DayOfMind update changelog
- removed kitchen projectiles for cf release
Inventory Sorting
Bug Fixes added 1.21.11 support (ff089f2) removed e2e classes from the final build (18e7971)
Ixeris
Changelog Improved cursor grabbing & releasing performance (opening / closing GUI screens) Fixed compatibility with Night Config Fixes mod
Just Enough Items (JEI)
Changelog Update dev dependencies - mezz Fix deprecation warnings in ErrorRecipeCategory - mezz Update gradle wrapper in dev - mezz
Not Enough Animations
What's changed Add 1.21.11 Fabric/Neoforge support Added option to invert the hold up config, in case you want to hold up everything except certain items Added support for the new Spears Moved the map item list into the config. This only applies the holding animation, it will not magically render non-vanilla maps in the world Switched build system from Preprocessor to Stonecutter Fix Smithing Table crashing the game #307 by @elenawinters in https://github.com/tr7zw/NotEnoughAnimations/pull/309
Promenade
Changes The snow on snowy leaves now melts when the block reaches a light level of 12 or higher. Some missing translation strings have been added, such as tags added by the mod.
Puzzle
Puzzle v2.2.1 Add support for 1.21.11 (Mounts of Mayhem) Fix crash when ModMenu is missing Fix 1.21.4 support by providing an extra build This is the first 1.21.4 build with working splashscreen logo blending! Load splashscreen textures earlier on NeoForge Update to MidnightLib 1.9.2
Tom's Simple Storage Mod
Changelog Fixed search bar on 1.21.10+
Wavey Capes
What's changed Add 1.21.11 Fabric/Neoforge support Reduced the amount of calculations done for the simulation, will improve fps in lobbies by maybe a percent Switched build system from Preprocessor to Stonecutter
Packet Fixer
Changelog Chaged: Split timeouts in different configs
Lithostitched
Changelog Added the start_projection field to Lithostitched jigsaw structures. On top of allowing heightmaps, it allows floor and ceiling to snap the structure to the floor/ceiling of some terrain. Added processor lists for both ocean ruin variants. Added an experimental system that allows mods with datapack biome sources to continue to be compatible with other world types. This addition is difficult to properly explain, if you think this could be useful to you then reach out to me directly.
Inventory Sorting
2.1.3 (2025-12-13) Bug Fixes fixed the cloth config issues (53a3e04)
DayOfMind update changelog
- fixed create support for Farmers Delight
Accessories
Resolve issue with stack resize or mutation not causing an update on the client Fix issues with parsing slot paths from string for cases like namespaces containing a '-' or having inner slot indices Rename modid used for cosmetic slots to prevent its erasure as a slot path
Cinderscapes
Fix Cinderscapes trim on copper armor
Crash Assistant
1.10.26: Marked 1.21.11 as compatible. Added Malay translation. Thanks NuruddinPlays for making PR! Small fixes.
Entity Culling
Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) Switched from preprocessor to Stonecutter for building (Please report new issues that show up) If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
Farmer's Delight Refabricated
Create integration has been changed to support Create Fly. Recipes are now only synced if needed. Update ko_kr translations (Copy_TT) Update uk_ua translations (Starman)
ImmediatelyFast
Allow ImmediatelyFast to run with VulkanMod (It mostly works with VulkanMod, except for the experimental sign buffering optimization) Fixed experimental sign buffering sometimes not rendering text glow effect
Jake's Build Tools
Fixed an issue where the hammer would no longer function properly
Macaw's Fences and Walls
Changes:
Added #diagonalfences:non_diagonal_fences tag for Grass Topped Walls Fixed Bugs:
Stone, andesite... railing gates burn from lava Grass Topped Walls missing texture when attached to fence gate or metal fence Grass Topped Walls look incorrect with diagonal fences Translations:
Added es_es by GGlangf Added ja_jp by Anpan715 Added zh_cn by molishang123 Added pt_br by PrincessStelllar Added zh_tw by rubus404 Updated fr_fr by Samlegamer Updated ko_kr by kirito5572 Updated ru_ru by Kolton
Macaw's Stairs
Changes:
Bulk Stairs have an improved model Bugs Fixed:
Z-fighting on Railings when placed against each other Incorrect lighting on one side of various stair types Compact stairs hitbox is slightly going out of model Balcony Railings have buggy shadows, when placed next to a solid block Translations:
Added es_es by GGlangf Added es_mx by TheLegendofSaram Added ja_jp by Anpan715 Added ko_kr by kirito5572 Added pt_br by PrincessStelllar Added zh_cn by molishang123 Updated ru_ru by Kolton
Macaw's Windows
Bugs Fixed:
Sound distance fading not working for Windows, Gothic Windows, and Blinds Curtains lighting looks unevenly distributed on them Translations:
Added pt_br PrincessStelllar Updated ru_ru by Kolton
Packed Packs
Fixed load order not respected in folder packs when it hasn't been opened in the in-game screen (#38). Fixed context menu consuming clicks on clipped area when scrolled. Port to 1.21.11
Storage Delight
✨ What's New Added cabinets with countertops, enhance the look of your cooking space with new cabinets that feature integrated countertops. These cabinets are crafted using polished andesite, polished deepslate, or polished tuff and are available in all vanilla wood types. Added the Pale Oak Cabinet. Improved Pale Oak furniture textures to align with the Farmer's Delight aesthetic. 🌐 Translations Improved translations for Japanese. Thank you, Abbage230! Added translations for Kazakh. Thank you, Nursultan Akim!
