Highlights:
This update reworks sieving rewards, updates many mods, and makes a few recipes easier.
Sieve Changes:
-
Sieve drop chances have been completely overhauled, and are determined by a new many-step process:
- It starts with the base ore spawn ratio of the ore in a standard world.
- This value is adjusted in favor of ores at the most accessible y-levels
- This value is then weighted by block type (deepslate uses lower in-world y-levels, dust drops more dusts, red sand drops more red things, etc.).
- This value is square rooted to adjust for the frequency bias of human estimation of scale in 3D space.
- This value is then weighted to get a reasonable total drop chance for the entire pool of items, partially based on accessibility of the block.
- This value is rounded within around 10% to the nearest nice number.
- This value is then increased or decreased according to mesh level. Drop chances are significantly lowered if the mesh level is less than the required mining level of the ore block. For example, diamond ore requires an iron pickaxe/mesh meaning no diamonds drop from string mesh and reduced (25%) diamonds drop from flint mesh. Netherite requires a diamond pickaxe/mesh meaning no netherite drops from string, flint, or iron mesh, drops at a reduced rate from gold mesh, and drops normally from diamond mesh.
- After normal drop rates are reached, successive mesh tier increases increase drop chances by 20% of the base chance.
- This value is rounded to the 10ths place and put into the game.
- If the value exceeds 100%, it is split into multiple rolls of a lesser percent. (A value of 160% would become two rolls of 80%, etc.)
-
Most of the drop table evaluation is done in a spreadsheet ahead of time and then and then exported and parsed by KubeJS functions.
Gravel (0.75-3.10 average drops per block at different mesh tiers):
- Gravel is intended as a general-purpose block for sifting and has a broad spread of useful drops.
- Its drops are weighted around the ore ore spawning chances centered around the levels of y=56 and y=72, with roughly a bell-curve distribution extending from -32 to 160.
- Returns deepslate pebbles to allowe crushed deepslate sifting.
- It has a high flint chance to make upgrading meshes easier.
- Intended as the standard, all-purpose block for sifting.
Deepslate (0.68-3.29 average drops per block at different mesh tiers):
- Deepslate has a higher drop chances for ores found more commonly below y=0.
- It is one of the only sieved blocks to drop special stone types (andesite, diorite, granite, and tuff), though those can often be crafted in other ways.
- It has a slightly boosted chance for rarer and more valuable ores.
- It has a higher chance for the Thermal ores and is the only place to get Apatite and Cinnabar.
Sand (0.2-1.61 average drops per block at different mesh tiers):
- Sand is similar to gravel, but without flint, coal, and stone types.
- It has greatly increased chances for high-silicate drops (certus quartz types).
Red Sand (0.17-1.72 average drops per block at different mesh tiers):
- Red Sand is similar to sand but with greatly improved chances of gold, copper, and redstone at the cost of most other ore types.
Dust (0.49-2.02 average drops per block at different mesh tiers):
- Dust is similar to gravel but with the addition of assorted dusts at the cost of a general reduction in ore drops and very few gem-types.
- Bone meal, gunpowder, certus quartz dust, glowstone dust, blaze powder, sky stone dust, and eggs appear in the dust sieving pool.
- Fish have been removed and eggs may be removed at some point if chickens are moved to a structure.
Dirt (2.22-4.46 average drops per block at different mesh tiers):
- Dirt drops the same assortment of items with rebalanced rates
Netherrack (0.91-2.38 average drops per block at different mesh tiers):
- Netherrack is a general-purpose nether sieveable item, with broad drops including gold, quartz, glowstone, magma cream, cobalt, and a small chance at ancient debris.
- It includes blackstone and basalt pebbles so other nether blocks can be made.
- It also includes nature-type drops not found in other nether blocks like nylium spores, ichor/blood slime seeds and mushrooms.
Blackstone (0.62-1.47 average drops per block at different mesh tiers):
- Blackstone has a higher chance of gold and the highest ancient debris drop chance at the cost of reduced other drops compared to other nether blocks.
Soul Sand (0.69-1.92 average drops per block at different mesh tiers):
- Soul sand has a much higher quartz, gunpowder, nether wart, and ghast tear chance at the cost of most other drops.
