Continuity 3.0.0-beta.5 Fabric mod uses Sinytra Connector to work
Connector Extras v1.12.1
CullLeaves 3.4.0
Dynamic FPS 3.7.3
EMF 2.2.6
ETF 6.2.5
EntityCulling 1.7.0
Ferrite Core 7.0.0
Forgified Fabric API 0.104.0+2.0.14
Iris (NeoForge) 1.8.0-beta.5
MidnightLib 1.6.3 (rqd for CullLeaves)
ModernFix 5.19.3
ObsidianUI 0.2.7 (rqd for Ryonamic Lights)
Reese's Sodium Options 1.8.0-beta.4
Ryonamic Lights 0.2.11
Sinytra Connector 2.0.0-beta.3
Sodium 0.6.0-beta.2
Sodium Extra 0.6.0-beta.3
Zune 1.1.2 (zoom for Forge)
YetAontherConfigLib 3.5.0
Shaders - adds & updates/tweaked settings
Updated BSL v8.2.09 to BSL Original v8.3
added Bloop by espen96
added Solas Shader by septonious
KNOWN ISSUES - trying to find long term solutions
with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, removed animation mods, if you prefer to have the 2 x mob animations, add animatica/MoreMcMeta (whichever you chose to use)
some shaders are not cutting out mossy overlay properly - use Shrimple, Photon or Gluon* (*only available from GitHub, it's a fork of Photon still in dev. Also has fix for non-hardcoded materials) and latest in-dev from GitHub for Bliss works too now
Some hanging roots have planes rendered incorrectly, disable models pack or remove files as per instructions inside pack)
Interior model for Patrix Chests temporarily removed due to glitching surfaces
biome specific colour tints not working for block.properties, hoping to include Polytone code to RP to fix this soon