Added en entire custom gui and interface for almost every single menu, with custom loading screens, progressive load screens, etc..
Added settings for multiplayer quest support and added a new quest with a new mythic
Added support for legendary tooltips and custom item borders by Kalikars
Changes/Bug Fixes
- Tweaks to mob spawns and drop rates
- Added discord custom status (you must disable the modrinth status in settings)
- Fixed duplication with upgrade station
- Fixed misc glitches with lore
- Fixed misc glitches with quests
- Fixed intensive lag in some areas
- Many many other misc bug fixes
Info on how to update from version 2.1
update all configs, mods and the datapack and once in game, run this command "/function dlc:update_2.1"
Added new mythics
A new crystal themed mythic shield(modelled by albinokoopa) can now be found in a certain island, with full lore and abilities and a ranged weapon from a certain quest
Changes/Bug Fixes
- Fixed slamming into a wall with elytras while gliding slowly
- Fixed every unbreaking item being unbreakable
- Fixed certain quests being bugged
- Fixed quest items not being recognized in upgrade station
- Fixed random soul star drops
- Fixed wandering traders selling arcane caches
- Fixed pearls/arrows having weird velocity
- Fixed parenchyma not working on custom mobs
- Fixed enchants being limited to 3 and mending glitching out
- Fixed levitators not working
- Fixed random npcs sometimes selling nothing/broken items
- Changed an unspoken item model(by albinokoopa)
- Nerfed tempest
- Added an easy way to see tower %
- Many many many.. misc bug fixes
Info on how to update from a previous version ONLY!
update all configs, mods and the datapack and once in game, run this command ONCE "/function dlc:update"
DO NOT PLAY THIS ON ANYTHING OTHER THAN THE LATEST 1.20 PATCH
(https://drive.google.com/drive/folders/1w-FKot7PG_j9pbB3eOLR3W9YLR6_2zaw?usp=drive_link)
I've fully ported everything to 1.20
I've been hard at work for the past few weeks porting drehmal to 1.20 and bug fixing, which includes the world, resourcepack and datapack, now i've ported the dlc and updated all the mods that could be updated along with having to add more datapack content for mods that weren't updated.
Added Better Combat
I personally dislike vanilla combat, so I added a combat overhaul mod that integrates normally in drehmal
Changes/Bug Fixes
- The custom fishing system has been temporarily removed
- Added a few achievements for important stuff
- Added a new mythic weapon
- Added a very long term quest
- Reworked vanilla enchanting tables
- Fixed Mouton's quest breaking
- Added backpack crafting upgrades
- Added bosses to replace fishing drops
- Misc bug fixes
Extra Info
I know I said it was gonna be a big update, but i've been busy working on the 1.20 port and doing bug fixes so haven't been able to come up with ideas of anything to add, so I'd really appreciate some ideas and feedback of the dlc to improve.
It's impossible to update from previous versions so don't try to
Rewrote a lot of the datapack
This was done to better optimize it and reduce mod dependency, which also leads to you not having to unzip the datapack anymore.
Runic catalysts have been made useful !!!
Reworked the gear modification station to where it now works with ANY item, including artifacts, legendaries and mythics.
Warning
(don't put stones on your mythics if you plan on upgrading them)
Custom advancements work better in multiplayer
All custom advancements are now granted to every online player(i was too lazy to grant it to offline players)
Rebalanced a lot of the game
Major currencies aren't as hard to obtain anymore to reduce people having to grind to get them, quests overall should feel better to do if you know you're getting a more impactful amount of currency. Mythic upgraded abilites have been changed, mostly buffs since the old damage system was doing way too much damage. Also changed how legendary mobs spawn to prevent them replacing important mobs and also nerfed their damage significantly.
Included numbers' levitators datapack
How to setup
Included albinokoopas's updated cpm models
Includes cpm mod now installed as well
Changes/Bug Fixes
- You no longer have to light yourself on fire to activate the smoke detectors
- Fixed observatory floating on the water
- Fixed misplaced blocks in the observatory
- Added loot in the observatory
- Fixed Destiny's Edge having absurd drop rates
- Fixed Destiny's Armor ability not charging
- Fixed having an extra 1.5 blocks of reach from the start of the game
- Fixed having stupidly high amounts of damage if you obtained a certain item
- Item frames containing quest items/starrite now properly break 100% of the time
- Angler's Lamentation now properly works (you obtain the crate drops not the crate itself)
- Mythic fished mobs can no longer spawn naturally
- Mythic fishing rod now makes all items invulnerable while you're holding it
- Nerfed berserkers drop rates for celestial chondrule
- Fixed thunderclap not doing proper max health damage
- Looting now affects currency drop rates from mobs
- Stellarium is now cheaper
- Improved visuals of alot of effects
- Fixed item detectors sometimes not working until you restart the game
- Removed custom arrows from adventuring merchant
- Fixed enchanting table not working if you had over 30 levels of bookshelves
- Fixed sly dying randomly
- Fixed flint golem dying randomly
- Fixed rift killing you
- Buffed gragas quest reward
- Buffed backstabber
- Buffed shadowblade
- Structure file was missing somehow AGAIN WTF??