- It has an extra chance to drop bones.
End Stone (0.1-0.27 average drops per block at different mesh tiers):
- End stone drops the same assortment of end items with slightly rebalanced rates
The following blocks are unchanged from the previous version, reworks may come at a later date:
- Podzol
- Moss Block
Recipe Changes:
- Rebalanced PCB recipe, the total cost is now:
- 3 plastic sheets (previously 5 in 1.3.X, 4.5 in 1.4.X)
- 3 redstone (previously 5 in 1.3.X, 4 in 1.4.X)
- 2 sticks (previously 1 in 1.4.X)
- 1 copper/gold ingot (previously 1.444 in 1.3.X, 1.277 in 1.4.X)
- 1 slimeball (previously 2 in 1.3.X and 1.4.X)
- Added melting recipes for stone in the smeltery/foundry, which provides lava and an additional byproduct of seared stone when melting in the foundry
- Changed many PneumaticCraft recipes to not require specific dyes, which should make the Assembly Laser and Pneumatic Wrench easier to craft
- Added renewable recipes for some end/dragon fight items:
- Added dragon scale recipe (phantom membrane and a dragon scale, the initial scale must be given as a quest reward)
- Added dragon breath recipe (enderslime bottle, dragon scale, chorus fruit, gunpowder)
- Added dragon head recipe (6 dragon scales, enderman head, dragon breath)
- Added shulker shell recipe (5 popped chorus fruit and an ender eye)
- Fixed a typo in the blazing blood crucible heat source entry, blazing blood is a valid crucible heat source now
- Fixed a typo in the Create soul soil haunting recipe removal script, the soul soil recipe is removed again
- Fixed a typo in the Create canteen filling script
Mod Changes:
- Updated Survive and its dependency, UnionLib:
- Taking damage from dehydration no longer damages armor
- Obstacles blocking heat sources now affect temperature
- Other changes can be found in the full Survive changelog
- Added Quark and its dependency, Zeta
- Removed Harvest With Ease and its dependency, Cobweb as the functionality is included with Quark
- Removed Deslabification as the functionality is included with Quark
- Removed the following mods which were no longer in-use:
- CraftTweaker (and its addons), as all scripts have been migrated to KubeJS
- InventoryProfilesNext, as it was no longer in-use
- OverworldPiglins, as it was no longer required due to the overworld datapack config settings
- SoundsBeGone, as no sounds were disabled in the config
- Removed the following clientside mods which were mostly used for development and aren't needed anymore:
- Malilib
- MiniHUD
- NBTExporter
- NBTTooltip
- NoFog
- Updated around 30 additional mods, see #7574b43
Other Changes:
- Removed some unneeded main menu buttons
- Fixed Purified Water localization
- Disabled corrupted desert rain
Updated to a custom fork of Sync, fixing the following:
- You can now sync to the shell constructor after death instead of just shell storage
- Mekanism power sources now work with the shell constructor
- Shell storage no longer requires constant power
- Sync no longer causes a server crash in multiplayer
Updated the main menu background to a new panorma Updated around 25 mods Fixed the Suitable Preparations quest to correctly detect the wrench Fixed text in PCB quest
Plastic changes:
- Unified liquid plastic to plastic sheet conversion rate (1 bucket to one plastic sheet because the in-world solidification is not configurable)
- Different liquid plastic sources melt into proportional plastic amounts
- Increased plastic scrap spawn count in cities
- Changed HDPE sheet recipe to cost 4 HDPE pellets (from 3)
- Changed HDPE rod recipe to cost 2 HDPE pellets (from 4)
Seared brick changes:
- Fixed seared brick recipe from crumbling seared bricks
- Added methods to turn crumbling seared bricks into seared bricks with the pulverizer, crushing wheel, and mill
Other small tweaks:
- Changed disabled tool tooltips to red color and placed them under the item name
- Increased max JEI size
- Disabled mini hud by default
- Added some mod guidebooks to the bookshelf_books tag
Sorry for the lack of updates, the lead modpack developer has been busy with his personal life for the past couple of months. I (@pawjwp) will be doing a lot of the modpack maintenance until he’s back.
