Beta v0.3:
- Tried moving to 1.20.1 and NeoForge but opted against it cuz Terra (the worldgen mod we are using) will not support 1.20.1 on Forge/NeoForge sadge
- So I tried making a datapack for worldgen but it kept crashing and freezing the game
- Finished Worldgen, added the biomes shown in Gallery.
- Still have yet to add custom structures.
- Still have yet to remove Iron from spawning naturally
- Added Creature/Monster spawns to biomes
- Will probably have to tweak the living hell out of this as the pack updates.
- I love Minecraft's spawning logic.
- Removed Sorcerium Recipes, will reimpliment some of them later
- Really just want to use the Gorgoyle for defending your base and the Wandering Chest as a backpack alternative.
- Began working on the low-tech part of the tech tree
- Torches burn out, try Ether!
- Lush Caves and Grove Caves are the best place to get wood.
- Hunger is disabled, you must use other means to regenerate health. (Holy Sap is a good early game way!)
- In place of Hunger, there is Sanity. Stay out of the Dark and don't get hit by monsters!
- That being said, its reccomended you play on Hard mode :P
- Added more compat for Shimmer
- Malum (done)
- Decorative Blocks (done)
- Hardcore Torches (almost done)
- Fixed Spawning on the Bedrock Roof
- Added Every Compat for more W O O D
- Added most of the compat for Malum Spirit drops
Rewrote the pack for Forge
Lord help me.
Just the base of the pack with most of the mods I think I want in here, no datapacks or tech tree yet.
Short Version: Everything is different, no shaders cuz Malum (One of the main mods) is incompatible sadge and Quilt won't fix a critical bug
Long Version: Moved to Forge because "Detected setBlock in a far chunk" was spamming the logs on Quilt, causing my harddrive space to fill up at a rapid pace (thanks Mojang), and Log Begone doesn't work on Quilt and that is something the Quilt team will not fix in 1.19.2 anytime soon. This prompted me to move to Forge where this wasn't an issue cuz Log Begone works. No shaders though becuase Malum on Forge is incompatible so I went for Shimmer instead hopefully to add some extra eye-candy.