RELEASE 1.1.0
Balances, bug fixes, and quality of life update #1
Changes made for release 1.1.0
Forge, Mods, Scripts, Resources & Data:
- Updated all outdated mods
- Updated default options / configuration / binds
- Added "EntityJS" mod (Development)
- Added "Minecraft Capes" mod (Cosmetics)
- Added "Controllable" mod (Controller / SteamDeck support)
- Added "Camera" mod (Fun)
- Recipes script now allows for multiple recipes to be added to a single item
Gameplay, Items & Logic:
- Added controller / SteamDeck support (things work fine, but you will need to bind based on what you do regularly)
- Buffed all Twilight Forest dimension bosses
- Slightly nerfed all Aether dimension bosses
- Rebalanced all custom armor and tool attributes to be more fair
- Made minor balancing changes to many loot tables
- Added "Golden Feather" to silver dungeon reward loot table (I didnt know Aether doesnt implement it)
- Removed item shelves (item frames exist)
- Removed pulley blocks (ropes do not exist)
- Removed default leftover unimplemented / unobtainable Twilight Forest items
Audio & Visual:
- Added tooltip descriptions to a TON unique items and blocks with specific use cases
- Reworked text / formatting for items and tooltips
- Implemented reworked bee entity model and textures (Credits: Reijvi)
- Minor adjustment to a handful of textures
- Minor adjustments to texts
Bug fixes:
- Fixed Twilight Forest advancement bug (Broken Minoshroom loot table) (SORRY)
- Fixed leather horse armor item dye visibility
- Fixed a few particles that used removed items as textures from appearing
- Fixed typos in loot table code for bastions
- Fixed recipes for white wool
- Fixed stack sizes for a few items (flags, signs)
- Fixed a bug causing multi-layered skins to break
- Revised mixin conflictions
- Deduplication prevention patches
- Fixed spawn chunk removal
RELEASE 1.0.2
Changes made for releae 1.0.2:
Just pushing fixes and balances and I play my world.
Forge, Mods, Resources & Data:
- Revised and optimized scripts
Audio & Visual:
- Small adjustments to texts
- Silenced a few piglin brute ambient noises
Gameplay, Items & Logic:
- Small balances and adjustments to a handful of loot tables
- Blazes now drop fire charges, flint, and nether quartz
- "Headless Arrow" is now "Broken Arrow" and converts to flint (non craftable)
- Lowered meef drop chance
- Paintings now stack to 16
- Item frames now stack to 16
Bug fixes:
- Fixed backpacks being nestable
- Fixed "Broken Arrow" not being visible in recipe menu
- Fixed stack sizes for a small handful of items
- Fixed two impossible achievements from appearing
RELEASE 1.0.1
Changes made for release 1.0.1:
Patch for update release 1.0. This update fixes a few annoyances, nothing major.
Forge, Mods, Resources & Data:
- Adjustments and optimizations to scripts
Audio & Visual:
- Minor changes to texts
- Changed textures for bee blocks
- Changed texture for warp scroll
- Silenced a few Immersive Aircraft hotbar notifications
Gameplay, Items & Logic:
- Music discs now have a chance to spawn in rare loot pools
- Minor changes to structure spacing
- Fire charges provides slightly less fuel to aircrafts
- Charcoal provides slightly more fuel to aircrafts
- Balances and fixes for all loot tables
- Adjusted animal spawn weights for all biomes
- Stone hammer recipe now requires stone bricks
- Removed recipe for saddle
Bug fixes:
- Fixed chalk recipes
- Fixed bait on a stick recipe
- Fixed copper furnace recipe
- Fixed chalk recipes
- Fixed MIMI default instrument volume
- Fixed spyglass zoom texture sharpness
- Fixed unused mob death sounds from playing
- Fixed MIMI source linker not being obtainable
- Fixed recipes for saxophones
- Fixed a handful of console errors / warnings
- Fixed beta stair drop glitch recreation
Known issues / things that bother me / things I do not have a solution for:
- Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) (BIGGEST ISSUE CURRENTLY PLS HELP)
- A very small handful of obejcts have recipes that are just random assortments of dyes that make zero sense
- Ambrosium shards play the eating animation when consumed
- Heart icons for mountable entities sometimes appear in the wrong position
- Cats do not originally spawn as ocelots that can be tamed and converted into cats
- My method of removing statistics is just blanking out the entry in the lang files
- Swet Banner and Ominous Banner still appear in REI menu
- Spam crouching in third person bugs out the camera a little
- A very small handful of objects with NBT may spawn from structures even though they are removed
- Effects UI overlaps with Curios UI in the inventory
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
RELEASE 1.0
The modpack is not done, there are still cool updates to come! What is important is that most things are finalized, the modpack is playable, and future updates will be easier to develop, and worlds will not break.