This update includes a lot of changes, many of which are background optimizations to our codebase and file structure. The other main purpose of this update is to ensure that any item someone would reasonably need is craftable, so a number of recipes have been added for items that were previously impossible to get. It also includes a server pack release so you can set up a multiplayer server easier.
If you have any suggestions at all for how this modpack can improve, I plan to be very active on our discord server and I will start releasing updates more frequently as well. I have a rework of the quest line in-progress and I hope to add some story elements and an expanded endgame to the pack. If you find any issues or have any suggestions, let me know in our discord server: https://discord.gg/AVPtE3JypJ
WARNING: To prevent item loss, remove ALL items in gravestones and drying racks before updating! All items stored in these blocks will be deleted when loading the world. We recommend backing up your save files before updating! There is always a risk that updates can corrupt or overwrite worlds!
Full changelog is below, each category is roughly in order of significance:
Mod Changes:
- Replaced Gravestones with Corpse (WARNING: All existing gravestones in your world will be removed when updating. Collect your graves and back up your world before updating.)
- Removed YAAM (WARNING: All existing drying racks and their contents in your world will be removed when updating. Remove any items stored on drying racks before the update.)
- Added Stackables to increase stack sizes, most relevantly potions (including water and purified water) and filled buckets now stack to 16
- Updated around 50 mods, most notably switched to Create Update 6
- Removed Trackwork and Valkyrien Skies temporarily as they are not yet compatible with Create Update 6
- Removed Pet Armor to prevent a crash
- Removed Starter Kit mod as the default HQM option can be used to spawn the starting book
- Removed Construction wands because Building Gadgets are a more versatile and thematic way to do the same thing
- Added Configured
- Added TagTooltips
Recipe Changes:
- Fixed Tinker’s Smeltery and Foundry metal outputs, switching to default configuration method
- Ore blocks in a melter produce 2 ingots
- Ore blocks in a smeltery produce 2 2/3 ingots
- Ore blocks in a foundry produce 3 1/3 ingots
- Ore blocks in a foundry have an additional byproduct of 6 nuggets of another metal
- Raw ores produce half these amounts
- Added recipe for AE2 presses (this may be removed in a future update when the AE2 structure is finished)
- Added recipe for the netherite upgrade smithing template (this may be removed in a future update if nether structures are added)
- Added recipes for blaze blood that don’t require visiting the nether (smelt blaze powder, blaze rods, or blood slime leaves to get small amounts of blazing blood)
- Increased Cobalt yields from sifting nether blocks and decreased Netherite yields
- Added cactus, bamboo, and kelp to dirt sieve results
- Added sky stone dust to sand sieve results
- Added PCB Segments, 1/4th of a PCB, used for AE2 processors to make the recipe less PCB-intensive
- Unified machine frames from Thermal, Industrial Foregoing, Mekanism, and RFTools to all use Thermal machine frames (new machine frame recipe is glass, steel, and a PCB)
- Standardized dynamo recipes, all now use a machine frame
- Added horse armor and saddle recipes, removed associated quests as they are now just provided from recipes
- Reworked and standardized Create’s ore processing with the Mill and Crusher to allow more mod support, a more usable mill, and less duplicate recipes
- Allowed some Ex Deorum hammering recipes to be made with Create, Mekanism, and Thermal crushing machines
- Unified more duplicate items from different mods:
- Wood dust
- Plastic
- Silicon
- Salt
- Flour
- Rose Gold
- Ender Pearl Dust
- Quartz Dust
