Compatibility
Minecraft: Java Edition
Platforms
Supported environments
75% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Creators
Details
Changelog
Notes: This update expands upon cosmetic character customization, and expands on the arsenal of weapons and armor, while adding the Better Combat mod. You could consider this a "combat & Cosmetics update". I also implemented some quality of life features and improvements
I tinkered around with the various Elytra options out there, trying to find a good compatibility setup. BetterEnd sticks out though, as is is a fabric-only mod, so the 2 elytra it adds have to be used in the chest slot, unfortunately. The Icarus mod adds some cool elytra designs to the mix, but it was not compatible with the Elytra Slot mod, and has to be used in either the Back or Chest slot.
To get around this limitation, I thought outside the box a little. If we can't have a dedicated elytra slot, then maybe I could just move the backpacks to a "Backpack" slot, which is exactly what I did. So now, there is a Backpack slot where you can put your backpack from
Spent a lot of time adding REI collapsible configuration, so you can reduce the size of your index.
There are also new entries for Open Parties and Claims.
You can also spend your hard-earned end-game resources to make your items unbreakable using the InfiniCore mod. I replaced the recipe with something much more complex through a datapack.
Although the main focus of this modpack is building and preservation of the vanilla overworld (no biome additions and minimal custom ore/stone and such), I decided that it would be fun to have a bit more armor and weapon variety, even if you just want to display your collection! I decided to also throw in Better Combat, as it opens up for more interesting combat with these new weapon additions. There is of course that slight little issue of not using Lootr in this pack, as it reduces the locations you might find the unique weapons and such if another player has been there. I originally didn't want to add Lootr, as it replaces the chests everywhere you go, so if for some reason, that mod is no longer maintained, all the chests in the world that has been generated as loot would be destroyed. However, on the other hand, without Lootr, if someone clears a bunch of dungeons and villages close to spawn, those will be empty chests for other players anyway.
Due to this reasoning, I concluded that adding Lootr would not be a big issue, even if it one day no longer is maintained (which seems doubtful). At any rate, at worst, it would cause already generated loot chests to dissapear, but the structures and other features around them would stay. For the Nether, End or any other dimension, you could wipe the whole dimension for new loot to spawn, or simply go somewhere else to generate new structures.
As a consequence, I got re-introduced to Connector Extras, which adds some much appreciated integrations with mods like REI, so that you can see how to actually craft BetterEnd items for instance. Very nice.
I intend on refraining from adding major worldgen content to the overworld, to preserve the persistent concept. I did toy with the idea of a custom dimension where you could use biome mods and other worldgen alterating mods, but so far, it still seem out of scope for what this pack is about. Using any biome-mod-specific blocks back in the regular overworld would be feasible, but would leave behind missing blocks in case of lacking future mod updates. Again, this could be said about BetterEnd, BetterNether, Aether etc. as well though, so it is still an idea I might play around with. This would also open up the possibility for server hosters to decide what kind of general world generator they might want to use in this custom dimension, such as Tectonic. The extreme world gen mods are pretty taxing on a server though, so I would personally not recommend it if your server isn't up to the task of generating terrain of this magnitude. But anyway, this is not something I will guarantee that I will do, given the amount of work involved, but could be a nice way of leaving you with a non-broken overworld (biome-wise).
I also customized the main menu a bit, by replacing the Minecraft logo with the modpack logo. There is also Discord rich presence now, which will show what dimension you are currently in, along with a custom icon to represent it.
Updated Mods:
- let's do bakery
- let's do farm & charm
- let's do furniture
- Amendments
- Bad Wither No Cookie
- BadOptimizations
- Chat Heads
- Collective
- Create
- Create Mechanical Extruder
- Steam 'n' Rails
- Cristel Lib
- Curios API
- Entity Culling
- Euphoria Patcher
- Every Compat
- Farmer's Delight
- ImmediatelyFast
- Jade
- Just Enough Breeding
- Lithostiched
- ModernFix
- MonoLib
- Moonlight Lib
- Ping Wheel
- Roughly Enough Items
- Storage Drawers
- Supplementaries
- The Bumblezone
- Unusual Fish Mod
- Xaero's Minimap
- XaeroPlus
- YetAnotherConfigLib
Removed Mods:
- Easy Elytra Takeoff
- Clumps (Forge) - (neccesary for mod compat)
- Canary (compat issues with Supplementaries causing crashes)
Added Mods:
- Connector Extras
- Building But Better
- Macaw's Roofs
- InfiniCore
- Icarus
- Resourceful Config
- Common Network
- Roughly Enough Professions
- Better Ladders
- Invisible Armor Items
- Immersive Armors
- Selfexpression
- MC Dungeons Armors
- MC Dungeons Weapons
- Simply Swords
- Clumps (Fabric) - (neccesary for mod compat)
- Better Combat
- Lootr
- Laewind's Third Person
- VillagersPlus
- Ctov - VillagersPlus Compat
- Colorful Trims
- Create: Armor Trims
- Simple Rich Discord Presence
- Better Than Mending
defaultconfigs/ (these have to me moved manually to the "worldname/serverconfig/ folder to take effect on existing worlds):
- openpartiesandclaims-server - added additional entries for missing Handcrafted blocks and new entries for Let's Do Furniture
config/defaultoptions\extra\config:
- /roughlyenoughitems - added some default configs and spent multiple hours creating collapsible groups, mainly for Chipped and other large-quantity mods. Will easily cut REI index size in half and make it easier to navigate.
- icarus - configured Icarus items to be vanilla-like, such as durability, flight speed and not being slowed by armor etc. You can still do loops, but will require rockets to gain speed.
- minieffects-client - moved the minified icon to the right, due to overlap with Curios UI
- simplyswords_main/general - disabled gem sockets for unique weapons
- supplementaries-common - disabled cannon and lumisene for now.
config/paxi/ (datapacks & resourcepacks):
- dragons bbb disabler - disables the crafting of the layer blocks from the Building But Better mod, as there is no config to do so. If you still want to use layer blocks, consider using Copycats+ instead, as they work on contraptions, and can take on the appearance of any block. Check "dragons copycat disabler" for the recipe disabling files if you want to use those.
- dragons curios tweaks - Simplified some of the files and removed the "elytra slot" in favor of the new "backpack slot".
- dragons infinicore tweaks - Changes the recipe to be more complex and utilizing Create.
- dragons create stripping - Adds Create Mechanical Saw stripping recipes for modded logs.
- dragon claw assets - Adds Simple Discord Rich Presence support for modded dimensions, will be used in the future for modpack-specific assets.
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
2.8.0Loaders
Game versions
1.20.1Downloads
34Publication date
November 6, 2024 at 2:25 PMPublisher
dragonking
Owner