Terrestria
Fix lambda better grass compat
Trailier Tales
Bumped Trailier Tales' protocol version to 3. FrozenLib is no longer embedded in Trailier Tales. It must now be downloaded separately. Fixed the Sherd Duplication recipe sometimes failing to produce an output. The recipe is still disabled by default in the config, remember to enable it if you want it! The amount of mobs required to be killed per-level for Coffins has been decreased: Default: 4 -> 3 Irritated: 6 -> 3 Aggressive: 10 -> 5 The time between Apparition spawns per-level for Coffins has been increased: Default: 80 seconds -> 100 seconds Irritated: 60 seconds -> 80 seconds Aggressive: 50 seconds -> 60 seconds Ominous Coffins now only spawn 1 Apparition at a time, instead of 2. Apparitions now drop Ectoplasm upon death more commonly, and is now consistent with other vanilla mobs. Apparitions now must be killed by a player to drop Ectoplasm. The cooldown before an Apparition can pick up another item is now 25 seconds, instead of 15. Apparitions are now always visible when using Night Vision on 1.21.2+. Added a config option to toggle whether Apparitions can pick up items. Added a config option to toggle whether Apparitions can catch projectiles. Added a config option to toggle whether Apparitions can "hypnotize" mobs. Added a config option to toggle whether Apparitions can give players the Haunt effect. Added five config options to toggle the features of the Haunt effect. Nearby Coffin Activation Fog Lightmap Dimming Lower Sound Attenuation Distance Obscured Stats In HUD Added two new Sniffer plants! Guzmania A double-tall tropical flower. Lithops A flowerbed-like block, sporting multiple colors of Lithops. Finally added the fabled Stone wall after months of community request. Added Polished Resin Stairs, Slabs, and Walls. Fixed the ordering of Trailier Tales's new Granite, Diorite, and Andesite building blocks in the Creative Inventory in 1.21.2+. (#25) Added the Ectoplasm Block to the Natural Blocks tab of the Creative Inventory in 1.21.2+. Changed the ordering of Trailier Tales' new suspicious blocks in the Creative Inventory in 1.21.2+. Fixed the ordering of Trailier Tales' new Resin blocks in the Creative Inventory. Adjusted the placement of Ectoplasm in the Creative Inventory in 1.21.2+. Assets Fixed Trailier Tales' crop models floating one pixel above Farmland blocks. Updated the Chiseled, Cracked, and Mossy Calcite Bricks textures. Updated the Chiseled, Cracked, and Mossy Granite Bricks textures. Updated the Cracked, Mossy, and Normal Andesite Bricks textures. Updated the Cracked, Mossy, and Normal Diorite Bricks textures. Updated the Chiseled Purpur Block texture. Updated the Choral End Stone Bricks texture. Updated the Ectoplasm item texture. Updated the Fausse Vie, Ossuaire, and Stasis Music Disc textures. Updated the icon and HUD textures of the Haunt mob effect. Updated the icon of the Transfiguring mob effect.
