Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
Highlights:
This update reworks sieving rewards, updates many mods, and makes a few recipes easier.
Sieve Changes:
-
Sieve drop chances have been completely overhauled, and are determined by a new many-step process:
- It starts with the base ore spawn ratio of the ore in a standard world.
- This value is adjusted in favor of ores at the most accessible y-levels
- This value is then weighted by block type (deepslate uses lower in-world y-levels, dust drops more dusts, red sand drops more red things, etc.).
- This value is square rooted to adjust for the frequency bias of human estimation of scale in 3D space.
- This value is then weighted to get a reasonable total drop chance for the entire pool of items, partially based on accessibility of the block.
- This value is rounded within around 10% to the nearest nice number.
- This value is then increased or decreased according to mesh level. Drop chances are significantly lowered if the mesh level is less than the required mining level of the ore block. For example, diamond ore requires an iron pickaxe/mesh meaning no diamonds drop from string mesh and reduced (25%) diamonds drop from flint mesh. Netherite requires a diamond pickaxe/mesh meaning no netherite drops from string, flint, or iron mesh, drops at a reduced rate from gold mesh, and drops normally from diamond mesh.
- After normal drop rates are reached, successive mesh tier increases increase drop chances by 20% of the base chance.
- This value is rounded to the 10ths place and put into the game.
- If the value exceeds 100%, it is split into multiple rolls of a lesser percent. (A value of 160% would become two rolls of 80%, etc.)
-
Most of the drop table evaluation is done in a spreadsheet ahead of time and then and then exported and parsed by KubeJS functions.
Gravel (0.75-3.10 average drops per block at different mesh tiers):
- Gravel is intended as a general-purpose block for sifting and has a broad spread of useful drops.
- Its drops are weighted around the ore ore spawning chances centered around the levels of y=56 and y=72, with roughly a bell-curve distribution extending from -32 to 160.
- Returns deepslate pebbles to allowe crushed deepslate sifting.
- It has a high flint chance to make upgrading meshes easier.
- Intended as the standard, all-purpose block for sifting.
Deepslate (0.68-3.29 average drops per block at different mesh tiers):
- Deepslate has a higher drop chances for ores found more commonly below y=0.
- It is one of the only sieved blocks to drop special stone types (andesite, diorite, granite, and tuff), though those can often be crafted in other ways.
- It has a slightly boosted chance for rarer and more valuable ores.
- It has a higher chance for the Thermal ores and is the only place to get Apatite and Cinnabar.
Sand (0.2-1.61 average drops per block at different mesh tiers):
- Sand is similar to gravel, but without flint, coal, and stone types.
- It has greatly increased chances for high-silicate drops (certus quartz types).
Red Sand (0.17-1.72 average drops per block at different mesh tiers):
- Red Sand is similar to sand but with greatly improved chances of gold, copper, and redstone at the cost of most other ore types.
Dust (0.49-2.02 average drops per block at different mesh tiers):
- Dust is similar to gravel but with the addition of assorted dusts at the cost of a general reduction in ore drops and very few gem-types.
- Bone meal, gunpowder, certus quartz dust, glowstone dust, blaze powder, sky stone dust, and eggs appear in the dust sieving pool.
- Fish have been removed and eggs may be removed at some point if chickens are moved to a structure.
Dirt (2.22-4.46 average drops per block at different mesh tiers):
- Dirt drops the same assortment of items with rebalanced rates
Netherrack (0.91-2.38 average drops per block at different mesh tiers):
- Netherrack is a general-purpose nether sieveable item, with broad drops including gold, quartz, glowstone, magma cream, cobalt, and a small chance at ancient debris.
- It includes blackstone and basalt pebbles so other nether blocks can be made.
- It also includes nature-type drops not found in other nether blocks like nylium spores, ichor/blood slime seeds and mushrooms.
Blackstone (0.62-1.47 average drops per block at different mesh tiers):
- Blackstone has a higher chance of gold and the highest ancient debris drop chance at the cost of reduced other drops compared to other nether blocks.
Soul Sand (0.69-1.92 average drops per block at different mesh tiers):
- Soul sand has a much higher quartz, gunpowder, nether wart, and ghast tear chance at the cost of most other drops.
- It has an extra chance to drop bones.
End Stone (0.1-0.27 average drops per block at different mesh tiers):
- End stone drops the same assortment of end items with slightly rebalanced rates
The following blocks are unchanged from the previous version, reworks may come at a later date:
- Podzol
- Moss Block
Recipe Changes:
- Rebalanced PCB recipe, the total cost is now:
- 3 plastic sheets (previously 5 in 1.3.X, 4.5 in 1.4.X)
- 3 redstone (previously 5 in 1.3.X, 4 in 1.4.X)
- 2 sticks (previously 1 in 1.4.X)
- 1 copper/gold ingot (previously 1.444 in 1.3.X, 1.277 in 1.4.X)
- 1 slimeball (previously 2 in 1.3.X and 1.4.X)
- Added melting recipes for stone in the smeltery/foundry, which provides lava and an additional byproduct of seared stone when melting in the foundry
- Changed many PneumaticCraft recipes to not require specific dyes, which should make the Assembly Laser and Pneumatic Wrench easier to craft
- Added renewable recipes for some end/dragon fight items:
- Added dragon scale recipe (phantom membrane and a dragon scale, the initial scale must be given as a quest reward)
- Added dragon breath recipe (enderslime bottle, dragon scale, chorus fruit, gunpowder)
- Added dragon head recipe (6 dragon scales, enderman head, dragon breath)
- Added shulker shell recipe (5 popped chorus fruit and an ender eye)
- Fixed a typo in the blazing blood crucible heat source entry, blazing blood is a valid crucible heat source now
- Fixed a typo in the Create soul soil haunting recipe removal script, the soul soil recipe is removed again
- Fixed a typo in the Create canteen filling script
Mod Changes:
- Updated Survive and its dependency, UnionLib:
- Taking damage from dehydration no longer damages armor
- Obstacles blocking heat sources now affect temperature
- Other changes can be found in the full Survive changelog
- Added Quark and its dependency, Zeta
- Removed Harvest With Ease and its dependency, Cobweb as the functionality is included with Quark
- Removed Deslabification as the functionality is included with Quark
- Removed the following mods which were no longer in-use:
- CraftTweaker (and its addons), as all scripts have been migrated to KubeJS
- InventoryProfilesNext, as it was no longer in-use
- OverworldPiglins, as it was no longer required due to the overworld datapack config settings
- SoundsBeGone, as no sounds were disabled in the config
- Removed the following clientside mods which were mostly used for development and aren't needed anymore:
- Malilib
- MiniHUD
- NBTExporter
- NBTTooltip
- NoFog
- Updated around 30 additional mods, see #7574b43
Other Changes:
- Removed some unneeded main menu buttons
- Fixed Purified Water localization
- Disabled corrupted desert rain
Dependencies
Files
Metadata
Release channel
BetaVersion number
1.4.2.0Loaders
Game versions
1.20.1Downloads
33Publication date
June 26, 2025 at 5:01 AMPublisher

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