Story Bug Fixes (Major Spoilers)
- Fixed Aphelion shuttle not spawning
- Fixed celestial debris sequence not playing
- Fixed bernice not spawning
- Fixed not obtaining proper drops from bernice
- Fixed the warden and other important mobs having their loot tables changed
- Fixed U + H sometimes turning into regular mobs
- Fixed aeongale door not opening
- Removed ability to fly in Lodahr and Khive Fight
- Disabled Cloud in a Bottle in story areas
- Oblivion's upgraded ability now works in the emissary fight
- Fixed lodahr trials sometimes breaking
- Fixed mustache man turning into a regular mob
- Fixed syzyzyzygyygzygyygygygy upgraded ability
Extra Info
This is the last update... at least for a little while since i've fixed all the major bugs, rebalanced the game and i have to work on a 1.20 port of drehmal so..
If you are updating from a previous version of the dlc and your tower completion is past 25%> then contact me on discord for how to update, otherwise, YOU MUST REPLACE ALL MODS AND CONFIG FILES and delete the hi_drehmal folder in your world save file datapacks folder and replace it with this zip file
Finished the Questing System
I've went ahead and done an entire questing system with at least 1 quest in every town and random areas that gives unique items and or very useful items (it takes a long ass time to figure out ideas and implement it)
Rewrote how the dlc is installed
This was mostly to help those with low-end pcs and fix a couple major bugs with how it was installed before. To setup and configure it, do /trigger dlc
Changes
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Fixed several major bugs (every single bug from v1-v1.2 should be patched now)
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Major Balance Changes
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Structure file was missing somehow ??
Extra Info
This is a very stable version and proud of how much content is in this, so this is probably gonna be the last update for a while since i'm also pretty burnt out and the lack of ideas isn't helping (if I get more ideas I'll maybe do another update)
If you are updating from a previous version HIGHLY RECOMMENDED TO ALSO REINSTALL THE NEW CONFIG AND MODS, run "/trigger dlc" and only click summon quest npcs or things will break. And unzip the datapack in this download, quit out of your world, delete the previous hi_drehmal folder and place the one included here in your worlds folder.
Reworked Mob system
I have essentially reworked the entire mob system in place from the ground up to help cut back the power of mobs but make them stronger as you progress. If you want proper details, look at the end notes.
Questing System
I've begun work on a questing system and I took some inspiration from wynncraft, if you want to help me test or give feedback, go to draybel and do the following command: "/function update:update2"
Changes
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Fixed a few minor bugs
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Balance changes
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Included a texture pack that hides all artifacts since they can make your character model look a bit cluttered at times
Extra Info
I've made it so all custom mobs, more importantly, berserkers, barbarians, ninjas, wither ghosts and slime spiders got heavily nerfed in the early game. I have disabled the ability for some, nerfed the health of some, reduced damage, etc.. until you reach certain milestones. Then they get progressively stronger. To compensate, the early game mobs will have slightly less drops but late game, they will have far more drops than originally.
If you are updating from a previous version, unzip the datapack in this download, quit out of your world, delete the previous hi_drehmal folder and place the one included here in your worlds folder.
And if any texture artist/3d modeler wants to help contribute to this project feel free to send me a dm on discord. Also made a discord for updates if anyones interested: https://discord.gg/77JQ4XXB
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Updated base datapack to latest official release
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Added new npcs randomly throughout the world
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Tweaked mob spawning to help with early game struggles
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Added Sound indicators for when abilities are ready
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Various bug fixes
Added proper upgraded forms for
Oblivion/Zenith
If you are updating from a previous version, unzip the datapack in this download, quit out of your world, delete the previous hi_drehmal folder and place the one included here in your worlds folder
Also realized I forgot 1 major feature, if you kindly could, whenever you get to port solitude run the following command wherever you'd like: "/function entities:villagers/fishing_merchant"
Contains
https://www.curseforge.com/minecraft/mc-mods/fabric-enchantments https://www.curseforge.com/minecraft/mc-mods/custom-entity-models-cem https://modrinth.com/mod/eldritch-mobs