Due to the vast amount of changes and complete rebuild / overhaul, I recommend starting a new world. Old worlds will have to be ported with an NBT editor in order to work properly, too many core changes were made for release.
THE MODPACK IS IN MODRINTH FORMAT. IT MUST BE DOWNLOADED VIA THE MODRINTH TAB ON PRISM LAUNCHER OR VIA THE MODRINTH LAUNCHER, THEN COPIED OVER TO TO THE LAUNCHER OF YOUR CHOOSING. FLAME LOADER BAD.
Changes made for releae 1.0.0:
Forge, Mods, Resources & Data:
- Revised & rebuilt modpack
- Overhauled custom resource system (compressed, optimized, and cached resources)
- Overhauled custom data system
- Overhault backend scripting system
- Added "Clay Soldiers" mod & customized accordingly
- Added "Secret Doors" mod & customized accordingly
- Added "Simplest Hammers" mod & customized accordingly
- Added "Simplest Excavators" mod & customized accordingly
- Added "Simplest Copper Gear" mod & customizer accordingly
- Added a few non content but helpful client and server mods
- Added a few backend mods for backend development
- Substituted a few mods with similar alternatives
- Updated outdated mods
- Many optimizations and performance improvements
Audio & Visual:
- Finalized world, biome, sky, and fog colors
- Adjusted fog density and distance for accuracy
- Adjusted visual attack speed for a handful of items
- Adjusted shaders for accuracy
- Changed textures for many blocks, items, and interfaces
- Changed a handful of items to have their beta orientations
- Changed a handful of items to have their beta world sizes
- Changed block outlines for a handful of blocks
- Revised sound and song pattern selection system
- Revised particle system and many particle textures
- Removed crouch transition animation
- Removed FML loading screen and indication
- More that I probably forgot to write down as I did them, but those are the most notable
Gameplay, Items & Logic:
The whole modpack was rebuilt, but in comparison here are the most notable changes to gameplay:
- Custom attributes for Aether and a handful of Twilight Forest content (please give feedback so I can properly balance these)
- Multiplayer land claiming! Press M to view the land claiming map and protect your area. View Cadmus mod page for more information
- Twilight Forest item enchantments removed (handled with custom attributes)
- Revamped and revised structure generation
- Revamped and revised loot table generation
- Adjusted sprinting system
- Adjusted implementation of "Waystones" mod
- Adjusted mob spawn group sizes and locations
- Immersive Aircraft vehicle no longer work in the Twilight Forest
- Changed crafting recipes for a large handful of items
- Attempted recreation of a few old glitches and bugs
- All wood slab types function as stone (minus flammability)
- Leather armor is now dyeable again
- Squids drop ink sacs again, and inc sacs make black dye
- Added copper armor, and a copper sword
- Added back a handful of misc items and integrated them into other content, most notably:
- Cats! Find them in Jungles
- Copper Furnace
- "Weat on a Stick" to control pigs with saddles again
- Ender Chest as "Personal Vault"
- Totem of Undying (found in ancient cities)
- Ender Pearls as "Teleport Orb" (found in ancient cities)
- Some "Deep Dark" related content (NO WARDEN YET)
- Reduced kelp spawn density
- Removed seagrass, and a few other misc world decoration blocks
- Removed smooth stone blocks, stone now crafts smooth stone slabs
- Removed path type blocks, and the ability to right click grass blocks with a shovel
- Removed recipes for base mossy blocks (still obtainable naturally)
- Removed single petrified slab block entry
- Removed whole wood blocks
- Removed coral related items
- Removed powdered snow
- Removed Twilight Forest hollow logs
- Removed Trials Mod Backport due to game breaking issues with world generation and loot tables
- Removed creative mode, and all support for creative mode entirely (I mean... it wasnt in Beta)
Bug fixes:
- Fixed issues causing world and game load times to be slower than they should have been
- Fixed sunrise/set horizon rendering. Enjoy a sunrise/set at any render distance!