- Allowed certus quartz and quartz dusts to make andesite/diorite/granite to allow earlier andesite alloy
- Allowed certus quartz to craft daylight detectors to allow slightly earlier sync shells with the hard route
- Allowed writable books to be crafted with any black dye
- Added powder snow bucket recipe
- Added dirt+water recipe for water buckets as well as bottles
- Increased output from melting plastic scrap
- Slightly increased crafting difficulty of Mekanism wind generator
- Slightly increased crafting difficulty of Mekanism solar generator
Visual Changes:
- Changed zombie jerky texture
- Changed salty water texture to match vanilla style
- Changed Tinkers Construct shield model to be less obtrusive
Background Structure Changes:
- Restructured datapack folders to remove 8000+ redundant files, speeding up load time and improving compatibility
- Migrated all CraftTweaker scripts to KubeJS, CraftTweaker will likely be removed in a future update
- Cleaned up other unnecessary files
Bug Fixes:
- Fixed AE2 inscriber recipes failing to load in multiplayer
- Fixed AE2 inscriber recipes with PCBs not consuming the correct items
- Fixed chicken eggs not stacking
- Fixed rice plants not dropping seeds when broken before being fully grown
- Fixed Mekanism control circuit recipes using the wrong alloy type
- Fixed brick duplication from immersive weathering bricks creating 16 bricks per block instead of 4
- Fixed insolator enderslime sapling recipe giving the wrong wood type
- Fixed some Create recipes requiring kelp blocks
Other Misc Changes:
- Created a server pack (WARNING: there is currently a crash when using Sync in multiplayer)
- Reorganized starting chests
- Added tooltip to disabled tools to warn players they aren’t enabled
- Increased unpowered sync shell lifespan from 1 second to 1 minute
Issues Fixed:
Fixed smeltery recipes that gives too much output;
Fixed the Tinkers quests to give the right items to get scorched;
Mods Added:
Mob Grinding Utils By vadis365;
Trackwork By Endal;
Cooking for Blockheads by BlayTheNinth
Mods Removed:
Mekanism: Tools;
Another changes:
Rebalanced food and saturation (it was too anoying on mid-late game)
Made the Sync Core recipe easier;
Some mid game quests updates;
Added a new recipe to ExDeorum barrels to transform purified water on normal water if it has dust near to it, so if you need normal water on for any stuff, you just need to add a barrel and a dust under it connected to the pipes;
Added Pam’s seeds to Podzol sieving;
Removed stone tool parts;
Buffed Bone tools;
Changed Create Haunting Soul Sand recipe;
New features:
Changed all food values;
Changed Spider Eye Soup food and saturation;
Added thirst effect to Salt and Salty Water Bottle;
Replaced Porcelain Bucket with Iron Bucket on “Hotter than a furnace” quest due to some issues;
Now vanilla mobs will spawn too! Allowing to use wich water for mob conversion;
Updated the recommended seed;
Highly recommendeed to use the seed of the pre-made world!
New features:
Now Warden spawns naturally on corrupted desert and ancient cities;
Now, Kama will only shear leaves if it has silky modifier;
Now Tinkers Smeltery and Foundry gives 2x and 3x metal from ores, respectively;
Removed grout and nether ground recipes, now you’ll need to search on the cities (\o/);
Added the Tinkers Factory building to spawn with the cities;
Changed Lost Cities cities spawning and pallet to fit better with the pack theme;
Mods added:
Sounds Be Gone! by meza;
Lighty by andi-makes;
Inventory Profiles Next by blackd;
MiniHUD by masa;
I don't want portal yet by ultrakoxxd;
Mods removed:
More Overlays Updated by RiDGo8;
Inventory Sorter;
Item Filters;
Traveler’s Backpack (forgot to remove it on 1.3.71, was there just for a test)
Issues fixed:
Updated Forge and it seems that this fixed the freezing near to the ship and other nbt buildings.
Maybe there is some new things on this update, but we just forgot them because we made a lot of things for this update.