DayOfMind update changelog
- fixed a crash when changing Default Audio device
- Your Options.txt file will no longer be overwritten during updates
Ixeris
Improved bootstrap speed on Forge & NeoForge Improved flexible threading Fixed Intel GPU driver crash when tabbing out the game Fixed the issue where the game might not stop if crashed very early Fixed context locking on macOS Deferred event polling until window creation to fix framebuffer size on macOS when not using Retina (workaround for a GLFW bug)
Jake's Build Tools
Overhauled raycasting backend. Trowel, chisel, and other items that use raycasts will now be far more accurate Reworded the advancement descriptions to give insight into how the item works Added a blacklist tag that will block any items added to it from being placed by chisels and trowels Fixed an issue where the hardhat and miner's helmet would have a missing texture when placed on a shelf
LambDynamicLights
Fixed Warden Sonic Boom dynamic light toggle not working (#341). Added Korean translations (#333). Updated Ukrainian translations (#334). Updated Argentine Spanish translations (#339).
Tools On My Back (TOMB)
Added the enabled option for objects in the tools:[ ] block in the configuration. Changed the description of the mod in the lang files.
#YetAnotherConfigLib Add target for 1.21.11 (snapshots, Fabric only) Fix scrolling not working on targets below 1.21.9 Fix crash when configuring colour pickers when they do not allow alpha Fix expanding groups not updating properly Fix keyboard navigation focusing on hidden options Fixed InstantStateManager preventing saving (#293, thanks @LopyMine)
DayOfMind update changelog
- reduced LOD distance
- fixed chest model
Create
Sync Create change Fix Basin recipe filter Update JEI integrated Fix inventory matching Update REI integrated. Closes #28 Fix schedule retrive package instruction Add legacy copper resourcepack Add EMF chest model check. Closes #29 Refactor network packet calls. Closes #98 Fix schematic printing millstone Fix chain conveyor render player Fix Piston Extension Pole drop item Fix screen slot check Fix Chain Conveyor drop item Fix Mechanical Saw cutting trees drop item position Add Minecart experimental features support Add CC:Tweaked Compat (#88) (AsterAether) Fix ExtendoGrip shift right click. Closes #77 Fix backtank max count. Closes #78 Fix Chute visiting double chest. Closes #86 Fix Haunted Bell effect in multi-threaded. Closes #80 Fix copper golem hat. Closes #84 Fix belt item copy Fix carriage coupling render Fix backtank render
Fancy Toasts
Bug fixes: Memory leak due to lack of unsubscribing from events (it didn't really affect the game, though. But could've beeb problematic in the long run) FTBQuests compatibility: Quest not being rendered if there are multiple icons Custom textures causes just empty icon frame (now by default there is a fallback as a Quest Book for icon) Adjustments: Updated Simplified Chinese language by Gao Xinyang (zh_cn) FTBQuests compatibility: There is now 3-minute window between repeatable quests, so they don't spam the screen Default positions for different anchors (suggested by Redls07) Inverted y position (50 is now -50), because it just makes more sense New config version system (for easier migrating in the future, so configs don't reset to default when updated version)
Macaw's Lights and Lamps
Fixed Bugs: Couldn't load mod:mcwlights pack metadata Wall Lanterns (and possibly others) should not be pathfindable Minor Texture bug on Framed Torch Copper chain is still in mcwlights:chains Fabric Creative tab name is missing Translations: Added ko_kr by kirito5572 Added fr_fr by Pygargue00fr Added zh_cn by molishang123 Added pt_br by PrincessStelllar Updated ru_ru by Kolton
Hey everyone! I know it’s been a while since the last update, but here it is. I’m really happy with the result of this version. I’ve put together a great combination of resourcepacks and shaders that work perfectly together in my opinion. There are many new things to discover!
If you want to continue a save game from the last release, it should work fine, but please make a backup just to be safe. As always, please report any bugs or feature suggestions on my Discord. Happy gaming!
Release: DayOfMind R13.2 for 1.21.4 - New Worlds, Final Polish & Performance Boost!
Hey Adventurers, LufatZ here!
I'm thrilled to announce the release of DayOfMind R13.2 for Minecraft 1.21.4! This is the final planned release for the current main iteration (R13.x series) of the modpack, and it brings some significant changes alongside crucial improvements.
🌍 IMPORTANT: World Generation Changes & Existing Worlds!
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In this version (R13.2), the world generation has been overhauled to offer you even more impressive and diverse landscapes.
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Can you load existing worlds? Yes, loading your existing worlds is still possible.
