- Updated pack to 1.21.8
- Updated all mods
- Particle rendering is now async
- Updated weather particle density and ground fog during rain
Since this is an update from 1.21.7 to .8 clean install is recommended.
- fix another whoopsie :3
- Fixed a dookie code whoops :3
- Updated mods
- Using an experimental entity renderer
- Modified entity culling to calculate the voxel shapes of slabs and stairs too which should in result of a lot more culled entities
- Modified sorting from merge sort to radix sort
- Modified Noxesium/EntityCulling mods to do less on main thread
- Nvidia Reflex is disabled by default now in config settings (Enable it in the in game Mods > Reflex and just toggle it)
All of these changes resulted on my pc to get 80% more fps in a entity dense Human Village spot(s)
- Updated mods
- Improved performance
- Updated to 1.21.7
- Has couple missing mods.
(expect performance to be slightly lower on high tile entity situations)
- Updated mods
- Made particle rendering async again
- Added back the custom GUI
- Updated mods
- Added Nvidia Reflex
- Reduces INPUT lag when paired with shader usage by up to 60%!
- Improved performance slightly
- Fixed few nvidium related bugs
- Updated mods
- Added Nvidium back
- Updated pack to 1.21.4
- Removed Distant Horizons from being optional too as most people add it and get dog water fps
Custom Startup UI is still disabled as there are some weird behaviors.
- Updated Mods
- Fixed few texture related issues from alpha.3
- IsVisible checks should be faster compared to alpha.3 on item model visiblity checks.
- Update mods
- Fix few crashes
- Change it back to custom sodium for model rendering improvements.
There are still few missing mods, until we switch to 1.21.4, they most likely be missing.
- Update to 1.21.3
- Many plugins could be missing (mainly the custom selection GUI) which soon they'll be included / added.
- Performance might be worse compared to 1.21.1 version of the pack, nothing i can do.
- Updated Mods
- Updated Distant Horizons to use 2.3.0-b-RC2
- Added Particle Rain Mod
- As in my benchmarks, it's faster than game's weather system. (and particle rain looks way better)
- Added Shadowy Paths
Now the REAL DEAL.
- Swapped to custom version of Sodium
- This version improves performance on custom models by around 30% to 50%!
- Added Back Face culling on Item Entities (which are the entity type that being used on custom models)
- Uses RadixSort instead of InsertionSort
- Improved base game entity rendering by 10%
- Improved particle rendering by 30%
- This version improves performance on custom models by around 30% to 50%!
Goal with 1.9.X is that basically optimize the game to it's maximum while maybe butchering some mod compatibility along the way (all the mods on qol pack will stay regardless)
- Updated Mods
- Updated configs
- Improved performance on particle heavy situations
- Improved performance of the player heads
- Improved chunk loading speeds
Clean install is recommended due the config changes.
- Updated mods
- Added search to keybinds
- Added better stats menu
- Added C2ME to improve LOD generation speed in DH by 15%~
- Added MouseTweaks
- Added UI Sounds
- Updated Mods
- Fixed FancyMenu tutorial popping up at initial install
- Added view bobbing adjustments
- Added ability to search up keybinds
- Fixed deafening whale sounds underwater
- Updated mods
- Fixed minimap disappearing time to time
- Fix a refmap issue
- Updated Mods
- Performance should be improved around 10-20% in chunk rendering due the sodium changes
Next version will hopefully be for Minecraft 1.21.3