- Fixed item names for a handful of items
- Fixed leaves not dropping when harvested with shears
- Fixed an issue that caused a handful of structures to not spawn
- Fixed biome temperatures
- Fixed bow texture animating in skeleton hands
- Fixed sounds for Twilight Forest mobs
- Fixed strange culling behaviour affecting entity render distances
- Fixed a icons displaying removed content
- Fixed a handful of items not having crafting recipes
- Fixed a handful of recipes not yielding the correct output
- Fixed stack sizes for a handful of food items (melons, cookies, white apples, etc)
- Fixed health values for a handful of items (mostly modded)
- Fixed modded curios equips having an equip sound
- Fixed strider spawn rates
- Fixed world loading bar not updating sometimes
- Fixed Aether enchanting & repairing not working in all cases
- Fixed a bug causing skins to not work
- Fixed instances of soul fire appearing in structures
- More that I probably forgot to write down as I did them, but those are the most notable
Planned future updates:
- Balance Aether & Twilight Forest bosses and content (I need testers and feedback and opinions!!!) (Also fix boat drops)
- Unify and use only one source for particle and sound modification, currently multiple (packs & Nostalgic Tweaks)
- Proper support for worlds that are not the default preset (structures, colors, textures)
- Make modded stairs and chests in inventory face classic orientation
- Revise leather and dye system, improvements to be made?
- Recode stairs drop base block script
- Remove all achievements and recreate the beta 1.7.3 achievement web
- Port "breakfree" mod to neoforge
- Change hardness for functional blocks properly
- Make wooden slabs not flammable properly
- Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
- Go through all recipes and fix the ones that have random entries, for example CC: Turtles
- Find proper solution for Blazes and Wither Skeletons
- Deep Aether Mod? / Aether Lost Content Mod?
- The return of the Warden and Wither, integrated properly into the Nether
Known issues / things that bother me / things I do not have a solution for:
- Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) (BIGGEST ISSUE CURRENTLY PLS HELP)
- A very small handful of obejcts have recipes that are just random assortments of dyes that make zero sense
- Ambrosium shards play the eating animation when consumed
- Heart icons for mountable entities sometimes appear in the wrong position
- Cats do not originally spawn as ocelots that can be tamed and converted into cats
- My method of removing statistics is just blanking out the entry in the lang files
- Swet Banner and Ominous Banner still appear in REI menu
- Spam crouching in third person bugs out the camera a little
- A very small handful of objects with NBT may spawn from structures even though they are removed
- Effects UI overlaps with Curios UI in the inventory
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
PRE RELEASE VERSIONS ARE OLD AND DEPRICATED PLEASE USE THE LATEST RELEASE VERSION. PRE RELEASE DOES NOT MEAN NEWER UPDATE THAN RELEASE.
I am taking my time with release. Vacation exists as well. Months may pass but a release is in the making (:
Changes made for pre-release 3:
Okay, last pre-release I think... Custom attributes coming back for official release.
For those of you who know how to use NBT Explorer: If you copy the chunk data in your save folder to a freshly generated world on the same seed, then use NBT Explorer to copy your player data to level.dat you can recover your world if it gets corrupted between updates. Join the Discord for more information.