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What do you need to be aware of? Be prepared to see distinct borders or changes in your Minecraft landscape where new chunks meet previously generated ones. Any new areas you explore will be created using the new generation logic.
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‼️ URGENT RECOMMENDATION: Please, make sure to back up your worlds before loading them with R13.2!
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Advanced Tip & Tutorial for Managing World Transitions: If you want to smooth out chunk borders, merge parts of an old world into a new one, or perform other advanced chunk operations, the MCA Selector tool can be very helpful. Since these changes can be quite impactful if you want to maintain a seamless world, here's a fundamental video tutorial on using it:
Using this tool is optional and intended for specific scenarios, but it can be invaluable for managing transitions in this update.
✨ Other Highlights of This Version:
- 🚀 Massive Performance Boost: Enjoy a noticeably smoother gameplay experience compared to previous versions! We've maintained and further refined the performance optimizations from the beta phases.
- 🛠️ Stability Enhancements: Various minor bugs have been fixed, and the overall stability of the pack has been improved.
- polishing Final Polish: This version rounds off the current R13.x series.
❗ Important Notes for This Version:
- R13.2 is the final planned update for this current series/iteration of the DayOfMind modpack.
- Future patches for R13.2 will primarily focus on addressing critical, game-breaking bugs.
🔮 Looking Ahead: The NEXT Generation of DayOfMind!
Even though the R13.x series concludes with this release, the journey isn't over! Development of a brand new major version of DayOfMind has already begun. This next generation of the modpack is anticipated to arrive in approximately three months and will offer further profound innovations and a fresh gameplay experience. Stay tuned for more information!
💬 Feedback & Community:
Your feedback on R13.2, especially regarding the world generation changes and any critical bugs you might encounter, is highly appreciated. The best place for this is our Discord Server. (Adjust link if needed)
Thank you for your incredible support, and have fun with DayOfMind R13.2!
Happy Adventuring! Your LufatZ
Improved performance updating mods improved minimap options removed some mod conflicts added interesting resource packs
DayOfMind Alpha Release for Minecraft 1.21.4 is Here! 🎉
Hello, wonderful DayOfMind community! 😊
We’re thrilled to announce that the very first Alpha Release of the DayOfMind Modpack for Minecraft 1.21.4 is now live! This release marks the start of an exciting journey, and we can’t wait to hear your thoughts.
What’s New?
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Overhauled Mod Selection:
To ensure compatibility with the new Minecraft version, we’ve completely revamped the mod selection. A special shout-out goes to the Distant Horizon Mod for opening up fresh perspectives in the game! -
Simplified Menu:
We’ve simplified the menu to conserve resources and improve stability – keeping things lean and efficient for a smoother gameplay experience. -
Graphic Profiles:
A new mod now lets you create predefined graphic profiles, so you can easily customize your visual settings to match your play style.
Important Notes
As this is an early alpha release, you might encounter unexpected crashes and fluctuating performance. Your feedback is essential to help us polish the experience, so please don’t hesitate to share your thoughts and report any bugs with clear reproduction steps.
Community Questions & Feedback 🗣️
We’d love to hear your ideas on:
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UI/UX and Configurations:
- How should we design the new simplified menu? Would you prefer a minimalist look or a more detailed interface?
- What configuration changes would boost both gameplay fun and performance?
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Balancing Relaxation and Adventure:
- How can we strike the perfect balance between a relaxing experience and the thrill of dungeon mods and other adventurous features?
- Which additional mods would add that extra kick of excitement?
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Priorities & Improvements:
- Which aspect of the modpack should we improve first: UI/UX, performance optimization, new mod integrations, or quality-of-life enhancements?
- What do you think might be the reason for the current low community participation (e.g., too few updates, unclear communication, or something else)?
Every suggestion, improvement, and bug report (with clear reproduction steps) is incredibly valuable. Please share your feedback on our Discord Channel so we can work together to make DayOfMind even better!
Get Involved!
- Download the Alpha Release: Download Link
- Share Your Feedback: Discord Feedback
- Support Our Development:
Thank you all for your continued support and for being part of this amazing journey. Let’s build something great together! 🚀
Happy testing,
The DayOfMind Team
Changelog
Major change in this release. We changed from myLoot to lootr. all loot chests in already generated structures are lost in this version. other changes:
- Updated mods
- Origin furs removed
- Added accurate block placement
DOWNLOAD SERVER: Here!
