a few medical procedures at this moment. I plan on officially releasing the modpack with a major update soon (:
[Resources]
- Added more custom textures for "Twilight Forest" mod
[Mods]
- Updated all outdated mods
- Added "FastBoot" mod
[Tweaks]
- Sheep no longer drop wool with one punch
- Sheep no longer randomly regenerate wool
- Sheep can now eat grass
- Monster spawn cap changed from 70 to 90 (to simulate horrendous beta nights)
- Changed reciped output for wooden stair variants in "Twilight Forest" mod
[Bug Fixes]
- Fixed podzol recipe
- FIxed red sand recipe
[Known issues]
- A handful of items display both the new recipe as well as the old and potentially impossible one
- Ominous banner visible in JEI/EMI but is unobtainable
- Potion of turtle master exists in JEI/EMI but is unobtainable
Update b-2.2.1
[Resources]
- Added "Golden Days Alpha" resource pack as optional addon
- Updated lang files for a handful of mods
- Updated lang file for base game
- Updated, fixed & optimized scripts
- Updated server configuration for "Nostalgic Tweaks" mod
- Custom texture for "Humble" painting ("Trials" mod)
- Added additional resource pack "Progammer Art Ultimate" by ice22487 (UNMODIFIED)
- Added custom textures for the following vanilla items:
- Lantern
- Iron bars
- Glistering melon slice
- Lightning rod
- Spyglass
- Echo shard
- Finalized textures for the following mods:
- Waystones
- EMI
- Supplementaries
- Immersive Aircraft
- Trials
- Aether
[Mods]
- Added "Animatica Reforged"
- Added "Particle Core" mod (optmizations)
- Added "Better Biome Reblend" mod (optmizations)
- Added "The Fletching Table" mod
- Gives purpose to unused block
[Tweaks]
- Gunpowder renamed to "Sulphur"
- Removed EMF button from Texture Pack screen
- Modified overworld biome generation behaviour
- Reconfigured dye recipe system based on primary colors
- The following recipes have been changed:
- Conduit (Minecraft)
- All signs (1 yield to match beta recipe)
- Re-added the following items for the sake of potions:
- Rabbit's Foot (Check crafting recipe)
- Pufferfish
- Phantom mebrane (renamed to Squishy Membrane)
- The following items have been removed:
- Blackstone lamp (Supplementaries)
- Glow item frame (Minecraft)
- Potatoes (Minecraft)
- Suspicious stew (Minecraft)
- Sweet berries (Minecraft)
- Anvils (Minecraft)
- Nautilus shell (Minecraft)
- Deepslate ores (Minecraft)
[Bug Fixes]
- Fixed diamonds not being obtainable
- Removed old server from default servers
- Fixed removed content appearing in achievement system
- Fixed "Raw Ironwood" being unobtainable (recipe issue)
- Fixed certain potions being unbrewable
- Fixed Zephyrs not dropping wind charges
[Known issues]
- A few items display both the corrected/modified recipe and the "removed" impossible one
- Ominous banner visible in JEI/EMI
- Potion of turtle master exists and is unobtainable
[FUTURE]
- Next update will mainly focus Twilight Forest textures / rebalance
(I lost my changelog... Again... Some changes aren't noted or are generalized. This update is much larger than listed.)
Update b-2.1.0
[Resources]
- Finsihed / tweaked textures for a handful of mods
- Update lang file to match more strings from beta
[Mods]
- Updated all outdated mods
- Added "Entity Texture Features" mod
- Added "Entity Model Features" mod
- Added "Polytone" mod
[Tweaks]
- Small optimizations for low end devices
- Temporary fix for certain dyes being unobtainable
- Minor changes & finishing touches to nearly every mod configuration
- Reverted more recipes to beta recipes
- Added recipes for a handful of missing items
- Removed turtle related items
- And more that were forgotten...
[Bug Fixes]
- Fixed structures spawning removed content
- Fixed lighting and colors not reflecting beta ones
- Fixed broken grass textures
- Fixed ambient occlusion on a handful of blocks
- Prevented a handful of removed content from appearing elsewhere in the game
- And more that were forgotten...
