Prominence II RPG: Hasturian Era
3.0.21 - Fixes & Boss Combat Changes
This update fixes issues with damage modifiers from the talent tree (such as Decaying Devotion or Artifact Damage nodes) not working properly (or not at all), so it is suggested to update ASAP, as it'll heavily improve the damage of your builds. It also adds the disarm effect when fighting all bosses instead of just Conjunctivius.
- The Decaying enchant is still not working, but this will be fixed soon as it's a spell engine issue! UH or Blood DK builds are still viable nonetheless, and even more so with decaying devotion!
Important Changes
- Boss Disarm. You can no longer place blocks while in combat with bosses. This is the same thing that happened already with Conjunctivius, but now happening with every boss.
- Artifact Damage Fixes. This update fixes the artifact damage nodes not working properly
- Decaying Devotion Fix. It also fixes decaying devotion not working when riding normal horses!
- Few crash fixes!
Changes
- Added disarm effect when fighting a boss or mob with 300+ health
- Fixed A'zhar damage not increasing per broken soul stack
- Fixed decaying devotion not multiplying damage when riding normal horses
- Fixed artifact damage nodes on all artifacts not working
- Fixed crash when using an ability near a party member
- Fixed head clipping when switching perspectives
- Fixed crash when going third person and casting a spell
Mods
- Added Combat Effects
- Updated Prominent, Leawind's Third Person
Prominence II RPG: Hasturian Era
3.0.20hf - Leveling Progression Overhaul
This update changes the progression of player leveling to make it easier for players to progress through the campaign. As players who didn't focus on doing the campaign right away would reach high levels and then face the early bosses with high scaling, making them way more difficult than they should be.
If you were level 11 or higher and didn't defeat the Night Lich, then your level will be set back to 10! Same applies to players who didn't finish Void's Invasion and were a higher level than 50.
Important Changes
- Stage Leveling. Leveling is now locked behind the content being made. By default players now can level up to level 10, and will unlock 11-50 leveling after defeating the first boss of Void's Invasion. 51-65 leveling is now unlocked once starting Hasturian Era.
- Dual choices for first boss. Now the Night Lich is one of the options as the first boss of Void's Invasion, with the other now being the Decaying King. This means that to progress through campaign you can either kill the Night Lich in the Overworld, or Decaying King in the Nether. The Decaying King was buffed to be immune to ranged options, making it a boss option focused towards melee, making it the opposite of Night Lich.
- Level Indicators. Bosses will now have level indicators, displaying what level they are.
Hotfix Changes
- Fixed leveling stuck to max 10 even after killing night lich
Talent Changes
- Fixed Decaying Devotion's damage increase not working properly
Artifact Changes
- Thunderwrath now requires an Essence of Glory instead of a Demonic Essence to craft
- Fixed Ekavar counting as a melee weapon
- Fixed damage increase per stack from A'zhar
- Fixed Fyr'alath not being able to use spell enchants
- Fixed Ekavar counting as a sword instead of staff, making reforge stats incorrect
Other Changes
- Added Hardening Catalyst rewards for both the Night Lich and Decaying King.
- Added the Decaying King as a level 10 boss.
- Added level plaques to all bosses within the Void's Invasion and Hasturian Era questlines.
- Night Lich is now optional, you can either fight the Night Lich or Decaying King for the first boss progression.
- Level 50 Demonic Essence boss is now Baphomet.
- Fixed oneshot prevention only working in peaceful instead of easy
- Fixed enchanting issues with Death Knights gear
- Fixed Crimson Guard armor having wrong pivot points
- Slight modifications to questlines
Mods
- Updated Prominent, Prominent Talents, Complementary Shaders, Euphoria Patches, Death Knights
Prominence II RPG: Hasturian Era
3.0.20 - Leveling Progression Overhaul
This update changes the progression of player leveling to make it easier for players to progress through the campaign. As players who didn't focus on doing the campaign right away would reach high levels and then face the early bosses with high scaling, making them way more difficult than they should be.
If you were level 11 or higher and didn't defeat the Night Lich, then your level will be set back to 10! Same applies to players who didn't finish Void's Invasion and were a higher level than 50.
Important Changes
- Stage Leveling. Leveling is now locked behind the content being made. By default players now can level up to level 10, and will unlock 11-50 leveling after defeating the first boss of Void's Invasion. 51-65 leveling is now unlocked once starting Hasturian Era.
- Dual choices for first boss. Now the Night Lich is one of the options as the first boss of Void's Invasion, with the other now being the Decaying King. This means that to progress through campaign you can either kill the Night Lich in the Overworld, or Decaying King in the Nether. The Decaying King was buffed to be immune to ranged options, making it a boss option focused towards melee, making it the opposite of Night Lich.
- Level Indicators. Bosses will now have level indicators, displaying what level they are.