How to Use the Server Start Files for "Dayofmind" Minecraft Modpack
To start your "Dayofmind" Minecraft modpack on your server, you need to use the appropriate start files. There are two different files for different operating systems: "start.ps1" for Windows and "start.sh" for Linux.
Here's a step-by-step guide on how to use the start files:
- Step 1: Download the Server Pack
- Step 2: Extract the Server Pack
- Step 3: Locate the Start Files
- Step 4: Using on Windows (start.ps1)
- Step 5: Using on Linux (start.sh)
- Step 6: Automatic Download of Additional Files
Visit the Modrinth website of DayOfMind and go to the changelog of the version you want to play. Make sure to download the latest version of the serverpack. The server pack ZIP file contains all the necessary files for the server.
After downloading the ZIP file, extract it to a location of your choice. You can choose any folder on your computer or server.
Navigate to the extracted server pack and look for the start files. Find the "start.ps1" file for Windows and the "start.sh" file for Linux.
For Windows users, open the folder containing the server pack and run the "start.ps1" file. You can do this by right-clicking on the file and selecting "Run with PowerShell." This will start the server.
Note: Ensure that you have PowerShell installed on your system. If you encounter any issues running the file, consider updating PowerShell or installing the latest Windows updates.
For Linux users, open a terminal window and navigate to the folder containing the server pack. Use the command "cd /path/to/folder" to switch to the appropriate folder. Then, run the command "./start.sh" to start the server.
Note: Make sure you have the necessary permissions to execute the file. If needed, you can use the command "chmod +x start.sh" to set the execution permissions.
Once you run the start file, the server will start. It will automatically download the required files for the modpack and smooth operation. You don't need to manually download any additional files.
This is essentially the process to start the "Dayofmind" modpack on a server. Make sure to use the appropriate start file based on your operating system and follow the steps to successfully start the server. Enjoy your gameplay!
Changelog
-
Minecraft 1.20.1 Update !!!
- updating mods
- fixed bugs
- fresh animation support!
- better performance
- mods removed: immersive portals, all yungnickyung mods, Some EMI addons, smooth Boot, Dynamic Sound Filter, Better Biom Blend, fastload, inventory tabs, BlockRunner
- mods added: sound physics remastered, some libs, my loot, Origin Furs, When Dungeons arrise, immersive paintings, Leaves Be Gone, Plushables
DOWNLOAD SERVER: Here!
How to Use the Server Start Files for "Dayofmind" Minecraft Modpack
To start your "Dayofmind" Minecraft modpack on your server, you need to use the appropriate start files. There are two different files for different operating systems: "start.ps1" for Windows and "start.sh" for Linux.
Here's a step-by-step guide on how to use the start files:
- Step 1: Download the Server Pack
- Step 2: Extract the Server Pack
- Step 3: Locate the Start Files
- Step 4: Using on Windows (start.ps1)
- Step 5: Using on Linux (start.sh)
- Step 6: Automatic Download of Additional Files
Visit the Modrinth website of DayOfMind and go to the changelog of the version you want to play. Make sure to download the latest version of the serverpack. The server pack ZIP file contains all the necessary files for the server.
After downloading the ZIP file, extract it to a location of your choice. You can choose any folder on your computer or server.
Navigate to the extracted server pack and look for the start files. Find the "start.ps1" file for Windows and the "start.sh" file for Linux.
For Windows users, open the folder containing the server pack and run the "start.ps1" file. You can do this by right-clicking on the file and selecting "Run with PowerShell." This will start the server.
Note: Ensure that you have PowerShell installed on your system. If you encounter any issues running the file, consider updating PowerShell or installing the latest Windows updates.
For Linux users, open a terminal window and navigate to the folder containing the server pack. Use the command "cd /path/to/folder" to switch to the appropriate folder. Then, run the command "./start.sh" to start the server.
Note: Make sure you have the necessary permissions to execute the file. If needed, you can use the command "chmod +x start.sh" to set the execution permissions.
Once you run the start file, the server will start. It will automatically download the required files for the modpack and smooth operation. You don't need to manually download any additional files.
This is essentially the process to start the "Dayofmind" modpack on a server. Make sure to use the appropriate start file based on your operating system and follow the steps to successfully start the server. Enjoy your gameplay!
Changelog
- removed Mambience
DOWNLOAD SERVER: Here!