[TODO / IDEAS]
- Remove paintings that do not match content theme
- Work on textures more (not content with texture consistiency)
- Fix certain potions being unobtainable
- Remove modern potions (And a handful of arrow types as well)
- Remove modern flowers, properly reconfigure dye system
- Do something about the fletching table
- How to remove "Ominous Banner?" (Lol)
Update b-2.0.0
[Resources]
- Finished implementing custom resources for "Supplementaries" mod
- Added custom textures for "Granite"
- Optimized and improved all scripts
- Updated lang file to match beta text a bit better
- Updated to Forge 47.3.10
- Updated any outdated mods
[Mods]
- Added the following mods:
- "Experimental Settings Disabler" mod
- "Smooth Boot Reloaded" mod
- "Palladium" mod
- Removed the following mods:
- Removed "Yeetus Experimentus" mod
- Removed "Async Locator" mod
[Tweaks]
- Updated overworld generation
- Any release starting with b-1 may need to be converted
- Modified content mod recipes now utilize smithing table properly
- Over 90% of items now match their respective beta recipes and outputs
- "Aether" mod "Zephyrs" now drop "Wind Charge" from "Trials" mod
- Removed armor trim customization
- Removed in game version display
- Removed structures that did not match content theme
- Removed the following mobs:
- Wither
- Wither skeleton
- Removed the following items:
- All soul related items
- All beetroot related items
- Armor trims
- Items related to removed mobs / content
- A handful of useless "Supplementary" mod items
- Added recipes for the following items:
- Podzol
- Red Sand
- Globe
[Bug Fixes]
- Fixed "Crafting" text not visible in certain menus
- Fixed players not being able to obtain carrots
- Zombies now have a 1% chance of dropping carrots
- Fixed players being able to pick up boss chests
- Fixed glowing ink sacs appearing in loot tables
b-1.7.0
[Resources]
- Added a handful of custom textures for "Supplementaries" mod
[Mods]
- Updated JEI & EMI
- Added "Dungeons Enhanced" mod
- Added "nologstrippings" mod
- Added "Explorify" mod
[Tweaks]
- Revamped overworld generation
- Modern biomes have been implemented cleaner
- Removed unwanted biomes
- Revamped structure generation
- Removed Villages, mansions, outposts, and other misc vanilla structures
- Removed a handful of modded structures to match content changes
- Refactored achievement system
- Modified default gamerules
- Modified loot tables to match content changes
- Removed the ability to strip logs
- All variants of stripped wood have been removed as well
- Removed humanoid mobs and their correspondants
- Villagers, pillagers, illusioners, vex
[Bug fixes]
- Fixed a handful of items being unobtainable
b-1.6.0
[Mods]
- Updated Forge client version
- *Removed "Nostalgic Fishing" mod
- *Removed "Larger Ore Veins: Nether"
- *Removed "No Strongholds" mod
- *All three of these mods are achievable with a datapack and have been implemented as such
- Removed "MIMI" mod
- Defeated the purpose of note blocks
[Resources]
- Optimized KubeJS scripts
- Custom textures for "Trials Chambers" mod
- Backported 1.21 content now looks classic!
[Tweaks]
- Small changes to loot tables
- Small changes to a few configuration files
- Rebalanced obtainability of Nether related items
- Included removing any unobtainable items
- Properly implemented vanilla achievement system to match content modifications
- Sounds and animations have also been reverted
- Changed a handful of recipes to their old beta ones
- Doors, trapdoors, signs, arrows, books, Notch Apple,
- Changed configuration for "Supplementaries" mod
- Changed attributes for a few items in the "Twilight Forest" mod
- Changed uncrafting table recipe
- Now requires a Nether Star
- Removed a handful of items from "Supplementaries" mod
- Flax, raked gravel, ash, Nether door, placeable books, golden door & trapdoor
- Removed a handful of unfinished items & mobs from the "Trials Chambers" mod
- Removed a handful of unobtainable items from the "Twilight Forest" mod
- The following mobs no longer spawn:
- Allay, stray, fox, camel, turtle, goat, llama, wandering trader, vex, evoker, glow squid, illusioner, skeleton horse, zombie horse
[Bug fixes]
- Fixed impossible statistics appearing on statistic screen
- Fixed certain structures spawning removed content
b-1.5.0
[Mods]
- Added "Stop Villager Trades" mod
- Added "Trials Chambers" mod
- Removed "Tricky Trials 1.21" mod (unfinished)
- Removed "Xaero's World Map" mod
[Resources]
- Added custom texture for "Nether Scrap"
- Optimized all scripts for KubeJS and CraftTweaker
- Ported a few CraftTweaker scripts over to KubeJS
[Tweaks]
- Removed villager trading
- Removed a handful of vanilla & modded food items
- Removed a handful of vanilla / modded items related to content removal that were overseen
- Removed placable sticks
- Removed generic gloves spawning in loot tables
- Removed everything involving modern fish
- Removed totem of undying
- Instead, see obtainable charms in the "Twilight Forest" mod!