Talent Changes
- Fixed Decaying Devotion's damage increase not working properly
Artifact Changes
- Thunderwrath now requires an Essence of Glory instead of a Demonic Essence to craft
- Fixed Ekavar counting as a melee weapon
- Fixed damage increase per stack from A'zhar
- Fixed Fyr'alath not being able to use spell enchants
- Fixed Ekavar counting as a sword instead of staff, making reforge stats incorrect
Other Changes
- Added Hardening Catalyst rewards for both the Night Lich and Decaying King.
- Added the Decaying King as a level 10 boss.
- Added level plaques to all bosses within the Void's Invasion and Hasturian Era questlines.
- Night Lich is now optional, you can either fight the Night Lich or Decaying King for the first boss progression.
- Level 50 Demonic Essence boss is now Baphomet.
- Fixed oneshot prevention only working in peaceful instead of easy
- Fixed enchanting issues with Death Knights gear
- Fixed Crimson Guard armor having wrong pivot points
- Slight modifications to questlines
Mods
- Updated Prominent, Prominent Talents, Complementary Shaders, Euphoria Patches, Death Knights
Prominence II RPG: Hasturian Era
3.0.12 - Blood Death Knight Gear Expansion
Important Changes
- Added new weapons for Blood Death Knights: Great Runaxes
- Added two new trinkets for Blood Death Knights:
- Necklace of the Blood Queen: +8% Blood Power and +6% Max Health
- Necklace of the Ring of Bloodthirst: +8% Blood Power and +6% Max Health
- New textures for the Crimson Guard armor
Changes
- Added warning when you have low ram allocated
- Added Great Runeaxes, meant for blood death knights. They're slow and have Death Strike as an integrated spell.
- Added Blood Death Knight jewlery; necklace and rings. Found in treasure chests of Bastions.
- Added new model and textures for the Crimson Guard armor set.
- Fixed plenty of issues caused by Create Estrogen
Mods
- Added Memory Settings
- Updated Death Knights, Create: Estrogen, Resourceful Lib, Resourceful Config
Prominence II RPG: Hasturian Era
3.0.11 - Ekavar, The Great Cinderstone Staff
Important Changes
- Added the new artifact for mages; Ekavar, that can evolve into 5 other artifacts.
- Ekavar, Great Cinderstone Staff. Base of the artifact that grants all spell powers.
- Al Na'ir, The Bright Star. Arcane Upgrade of Ekavar, grants +30% Arcane Power.
- Adassil, The Scorched Tree. Fire Upgrade of Ekavar, grants +30% Fire Power.
- Khaz'el, The Frozen Destiny. Frost Upgrade of Ekavar, grants +30% Frost Power.
- Ad'anel, Secret of Ain. Holy Upgrade of Ekavar, grants +30% Holy Power.
- Singularity, A Star's Rebirth. Astral Upgrade of Ekavar, grants +20% Astral Power.
- Fixed A'zhar oneshotting at higher levels.
- AE2 Expansion: ME Requester & ExtendedAE.
Artifact Changes
- Added Ekavar, The Great Cinderstone Staff.
- Fixed A'zhar oneshotting you at higher levels
Other Changes
- Added recipe to convert Greater Mythical Essences into Lesser Mythical Essences
- Added new texture for hotbar underlay
- Fixed trading post block not working
Mods
- Added ME Requester
- Added ExtendedAE
- Updated Prominent, Trading Post, Leawind's Third Person, Zenith, Zenith Attributes, FakerLib
Prominence II RPG: Hasturian Era
3.0.10 - Health Overhaul & Blood Death Knights
This update brings two new big things: A new tank class; the Blood Death Knight. And most importantly, a health overhaul.
From now on, players will start gaining max HP based when they level up. Enemy damage was adjusted and the max hp given by gear and talents was too; the S'kellak's Blessing fate now grants +100 Max HP.
For more info about this, read the blog post that explains these changes
Important Changes
- Health Overhaul: Players will now gain health each level. Talents and armor sets have been adjusted to better suit tank builds, and damage was re-adjusted.
- Blood Death Knights: The new tank class of Blood Death Knights is out! A self sustain focused tank class. Jewelry & Runeaxes aren't implemented yet!
- New Frostmourne Model: A new model for the Frostmourne artifact has been forged.
- Healing!. Due to the new health adjustments, healers are in a better state and even needed for multiplayer. For singleplayer, there were consumable buffs, like the Health Flask now healing 10% max health + 35% of maximum health over 10s!
- Healthbars. The hearts in the HUD have been completely replaced with a healthbar, so it's easier to see your HP in later stages
- PvP: Thanks to the new HP changes, PvP is in a better state in the late/end game. It still is not fully balanced, but a PvP focused update will come in the future.