Forge & Mods:
- Changed Forge defaultconfig folder location
- Updated any outdated mods
- Updated & optimized scripts
- Refactored a lot of custom data & logic
- Added "Unflavored Pipes" mod and customized accordingly
- Added "Computer Craft" mod and customized accordingly
- Added "Umbral Skies" mod (a link mod between Aether and Twilight Forest)
- Replaced "Inmis" mod with "Simply Backpacks" mod (Inmis was a connector loaded mod)
- Replaced "EMI" mod with "REI" mod
- Suppressed unnecessary logs from many mods
- Removed unnecessary / obsolete custom textures / optimized texture sizes
- Removed many backend calls and data for removed features
- Removed the following mods:
- Sinytra Connector and associated libraries (good riddance)
- Dungeons enhanced (Buggy structures and half of them were disabled anyway)
- Explorify (These structures were pointless)
- Fletching table mod
- Nostalgic fishing (Obsolete, I am handling the loot tables myself)
- Entity texture features
- Entity model features
- Animatica
- Configured
- Polytone
- Libraries associated with removed mods
(Was not noticing any difference in custom textures with and without mods that add optifine / texture compat)
Audio & Visual:
- Updated textures for a large handful of items & blocks (Vanilla & mods)
- Added classic block placement for a handful of blocks with alternative orientations
- Adjusted entity distance
- Adjusted biome, sky, and fog color calculation
- Adjusted third person angles
- Removed UI clutter from a few mods
- Minor UI changes
- FOV effects enabled by default (because some people cant tell if they're sprinting?)
Gameplay, Items & Logic:
- Creative mode officially supported (Categories could be better, but it works)
- Revised stamina system
- Revised & optimized world generation (structures, biome placement)
- Revised loot tables and drop chances for a handful of pools
- Raised monster spawn cap
- Adjusted block collision for a handful of items
- "Cherry" related items are now named "Blossom"
- Waystones no longer spawn naturally
- Removed infested type blocks
- Removed Fletching Table
Bug fixes:
- Fixed texture reload on start causing menu music to not play
- Fixed potions / items with potion nbt from spawning in loot tables
- Fixed typo in loot table changer that allowed for "Steeleaf" armor and tools to spawn with enchantments
- Fixed unobtainable loot spawning from modded structures
- Fixed Nether Gold Ore spawning in Nether
- Fixed music not playing
- Fixed recipes for a handful of items that were either missing or broken
- Fixed colors for leather items
- Fixed colors for Nether related items
- Fixed kelp not spawning in overworld
- Fixed Smoker and Blast Furnace from being recommended under fuel tags in REI
- Fixed prismarine crystals being painfully obtainable (break coral for shards and crystals)
- Fixed removed machines & crafting methods from appearing in crafting recipe menus
- Fixed items displaying impossible recipe alternatives
- Fixed name for pumpkins
- Fixed a few statistic entries
Known issues:
- A small handful of blocks / items with NBT will spawn even though they are removed (cauldron, soul torches, some hanging blocks)
- Swet Banner and Ominous Banner still appear in REI menu
- The "When the stew is sus" achievement appears. Caused by some mod. Didn't really look
- The "Rescue Ghast from Nether" achievement uses a removed item as its icon (ghast tear)
- A few entries in the statistics menu are in reference to removed content + bugged statistic exists
- Horizon color during sunrise/sunset covers a large portion of the screen at low render distances
- Trials with removed mobs auto-complete & give rewards upon activation
- Spawners containing removed entities can sometimes still spawn (but do not spawn the entity)
- Structures removed consequently as a result of removed biome / content will cause the search command to hang infinitely
- Pipewire / engine audio on (Arch) Linux based distros makes audio crunchy sometimes (just do F3+T to fix it)
Future plans:
- Re-add custom attributes
- Add more classic block placement logic for thre following: stairs, slabs
- Revamp / update loot tables to make them more rewarding
- Remove custom b1.7.4mod and see if hardness values can be modified through KubeJS
- Re-introduce The Warden (and content), and The Wither (and content) as Nether only bosses
- Clean up Twilight Forest unfinished items
- Revise supplementaries features
PRE RELEASE VERSIONS ARE OLD AND DEPRICATED PLEASE USE THE LATEST RELEASE VERSION. PRE RELEASE DOES NOT MEAN NEWER UPDATE THAN RELEASE.
Changes made for pre-release 2:
The modpack is playable now. Apologies for leaving it broken for so long. Custom attributes were temporarily removed until release. They need to be re-coded. I did not want to delay fixing vital playability issues any further. Theres probably some undocumented stuff. I couldn't remember everything. Please join the Discord for updates and to leave feedback. Thank you!