New features:
Quest book finished! - MarkSDR
Activated natural regeneration back (sometimes I go easy on you guys); - MarkSDR
Added recipes to get dust on the Pulverizer and the Crusher; - MarkSDR
Added the Porcelain Bucket with Purified Water and it’s interactions; - MarkSDR
Added interactions of the glass bottle to fill correctly on tanks and consume 1b (please, report us if you found any block that this is not working (we also know that it is opening the blocks GUI, we just couldn’t fix that yet); - MarkSDR
Now you can use fake players on the sieves, but you cannot sieve more than 1 at the same time; - MarkSDR
Buffed the auto sieve machine to make it accecible and encourage it’s using; - MarkSDR
Added Spider eye drop for every spider type;
Added some information quests; - Nagasakii
Mods added:
Spice Spice of Overhaul by MarkTheLark; - MarkSDR
Added Pet Armor by ViktorP04; - MarkSDR
Added MrCrayfish's Gun Mod [Unofficial] By MikhailTapio; - MarkSDR
Pretty Pipez by pyrox645 (suggested by Jazzy Justin and Jazzy Justin on our Discord)
Customized Pretty Pipez to accessibility to colorblindness (thanks to Jazzy Justin (discord member) that made this custom textures <3)
Mods removed:
Removed Dramatic Skys and Fabric Sky Boxes due to some game freezing; - MarkSDR
Removed Kaczorro's challange - hunger; - MarkSDR
Removed Ambient Environment (forgot to remove it before, was just testing); - MarkSDR
Issues fixed:
Fixed the killing monsters quests. Now you just have to collect some mob drops; - MarkSDR
Disabled the Gravel + Dirt > Coarse Dirt recipe; - MarkSDR
Issues fixed:
Fixed the canteen recipe on Create Spout;
Fixed some water needing Quests to accept Purified Water;
Fixed the killing mob quests;
Added a vanilla water recipe on Thermal Centrifugue;
Added Tinkers Cast recipe to fill the canteen;
Fixed a misspeled script on the Copressed Sieve Sand recipe;
Buffed Compressed Sieve recipes;
Removed Fastload, Clumps and Cable Facades to try fix the freezing issue (solved partially);
Removed All The Compressed due to some conflicts (and it has no use at all);
Removed Starter Structure and Starter Kit;
Created a new tag to unify Water and Purified Water as recipes input;
Removed Essential due to some reported issues;
Buffed the Create Blaze Burner heat source for the Crucible;
Added the Create Liquid Blaze burner as heat source for the Crucible;
Added Dramatic Skys by thebaum64;
Added NoFog by Virtuoel;
Added FabricSkyboxes by AMereBagatelle;
Added the Farm building for feedbacks and a little more exploration;
Added Tinkers Tool Leveling 2 by redfoxgaming67 to replace Tinker’s Leveling Addon;
Fixes and tweaks to fit better the feel of the original Crash Landing:
Added the Canteen and Glass Bottle filling recipes with Create Spout, Thermal Bottler and using Porcelain Crucible with Tinkers blocks;
Removed the Wooden Crucibles, now you'll need to make water with the Porcelain Crucible;
To fill the Bottles in any case, i'll need 1 bucket of water, instead of 0.25;
Disabled the interaction of the Glass Bottle in most of the cases to avoid exploits (but you can still use the Create Depot + Spout);
Added more items (from Pam's) to make Water on the Porcelain Crucible and Centrifugal Separator;
Some items used to make Water Centrifugal Separator has as subproduct the Mekanism Bio fuel, and you can use it to make Dirt on Barrels or other stuff later (like Slime on the Metalurgic Infuser);
Added more items (from Pam's) to make Dirt on the Exdeorum Barrels;
Fixed the durability of the Invar Shears;
Changed most of the machines and technics to produce Purified Water instead of normal water;
Added the Create Blaze Burner as a heat source on the Porcelain Crucible. The most feeded the blaze is, the faster the Crucible can be;
Changed the sleeping bag recipe to make it a little harder to get;
Changed the spreading and drops of the infested leaves, you will have to work a little harder to get Strings;
Made hunger a little harder;
Fixed the log error related to slime blood;
Husks are back! (because i noticed that we need some next day risk if you pass a night inside of the ship)
Added/removed mods:_
Adeed Survive by Stereowalker;
Added TInkers leveling addon;
Removed Thirst Was Taken;
Removed ColdSweat;
Removed Lost Souls;
Tweaks:_
Added tinkers crumbled bricks and hammer recipes to be used when the cities get ready;
Added plastic recycling custom mechanic! Items with the tag “forge:scraps” can now me melted to pneumaticcraft plastic. And you can loot it on the cities!
Bug fix:_
Fixed the bug where the player spawns under the ship;
Fixed a bug where you cannot open tinkers books;
Fixed mekanism steel with no recipe;
And other bugs i can’t remember right now ;-;
Updated mods:_
Updated a lot of mods;