1.2.0
This update is mostly focused around adding variety and combat related changes.
The biggest change being the removal of the Hunger System. All food now restores health directly like it did in Alpha.
Shields can now bash and parry attackers. And there is a ton of new weapons, armors, and enchantments to customized your playstyle to it's fullest.
Totems of Undying now have a cool down of a minute! So try not to be too careless with your actions.
Added the Following Mods:
- MC Dungeons Weapons
- MC Dungeons Armors
- Shield Overhaul
- Friends & Foes
- Vanilla Backport
- Platform (Library Mod)
- Polymorph
- Hunger Remover
- Totem Cooldown
- Lunar
Removed the Following Mods:
- Pale Garden Backport: (The Garden Awakens)
Updated the Following Mods:
- BetterEndDelight
- CharmForked
- ChatHeads
- Collective
- EMI
- IndyPets - Independent Pets
- LambDynamicLights
- Map Atlases
- Moonlight Lib
- Sound Physics Remastered
- GiantSpawn
Other Projects Added/Removed:
- Added MCDW Enchantment Icons Add-On
- Updated Modernized Hostiles
Crafting Recipes:
- Cobwebs (Shapeless with 4 string)
- Added Infusion Recipes for Spawn Eggs (currently unfinished)
- Reverted the Iron and Gold Equipment Recipes to Vanilla
Explanation
- While I think this change was good balance wise; the goal was to encourage interaction with create rather than blantently force players into interacting with a system they may not care for. Additionally with the addition of MC Dungeons Armors this would ultimately just be an extra step for basic armor when you could go for another side grade instead.
Misc Changes:
- Updated Fabric Loader to 1.16.11
- Disabled the Mooblooms from Charm
- Disabled the Mob Variants from Charm
- Edited the Advancements Page:
- Moved Andesite Age up with the rest of the create path.
- Reworked hidden Rain Advancement to be possible. Is now classified as a challenge.
- Deleted some unused config files
Added the Following Mods:
- Idwtialsimmoedm
- CIT Resewn
Added the Following Resource Packs:
- Minecraft Dungeons Enchantment Icons
- Enchanted Books: Re-covered
Armor Trim Changes:
- Added Snout Armor Trim drop to Zombified Piglins
- Removed Snout Armor Trim drop from Piglin Brutes
Addendum
Originally, I was planning on having Piglin Brutes spawn naturally as a rarer mob. However they were added in without any spawning restrictions, as they are normally only spawned as part of a structure. Meaning they almost always spawn mid air and fall. As well as spawning in abundance due to having a ton more places to spawn where other mobs normally cant. Even while having a low spawn rate.
- Adjusted Rib Armor Trim drop rate to be closer to the same as the Wither Skull
- Wild Armor Trim drop rate has been increased 0.1% -> 1%
- Coast Armor Trim drop rate is now affected by looting
- Vex Armor Trim drop rate is now affected by looting
- Sentry Armor Trim drop rate has been reduced 10% -> 5%
The Following Armor Trim Drops now Require a Player Kill:
- Rib - From Wither Skeletons
- Wild - From Zombies
- Coast - From Drowned
- Eye - From Enderman
- Vex - From Evoker
- Sentry - From Vindicator
Added the following Mods:
- Elderly Guardians
- Pottery
- Better Nether Map
- Backport Paintings 1.21
- Pale Garden Backport
Crafting Changes:
- Backported the Lodestone Recipe that uses Iron instead of Netherite
- Replaced the Compass in the Map Recipe with Feathers
- Added Smithing Recipes for all Pottery Sherds
- Fixed the added Recipe for Heart of the Sea crafting a golden apple instead.
Spawning Conditions:
- Added Guardian Spawns to the Deep Ocean Biomes
- Added Allay Spawns to the Dark Forest Biome