Forge & Mods:
- Added "Configured" mod (development)
- Added "FastSuite" mod (optimization)
- Added "Neurina" mod (optimization)
- Added "Noisium" mod (optimization)
- Added "Enlightened Block Entities" mod (optimization)
- Added "Block Swap" mod (development)
- Added "LootJS" mod (development)
- Added "KubeJS Additions" mod (development)
- Added "ToadLib" mod (library)
- Version 1.0.1 forced upon "Fish Anywhere" mod as its latest update just closes my game!
- Removed "StopVillagerTrades" mod (obsolete)
- Removed "JEITweaker" mod (obsolete)
- Removed "CraftTweaker" mod (obsolete, handled by KubeJS mod now)
- Removed "ToastControl" Mod (obsolete, handled by NostalgicTweaks mod now)
- Removed "Yung" mods & API (obsolete, handled by OpenLoader mod now)
- Removed "No Modern Overworld Flowers" mod (obsolete, handled by BlockSwap)
- Updated Forge version
- Updated all outdated mods
- Updated all scripts to reflect changes made by mods
- Updated & optimized scripts that handle custom content / logic
- Custom logic previously handed by "CraftTweaker" is now handled by "KubeJS"
- Custom data is now loaded via "KubeJS" instead of "Paxi"
- Custom resources are now loaded with "OpenLoader" instead of "Paxi"
Audio & Visual:
- Enabled smooth lighting by default
- Removed mod update reminders
- Removed glint texture
Gameplay, Items & Logic:
PLEASE SEE FUTURE PLANS SECTION AS WELL. REMOVED FEATURES MAY BE RE-INTEGRATED IN FUTURE UPDATES.
- Integrated a stamina system
- Added classic pumpkin logic
- Added classic log placement logic
- Added recipes for gloves
- Updated / tweaked achievements
- Updated crafting recipes for all relevant dyeable items
- Updated recipes for chainmail armor, chains, iron ladders (Twilight Forest), & lanterns
- Updated loot tables for the trial chamber structures
- Adjusted monster spawn cap for better gameplay balance (hopefully)
- Adjusted integration of existing items to account for changed / removed items
- Adjusted food values
- Adjusted boat mechanics
- Adjusted sneak mechanics
- Adjusted recipes to account for removed content
- Adjusted keybinds a little
- Disabled TNT ignition punching (accidentally setting off TNT when trying to break it is awful)
- Recipe for fences updated to match beta
- Bows are no longer invincible
- Sheep no longer eat grass, instead they randomly regenerate their wool
- Renamed "Wither Skeleton" to "Nether Skeleton"
- Zephyr now always drop Wind Charge when killed
- Blaze now have a chance to drop Gold Ingot
- Modified world structure generation to account for removed content
- Modified block generation for many structures
- Small changes to world generation
- Removed a handful of Deep Dark update content
- Removed Elder Guardian
- Removed Guardians
- Removed unnecessary "Waystones" mod items
- Removed (almost) all kinds of non-beta flowers
- Removed Piglin Heads & Piglin Skull Candles (Piglins removed in pre-release 1)
- Removed Blaze Rod & Blaze Powder
- Removed Iron Nugget
- Removed Gold Nugget
- Removed Magma Cream
- Removed Magma Cube mob
- Removed Soul Soil
- Removed Nether Gold Ore
- Removed Crossbow
- Removed Ink Sac
- Removed Potato
- Removed Diorite, Granite, Andesite & variants
- Removed Candle Head blocks
- Removed Lily Pad
- Removed Calcite
- Removed Dripstone / Dripstone Block
- Removed Basalt
- Removed Glow Shrooms
- Removed Tuff
- Removed Crossbow
- Removed Mushroom Stew
- Removed Glistening Melon
- Removed Dried Kelp Block
- Removed Dried Kelp
- Removed Potato
- Removed Phantom Membrane
- Removed Dragon Banner Pattern
- Removed Banner Pattern Guster
- Removed Glow Berries
- Removed Bowl
- Removed Knightmetal Shield
- Removed Candles
- Removed Gilded Blackstone
- Removed Nether Gold Ore
- Removed Large Fern
- Removed Tall Grass
- Removed Brewing Stand
- Removed Lily Pad
- Removed Glow Lichen
- Removed Spore Blossom
- Removed Hanging Roots
- Removed Moss Carpet
- Removed Coarse Dirt
- Removed Rooted Dirt
- Removed Sea Pickle
- Removed Seagrass
- Removed Fern
- Removed Big Dripleaf
- Removed Small Dripleaf
- Removed Soul Torch
- Removed Soul Lantern
- Removed Soul Campfire
- Removed Campfire
- Removed ...others I may have forgotten about
Bug fixes:
- Fixed loot tables failing to spawn reward items
- Fixed blank tables from generating in loot chests
- Fixed dye recipes to ensure proper functionality
- Fixed broken / incorrect food values
- Fixed hitboxes for Iron Gates & Fence Doors
- Fixed modded chest voxels for proper full block rendering
- Fixed many unobtainable items from generating in the world (... but I am sure there are some I am forgetting...)
