Scopes update! PNG overlay now renders seamlessly, no more Z-fighting as the render gods call it. Scopes now render a nice circular image instead of a square. Obtain even more info about your enemies. Smooth camera is enabled automatically for long range scopes like FLIR, ACOG, and PS-320. Dial in a precise shot! Check out the server, a new map has been added, Chernarus 1:1! It's truly a DayZ experience with airdrops and custom zombie AI! Have fun!
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Added BACKPACKS! Custom rendering and server-side functionality are all in place. Find them in supply crates, ground caches, or buy from Ragman!
Please support at CraftingStore. It means a lot! Special thank you to supporter, takeitapart! Thanks to all the players online recently showing support!
The Scope/ADS Overhaul Update! 🎯
New scope rendering system! 🔭
- Every gun now has a properly rendered scope view, fine-tuned for realism.
Realistic ADS (Aim Down Sights)! 🏹
- Each weapon now features hand-calibrated optics to ensure perfect alignment.
Muzzle flashes & recoil! 💥
- Weapons now have a custom recoil system and muzzle flare rendering for immersion.
Performance improvements! 🚀
- Optimized rendering pipeline to reduce lag spikes and improve FPS.
Bug fixes & refinements! 🛠️
- Various improvements to scope overlays, zoom behavior, and texture alignment.
🔥 Download now and experience next-level game mechanics! 🔥
Support me by buying digital in-game content via CraftingStore. No payment required. Join the Discord
- Updated muzzle flares and gun rendering logic.
- Fixed reloading bug server-side.
Many more important things coming soon!
Support at https://escapefromtarkraft.craftingstore.net Discord
Major guns update!
Refined the sway and shake that guns experience when standing around or shooting. Added muzzle flares Fixed server side smoke and particles are at proper locations
Enjoy! Backpacks coming soon!
Support by joining the Discord!
Removed obnoxious screen shake recoil and adjusted server side recoil as well. Get ready to laser beam folks! https://discord.gg/7KVa7nMUbP
Removed scope momentum, whip the AWP like it is CS! Fixed custom armor rendering in GUI More server side updates! Check out the discord to find out more at https://discord.gg/7KVa7nMUbP
Added new quests and armor vests! Client can now render many new armors. Watch out for Tagilla! He's been updated with some of the new armor. It is quite expensive, sell it to the traders! Please consider supporting at https://escapefromtarkraft.craftingstore.net Good luck raiding! -Shifting
Added new ammo models and server-side added new ammunition types! There are too many to list, please go check them out! See you in the raids! To support: https://escapefromtarkraft.craftingstore.net
Dynamic sky and fog colors are here! Each map now features its own unique atmospheric palette, from moody dawns to misty evenings, immersing you deeper into the world of Escape From Tarkraft. These new visual updates will redefine the feel and ambiance of every level. We've also rolled out some significant server-side improvements to ensure smoother gameplay. If you love what we're doing, please consider supporting us at CraftingStore. Your support fuels our passion and helps this volunteer-driven project grow! Thank you for being part of this journey with us!
The server has updated to 1.21.1!
Find a new heating module in the hideout as well.
The server will continue having updates this week. Good luck to all those brave members that continue to try and escape Tarkraft every single day.
Join the Discord to keep up to date and check the CraftingStore to support!
Critical optimization update
Significantly changed networking protocols to enhance user experience of weaponry. Now you can left click to shoot, and right click to zoom in and out. The server side has a much easier time processing custom packets and saves client and server a ton of work.
Please update and join the server now to test out the new features!
Updated to 1.21! Ooh fancy... Game is still supported? Yes! Forever!!! Removals: Removed scope overlays that restrict sight. Eventually the game will either have better optics rendered as integrated into the weapons to look through or keep it simple. Guns need to be improved and potentially a new framework is in development that will allow the use of regular clicks to shoot instead of using Minecraft's PlayerInteractEvent firing off when the client right-clicks. This network optimization should allow for smoother weapon control!