How to Use the Server Start Files for "Dayofmind" Minecraft Modpack
To start your "Dayofmind" Minecraft modpack on your server, you need to use the appropriate start files. There are two different files for different operating systems: "start.ps1" for Windows and "start.sh" for Linux.
Here's a step-by-step guide on how to use the start files:
- Step 1: Download the Server Pack
- Step 2: Extract the Server Pack
- Step 3: Locate the Start Files
- Step 4: Using on Windows (start.ps1)
- Step 5: Using on Linux (start.sh)
- Step 6: Automatic Download of Additional Files
Visit the Modrinth website of DayOfMind and go to the changelog of the version you want to play. Make sure to download the latest version of the serverpack. The server pack ZIP file contains all the necessary files for the server.
After downloading the ZIP file, extract it to a location of your choice. You can choose any folder on your computer or server.
Navigate to the extracted server pack and look for the start files. Find the "start.ps1" file for Windows and the "start.sh" file for Linux.
For Windows users, open the folder containing the server pack and run the "start.ps1" file. You can do this by right-clicking on the file and selecting "Run with PowerShell." This will start the server.
Note: Ensure that you have PowerShell installed on your system. If you encounter any issues running the file, consider updating PowerShell or installing the latest Windows updates.
For Linux users, open a terminal window and navigate to the folder containing the server pack. Use the command "cd /path/to/folder" to switch to the appropriate folder. Then, run the command "./start.sh" to start the server.
Note: Make sure you have the necessary permissions to execute the file. If needed, you can use the command "chmod +x start.sh" to set the execution permissions.
Once you run the start file, the server will start. It will automatically download the required files for the modpack and smooth operation. You don't need to manually download any additional files.
This is essentially the process to start the "Dayofmind" modpack on a server. Make sure to use the appropriate start file based on your operating system and follow the steps to successfully start the server. Enjoy your gameplay!
Changelog
- updating mods
- changed configs
- changed texturepacks
- added travelers backpack
- added icarus
- removed Nimble
Release of version 8
CHANGELOG
- updating mods
- Ender Dragon Fight Remastered removed (compatibility issues)
- added EBE
- added origins classes
- updating shaders
DOWNLOAD SERVER: Here!
How to Use the Server Start Files for "Dayofmind" Minecraft Modpack
To start your "Dayofmind" Minecraft modpack on your server, you need to use the appropriate start files. There are two different files for different operating systems: "start.ps1" for Windows and "start.sh" for Linux.
Here's a step-by-step guide on how to use the start files:
- Step 1: Download the Server Pack
- Step 2: Extract the Server Pack
- Step 3: Locate the Start Files
- Step 4: Using on Windows (start.ps1)
- Step 5: Using on Linux (start.sh)
- Step 6: Automatic Download of Additional Files
Visit the Modrinth website of DayOfMind and go to the changelog of the version you want to play. Make sure to download the latest version of the serverpack. The server pack ZIP file contains all the necessary files for the server.
After downloading the ZIP file, extract it to a location of your choice. You can choose any folder on your computer or server.
Navigate to the extracted server pack and look for the start files. Find the "start.ps1" file for Windows and the "start.sh" file for Linux.
For Windows users, open the folder containing the server pack and run the "start.ps1" file. You can do this by right-clicking on the file and selecting "Run with PowerShell." This will start the server.
Note: Ensure that you have PowerShell installed on your system. If you encounter any issues running the file, consider updating PowerShell or installing the latest Windows updates.
For Linux users, open a terminal window and navigate to the folder containing the server pack. Use the command "cd /path/to/folder" to switch to the appropriate folder. Then, run the command "./start.sh" to start the server.
Note: Make sure you have the necessary permissions to execute the file. If needed, you can use the command "chmod +x start.sh" to set the execution permissions.
Once you run the start file, the server will start. It will automatically download the required files for the modpack and smooth operation. You don't need to manually download any additional files.
This is essentially the process to start the "Dayofmind" modpack on a server. Make sure to use the appropriate start file based on your operating system and follow the steps to successfully start the server. Enjoy your gameplay!
First Release
CHANGELOG
- added inventory sorting
- added clean logs
- downgrade indium (rendering issues)
DOWNLOAD SERVER: Here!