- Modified default configuration (binds / settings)
- Smooth lighting now enabled by default
- Modified recipes for a few content mods: (Chests, Furnaces, Backpacks)
- Rebalanced a few "Twilight Forest" weapons
- Modified minotaur like creatures to now drop "Maze Wafers"
- Modified vilagers to now drop emeralds
- Modified worldgen slightly
- Reverted fishing logic and loot table to beta logic
- Fish in a 1x1 area!
- Updated lang files for Vanilla and a handful of mods
[Bug fixes]
- Fixed a handful of recipes for "Twilight Forest" mod
- Fixed Fish having the name "Cod"
- Fixed spider eyes being unobtainable for certain potions
- Fixed trial structures not spawning
- Fixed disabled content appearing in certain configurations
- Fixed music being off by default
- Fixed binds (again)
b-1.4.0
[Mods]
- Updated any outdated mods
- Added "Old ore drops"
- Raw materials have been removed and ore drops have been reverted to pre 1.17 era
- Added "Radium" mod
- Added "ImmediatelyFast" mod
- Re-added "LibIpn" library
- Re-added "Inventory Profiles Next" mod
- Middle click to sort your inventory!
[Resources]
- Custom textures for "Joy of Painting" mod
- Custom textures for "Immersive Aircraft" fully implemented
- Cleaned up resources / assets
- Removed unused / unwanted resources & assets
[Tweaks]
- Rebalanced Aether food items
- Anvils are now decoration only
- Reduced default enchantment glint strength slightly
- Silenced bed notifications
- Minor miscellaneous loot table modifications
- Balanced stack sizes for a handful of items
- Changed a few recipes for "Immersive Aircraft" mod
- Modified structure worldgen
- Bows no longer spawn in loot chests
- Diamonds no longer spawn in chests
- Nether ore & Nether scrap no longer spawn in chests
- Multiple kinds of food have been removed from loot tables
- Removed a handful of unwanted items from the "Aether" mod
- Removed a handful of unwanted items from the "Supplementaries" mod
- Removed a small collection of vanilla blocks & items
- Added controller support for a few mods
[Bug fixes]
- Fixed numerous improperly named items
- Fixed a few crafting recipes that didn't make any sense
- Fixed server config for "Nostalgic Tweaks" mod
We are getting close to release... I can feel it!...
b-1.3.2
[Assets / Resources]
- Updated outdated mods
- Removed "Custom Advancements" mod
- Added "Leawind's Third Person" mod
- Allows for original beta third person!
[Tweaks]
- Change recipe for "Raw Ironwood"
- Rebalanced weapons for "Twilight Forest" mod
- Added custom attributes for armor in the "Twilight Forest" mod
- Ender has been renamed to "Teleport Bow"
- Adjusted food stack sizes for twilight forest items
- Modified default binds
- Achievements have been enabled, still buggy
- Reverted a handful more recipes back to beta ones
- The Sniffer no longer spawns
- Rabbits now only spawn in the Twilight Forest
- Pandas no longer spawn
- Ocelots no longer spawn
[Bug fixes]
- Twilight Forest mob and boss progression now works as intended
- Fixed rotten flesh and spider eyes spawning in chests
- Fixed recipes for flax in "Supplementaries" mod
- Fixed glow squids not spawning
- Fixed parrots spawning when they aren't supposed to
- Fixed server config for "Nostalgia Tweaks"
[Future plans] (NOT YET RELEASED!!!)
- Custom resources for the models in "Immersive Aircraft" mod
- Custom resources for the "Twilight Forest" mod
b-1.3.1
[Assets / Resources]
- Removed "Inventory Profiles Next"
- Removed "libIpn" library
- Updated outdated mods
[Tweaks]
- Refactored the way music is selected and played
- This feature adds slowed / reverbed songs to the pool
- Tweaked configuration for "Controllable" mod
- Animal breeding has been disabled
- Animals no longer follow food
- All kinds of fish no longer spawn as entities in the world
- Witches no longer spawn
- Endermites no longer spawn
- Frogs & tadpoles no longer spawn
- Parrots no longer spawn
- Adjusted recipes for "Waystone" mod
- Reverted a handful of recipes back to their beta recipes
[Known issues]
- For some reason stacks can't be split by right clicking. Looking into a fix.
[Future plans] (NOT YET RELEASED!!!)
- Rebalance for "Twilight Forest" content
- Custom attributes for "Twilight Forest" content
- Custom textures for remaining mods