- Fixed many unobtainable items from being obtainable
- Fixed many unobtainable items appearing in crafting recipes / recipe menu
- Fixed a few obtainable items that were unobtainable
- Fixed fluids from appearing in EMI menu as solid block entries
- Fixed biome-dependent sky colors
- Fixed sub-horizon sky color
- Fixed a few lighting accuracy bugs
- Fixed a few color accuracy related bugs
- Fixed an issue that caused deepslate ores to appear
- Fixed typos and naming for a handful of items / blocks
- Fixed recipes for "Immersive Aircraft" mod
- Fixed recipe for Uncrafting Table
- Other small fixes
Known issues:
- "When the stew is sus" achievement appears. Caused by some mod. Didn't really look
- "x / moonlight:placeable_item" will not go away?
- Splash potions / tipped arrows spawn in dispensers (I have tried many methods to remove them. Someone help)
- A small handful of blocks / items with NBT will spawn even though they are removed (cauldron, soul torches, some hanging blocks)
- Horizon color during sunrise/sunset covers a large portion of the screen at low render distances
- Trials with removed mobs auto-complete & give rewards upon activation
- Spawners containing removed entities can sometimes still spawn (but do not spawn the entity)
- Items display both new & obsolete recipes (some may be impossible, not super common)
- Removed machine suggestions sometimes still appear in EMI interface for non blocks despite being unusable & supposedly removed
- Structures removed consequently as a result of removed biome / content will cause the search command to hang infinitely
Future plans:
- Creative support
- Utilize Forge tags more to optimize code and remove redundant manual iteration functions
- Add custom attributes using KubeJS
- Add classic stair placement logic
- Make custom achievement tree identical to beta + add modern ones
- Make slabs only placeable on top bottom of blocks
- Make trapdoors only placeable on bottom half of blocks
- Remove custom b1.7.4mod and see if hardness values can be modified through KubeJS (They totally can)
- Parse NBT data from blocks that spawn in the world and remove them if they contain blacklisted entities (premium method)
- Make loot tables better, more rewarding to the player
- Move bosses to nether (Re-introduce the wither and make it only spawnable in The Nether. Same w/ Warden)
- Change / remove offhand texture for shield & armor slots
- Make aether whales drop something
- Make cactus useful (currently does nothing)
- Make mushrooms useful (blocks do nothing, mushroms do nothing, similar to beta)
- Give copper more purpose
- What to do with flowering azalea leaves?
- What to do with Bees and related content?
- Balance chains and chainmail armor
- Revise Waystone textures
- Revise Immersive Aircraft textures
- Re-texture Lantern
- Re-texture Black Dye
- Re-texture Blackstone Wall
- Re-texture Nether Scrap
- Re-texture Nether Ingot
- Re-texture Pottery Shard(s)
- Reintegrate some of the removed objects from this update in a better way
Thank you for your patience in the release of this update!