How to Use the Server Start Files for "Dayofmind" Minecraft Modpack
To start your "Dayofmind" Minecraft modpack on your server, you need to use the appropriate start files. There are two different files for different operating systems: "start.ps1" for Windows and "start.sh" for Linux.
Here's a step-by-step guide on how to use the start files:
- Step 1: Download the Server Pack
- Step 2: Extract the Server Pack
- Step 3: Locate the Start Files
- Step 4: Using on Windows (start.ps1)
- Step 5: Using on Linux (start.sh)
- Step 6: Automatic Download of Additional Files
Visit the Modrinth website of DayOfMind and go to the changelog of the version you want to play. Make sure to download the latest version of the serverpack. The server pack ZIP file contains all the necessary files for the server.
After downloading the ZIP file, extract it to a location of your choice. You can choose any folder on your computer or server.
Navigate to the extracted server pack and look for the start files. Find the "start.ps1" file for Windows and the "start.sh" file for Linux.
For Windows users, open the folder containing the server pack and run the "start.ps1" file. You can do this by right-clicking on the file and selecting "Run with PowerShell." This will start the server.
Note: Ensure that you have PowerShell installed on your system. If you encounter any issues running the file, consider updating PowerShell or installing the latest Windows updates.
For Linux users, open a terminal window and navigate to the folder containing the server pack. Use the command "cd /path/to/folder" to switch to the appropriate folder. Then, run the command "./start.sh" to start the server.
Note: Make sure you have the necessary permissions to execute the file. If needed, you can use the command "chmod +x start.sh" to set the execution permissions.
Once you run the start file, the server will start. It will automatically download the required files for the modpack and smooth operation. You don't need to manually download any additional files.
This is essentially the process to start the "Dayofmind" modpack on a server. Make sure to use the appropriate start file based on your operating system and follow the steps to successfully start the server. Enjoy your gameplay!
First Release
CHANGELOG
- added desired server
- added aircraft
- added forgero
- added architectury
- you can now play on a official survival server (included)
DOWNLOAD SERVER: Here!
How to Use the Server Start Files for "Dayofmind" Minecraft Modpack
To start your "Dayofmind" Minecraft modpack on your server, you need to use the appropriate start files. There are two different files for different operating systems: "start.ps1" for Windows and "start.sh" for Linux.
Here's a step-by-step guide on how to use the start files:
- Step 1: Download the Server Pack
- Step 2: Extract the Server Pack
- Step 3: Locate the Start Files
- Step 4: Using on Windows (start.ps1)
- Step 5: Using on Linux (start.sh)
- Step 6: Automatic Download of Additional Files
Visit the Modrinth website of DayOfMind and go to the changelog of the version you want to play. Make sure to download the latest version of the serverpack. The server pack ZIP file contains all the necessary files for the server.
After downloading the ZIP file, extract it to a location of your choice. You can choose any folder on your computer or server.
Navigate to the extracted server pack and look for the start files. Find the "start.ps1" file for Windows and the "start.sh" file for Linux.
For Windows users, open the folder containing the server pack and run the "start.ps1" file. You can do this by right-clicking on the file and selecting "Run with PowerShell." This will start the server.
Note: Ensure that you have PowerShell installed on your system. If you encounter any issues running the file, consider updating PowerShell or installing the latest Windows updates.
For Linux users, open a terminal window and navigate to the folder containing the server pack. Use the command "cd /path/to/folder" to switch to the appropriate folder. Then, run the command "./start.sh" to start the server.
Note: Make sure you have the necessary permissions to execute the file. If needed, you can use the command "chmod +x start.sh" to set the execution permissions.
Once you run the start file, the server will start. It will automatically download the required files for the modpack and smooth operation. You don't need to manually download any additional files.
This is essentially the process to start the "Dayofmind" modpack on a server. Make sure to use the appropriate start file based on your operating system and follow the steps to successfully start the server. Enjoy your gameplay!
A5 Changelog
- updating mods
- removed exordium (flickering in GUIs)
- added origins mod
- added Blur
- added easy anvils
- added easy magic
- added inventory tabs
- added universal bonemeal
- added visual workbench
- thanks for playing! please give feedback on my discord :)
- added Better Nether
- added Better End
- added Friends & Foes
- added The Graveyard
- added View Distant Fix
- added World Host for easy multiplayer without server
- added Astralex Shader
- changed configs
- added amecs
- addes nmuk
- config changes
- updating mods
- added sora shader
- added block runner


