Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details
NOTICE: If you're having trouble loading the modpack, try using MultiMC or Prism, the pack seems to not be working with the Modrinth launcher at the moment. If it won't launch on MMC/Prism, increase your ram allocation!
UPDATE: Hi everyone, Luci here. I am gonna be taking a break from creative works for some time as I need to refocus myself on classes, and bettering myself accademically. That said, this summer is the first one I expect to have off in 4 years(!) so I would like to spend this summer learning Java, and developing a proper mod to add a number of features to Findev that simply wouldn't be possible or practical to add through datapacking. That said, I plan to work on bugfixes in the meantime, and don't know what the future may hold. Nevertheless, see you all in a few months!
Findev (short for Final Development) is a modpack based off of one defining idea: What would Minecraft be like, had one last phase of development been implemented following Beta 1.6 and 1.7, rather than the rush to finish that the adventure update part 1 and 2 were? What if Mojang unified the Legacy Console platform (Xbox 360 at the time) and the desktop version into a unified engine? What if they reworked the biome generation, without taking away from the nostalgic, breathtaking generation of late alpha, and beta? All of this and more are addressed in Findev, a pack which takes heavy inspiration from projects like Better Than Adventure, to take a look into an alternate path Minecraft's development could have taken.
Findev changes many existing recipes to rebalance the inventory, promote consistency, and encourage players to experience parts of the game that go unexperienced in modern vanilla. Examples of these include making the bed, backpack, and quiver require cloth, a new item dropped by zombies, to rebalancing the anvil recipe, and recipes for blocks of a material. All of these changes are meant to make players go through the steps that are often skipped in modern Minecraft, such as surviving your first night.
Findev also changes the terrain generator, building off the generation of Beta 1.8, Findev restores the noise patterns generated by the Alpha and Beta terrain generator, while keeping the rivers and oceans added in later versions. This means that seeds like "gargamel" and "Glacier" can be loaded properly, featuring new terrain features like rivers and oceans, as well as new biomes from the Regions Unexplored mod, and Geophillic, hand crafted to fit into the beta generator. Cave generation has also been revamped, with the world now stretching 192 meters below y=0, there's tons of new caves and structures to explore!
The Nether has also received major reworks, using a reduced version of the BetterNether mod, findev changes the way players progress through the game by requiring them to go to the Nether to gather the resources necessary to mine diamonds such as Ruby and Brimsteel tools. If the Nether isn't quite your speed, The Aether is also present and follows much the same progression, with iron being required to mine zanite, which mines gravitite and finally, diamond.
Future updates will rebalance gameplay further, with the addition of “Hardmode” where entering the nether will cause new and harder mobs to spawn in the overworld, as well as rarer loot to generate in structures. This is Findev’s alternative to The End, a solution which allows players to progress further, without becoming overpowered, nor feeling that they’ve reached a final goal. This keeps Minecraft the way it always was, a sandbox, open for creativity and exploration, only being what you make of it.
(Shaders are Complementary Reimagined, adjusted to be aligned with the beta lighting engine, find out more about complementary here)