Talent Changes
- S'kellak's Armor Blessing is now "S'kellak's Blessing", and it now also gives +100 Max HP
Item Changes
- Sapphire Rings and Necklaces now give +10 Max Health instead of +2
- Netherite Sapphire Rings and Necklaces now give +20 Max Health instead of +4
- Sentinel's Ammulet now gives +60 Max Health instead of +6
- Juggernaut's Band now gives +40 Max Health instead of +6
- Health Flask now heals 10% max health and grants Regeneration IV for 5 seconds
- Health Flask's use time reduced by 1 second, but after drinking it goes on cooldown for 2 seconds.
Boss Changes
- Highly buffed health and damage of Conjuntivius to make it fit more within the position it is in the campaign.
- Highly buffed health and damage of Blackstone Golem to make it fit more within the position it is in the campaign.
Balance Changes
- Increased damage dealt by whirlwinds from spellblades by +20%.
- Spin attacks from Spellblades no longer grant Strength/Haste stacks, this is done to make consumables a better choice.
Other Changes
- Added icons to some of the main attributes
- Attack Speed is now called "Haste", as it scales other things than just attacks.
- Attack Damage is now called "Physical Damage", as it scales other things than just attacks.
- Corruption is no longer infusable in weapons; now it's only infusable in armor pieces.
- Disabled Forlorn Invaders from spawning (Lag issues)
- Fixed Great Runeblades not being craftable
- Fixed kick caused by Null
- Fixed Null being able to get infinite hp
- Fixed level up sound not playing
Mods
- Added AsteorBar
- Removed Overflowing Bars
- Updated Prominent, Prominent Talents, Archon, Death Knights, You Shall Not Spawn
Credits
- Eftann for making the new Frostmourne model and texture.
- Mim1q for making the spell icons for Blood Death Knight.
- Patchouli for making the textures and model for Crimson Guard armor.
Prominence II RPG: Hasturian Era
3.0.7 - Unholy Death Knights
This update introduces a new class with new weapons, armors and its own skill book; the Unholy Death Knight. Become a plaguebringer, use abilities that bring diseases to your victims and spread them to multiple targets.
This update also introduces two new armor sets for Frost Death Knights, and two more for Unholy Death Knights!
You might be confused about the balance changes, so please check the newest blog post for more information, it's a bit complex.
Important Changes
- Unholy Death Knight: A versatile melee DPS that can grip targets and infect them with diseases.
- New Fate Talent: Decaying Devotion. A Death Knight focused talent that removes elemental powers but increases your Unholy and Blood powers, and grants a passive to increase damage while riding horses.
- Artifacts can now use Spell enchants. Artifacts can now use again the spell enchants, making them way more powerful.
- Balance Changes. General balance changes to try to get all late game builds to deal consistent ~300 DPS
- Resistance Changes. The resistance effect now mitigates 5% of the damage dealt per level.
- Version Checker. The version checker from Prominence I is now on Prominence II, notifying you when you're outdated so you can always have your modpack updated!
Artifact Changes
- Fixed all artifacts (except Thunderwrath) not being able to use Spell enchants such as Spell Infinity or Spell Power.
- Fixed artifact damage increase nodes not working properly on some artifacts.
- Fixed A'zhar damage calculation spiking way too fast than it should.
- Fixed Frostmourne's size in third person, it's now 20% bigger.
- Frostmourne now gives +6 Unholy, Frost and Blood Power instead of +25%, it no longer gives soul power.
- Fyr'alath now gives +4 Fire/Soul instead of +10%
- Supernova now gives +6 Spell Power instead of +5
- A'zhar now gives +7 Spell Power instead of +10%
- Fury of a Thousand Fists now gives +7 Spell Power instead of +10%
Talent Tree Changes
- Added "Decaying Devotion", a fate node for Death Knights. Its passive works on vanilla horses and the Nightmare mythic mount!
- Added new icon background for all fate talents to better differentiate them
- Changed Sin'dorei Heritage to reduce up to -50% armor instead of -80%
Boss Changes
- Mythic bosses now will drop the Void Hourglass at the player that summoned them, instead of above
- When a player dies against a mythic boss, their gravestone will contain the new Void Hourglass
- Gu'mas is now invulnerable in phase change, this is done to prevent permanent stuns.
- Increased base hp of Gu'mas to 1100 from 900
- Reduced slightly the damage dealy by Gu'mas.
Balance Changes
- Increased maximum efficiency of armor from 30% to 40%, and its max limit to 100.
- Netherite Staves now give +6 Spell Power instead of +5
- Max Tier Staves now give +8 Spell Power instead of +6
- Reduced Omni and Ashes maximums heavily
- Magus Armor no longer gives flat spell power, it instead gives +12.5% of all elements as it's a medium defense multielement armor.
- A lot of changes in magic-focused armor sets, please see the blog post linked above for full changes!
- Disabled damage reduction from Silver trim to make Diamond trim useful again
- