- Updated BSL to v8.2.07.1
- Configured BSL to fit the artistic vision of Drehmal, full list of shader changes are as follows (they are mostly the same as the previous version with some minor tweaks:
- Locked off Stars in config code.
- Locked Sun Path Rotation to 0.0 to match skybox.
- Locked on Pixel-locked shadows and set to 16x16 resolution.
- Locked Shadowmap Quality to 1024 to preserve performance.
- Locked off Clouds to prevent skybox occlusion in other dimensions that shouldnt have clouds in lore.
- Locked Skybox Opacity to 1.00.
- Locked Skybox intensity to 1.25.
- Locked off Sky Ground (helps in dimensions where the skybox can be seen below the horizon).
- Locked Fog Density to 1.00.
- Locked off Vanilla Fog.
- Locked on Underground Sky Fix.
- Locked Bloom to 0.75 (down from 1.00).
- Locked Light Shaft Strength to 0.30 (down from 1.00).
- Locked on Water Caustics.
- Locked on Water Normals Pixel-Lock and set to 16x16 resolution.
- Locked on Water Shadow Color.
- Locked Water Alpha Mode to "Vanilla" to potentially restore lost resourcepack visuals.
- Locked Water Texture Mode to "Flat Vanilla" to restore intended biome-specific resourcepack visuals.
- Enabled TAA + Selective TAA.
- Locked off Lens Flare (the player's eyes are not cameras).
- added Falling Leaves
- added Better Mount HUD
- added Not Enough Animations
- added Infinity With Mending
- updated shader config: fixed biome-specific water color visibility.
- updated shader config: decreased bloom from 1.00 to 0.75
- updated shader config: decreased light shaft strength from 1.00 to 0.30
- updated shader config: decreased skybox brightness from 2.00 to 1.50
- upgraded loader version to 0.14.25
- finally implemented markdown formatting to the changelog