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Notes: This update expands upon cosmetic character customization, and expands on the arsenal of weapons and armor, while adding the Better Combat mod. You could consider this a "combat & Cosmetics update". I also implemented some quality of life features and improvements
I tinkered around with the various Elytra options out there, trying to find a good compatibility setup. BetterEnd sticks out though, as is is a fabric-only mod, so the 2 elytra it adds have to be used in the chest slot, unfortunately. The Icarus mod adds some cool elytra designs to the mix, but it was not compatible with the Elytra Slot mod, and has to be used in either the Back or Chest slot.
To get around this limitation, I thought outside the box a little. If we can't have a dedicated elytra slot, then maybe I could just move the backpacks to a "Backpack" slot, which is exactly what I did. So now, there is a Backpack slot where you can put your backpack from
Spent a lot of time adding REI collapsible configuration, so you can reduce the size of your index.
There are also new entries for Open Parties and Claims.
You can also spend your hard-earned end-game resources to make your items unbreakable using the InfiniCore mod. I replaced the recipe with something much more complex through a datapack.
Although the main focus of this modpack is building and preservation of the vanilla overworld (no biome additions and minimal custom ore/stone and such), I decided that it would be fun to have a bit more armor and weapon variety, even if you just want to display your collection! I decided to also throw in Better Combat, as it opens up for more interesting combat with these new weapon additions. There is of course that slight little issue of not using Lootr in this pack, as it reduces the locations you might find the unique weapons and such if another player has been there. I originally didn't want to add Lootr, as it replaces the chests everywhere you go, so if for some reason, that mod is no longer maintained, all the chests in the world that has been generated as loot would be destroyed. However, on the other hand, without Lootr, if someone clears a bunch of dungeons and villages close to spawn, those will be empty chests for other players anyway.
Due to this reasoning, I concluded that adding Lootr would not be a big issue, even if it one day no longer is maintained (which seems doubtful). At any rate, at worst, it would cause already generated loot chests to dissapear, but the structures and other features around them would stay. For the Nether, End or any other dimension, you could wipe the whole dimension for new loot to spawn, or simply go somewhere else to generate new structures.
As a consequence, I got re-introduced to Connector Extras, which adds some much appreciated integrations with mods like REI, so that you can see how to actually craft BetterEnd items for instance. Very nice.
I intend on refraining from adding major worldgen content to the overworld, to preserve the persistent concept. I did toy with the idea of a custom dimension where you could use biome mods and other worldgen alterating mods, but so far, it still seem out of scope for what this pack is about. Using any biome-mod-specific blocks back in the regular overworld would be feasible, but would leave behind missing blocks in case of lacking future mod updates. Again, this could be said about BetterEnd, BetterNether, Aether etc. as well though, so it is still an idea I might play around with. This would also open up the possibility for server hosters to decide what kind of general world generator they might want to use in this custom dimension, such as Tectonic. The extreme world gen mods are pretty taxing on a server though, so I would personally not recommend it if your server isn't up to the task of generating terrain of this magnitude. But anyway, this is not something I will guarantee that I will do, given the amount of work involved, but could be a nice way of leaving you with a non-broken overworld (biome-wise).
I also customized the main menu a bit, by replacing the Minecraft logo with the modpack logo. There is also Discord rich presence now, which will show what dimension you are currently in, along with a custom icon to represent it.
Updated Mods:
Removed Mods:
Added Mods:
defaultconfigs/ (these have to me moved manually to the "worldname/serverconfig/ folder to take effect on existing worlds):
config/defaultoptions\extra\config:
config/paxi/ (datapacks & resourcepacks):
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