PRE RELEASE VERSIONS ARE OLD AND DEPRICATED PLEASE USE THE LATEST RELEASE VERSION. PRE RELEASE DOES NOT MEAN NEWER UPDATE THAN RELEASE.
Changes for prerelease-1:
Forge & Mods:
- Updated Forge version to 47.3.11
- Updated all scripts
- Updated all outdated mods
- Added "MIMI" mod (customized)
- Added "No More Post Beta Flowers" mod
- Added Xtra Arrows mod (customized and added custom textures)
- Wrote a custom mod to allow for more features (b1.7.4.jar)
- Removed "Default Options mod" (I pack options.txt anyway)
- Removed "Nether Portal Fix" mod
- Removed "Palladium" (useless in this environment)
- Removed "Sit" mod
- Removed "Old Ore Drops" mod (handled by KubeJS)
- Removed "Simplest Paxels" mod
- Paxels were removed due to incompatability and are planned for official release
- Removed accidentally included connector cache & temp files
Audio and Visual Adjustments:
- Adjusted sounds for the Aether mod
- Adjusted title screen (button layout and text)
- Adjusted underwater fog
- Changed sounds for Pigman Brute
- Changed texture for wind charges
- Updated a small number of vanilla textures
- Minecarts no longer make noise
- Light no longer removes fog
- Smooth lighting disabled by default
- Offhand texture now looks like "Better than Adventure" offhand
- Removed cave particles
- Removed bobbing hand sway animation (corrected direction to match Beta)
Gameplay and Mechanics Adjustments:
- Primary color dyes are not obtainable via normal overworld methods (Rose, Dandelion, Lapis)
- Changed recipes for dyed beds
- Changed banner recipes
- Changed recipes for Supplementaries flags
- Adjusted recipes for most dyeable items
- Blaze powder is now used for incendiary arrows
- Red bed is now the default bed recipe
- Adjusted collision-based landing to match Beta (water and lava don’t negate fall damage)
- Bows no longer have durability
- Burnt wood no longer produces ash
- Cactuses no longer hurt when punched
- Items cannot be used while riding entities
- Leaves no longer drop sticks
- Reverted explosion particle calculation to beta calculation
- Stairs now drop their respective full blocks
- Offhand slot default keybind set to R
- Ghasts panic when outside of the Nether
- Minecart furnace chunk loader bug reintroduced
- Decreased spawn rate of ores in the Nether
- Vanilla wood slabs now have stone slab properties - (b1.7.4.jar)
- Mining speed of functional blocks is no longer dependant on the current tool - (b1.7.4.jar)
- Refactored both vanilla and modded achievements
- Removed brewing and potion system (items and stands)
- Removed anvil and related recipes
- Removed all non-C418 music disks
- Removed stonecutter and related recipes
- Removed blast furnace
- Removed campfire
- Removed smoker
- Removed mules
- Removed pigman & pigman trading
- Removed effect related items such as spectral arrows, tipped arrows & tipped arrow spikes
- Removed unwanted additions from Supplementaries mod update
- Removed spider eyes (drops reverted to beta based on item / gameplay changes for this update)
- Removed magma cream recipe (only obtainable from magma cubes in bastions)
Bug fixes:
- Fixed fog rendering issues both above and below ground
- Fixed kinds of music that play during gameplay
- Fixed quadrocopter recipe
- Fixed third-person view and angles affected by recent mod update
- Rebound a few default keys
- Fixed gate blocks being full blocks
- Fixed guardian jumpscare
- Fixed some recipes requiring soap for some reason
- Fixed a handful of removed items from appearing in the JEI/EMI list
(AND MANY MORE SMALL CHANGES THAT I MAY NOT HAVE DOCUMENTED)
Known Issues:
- Horizon color during sunrise/sunset covers a large portion of the screen at low render distances
- Trials with removed mobs auto-complete and give rewards
- Lumisene appears in the item list but is unimplemented
- Items display both new and obsolete recipes (some may be impossible)
- Grindstone and anvil options still appear in EMI interface despite being unusable
- Fix vanilla wood slabs' flammability issue in the custom "b1.7.4" mod
Release versions will have their focus shifted towards optimization, balance, and bug fixes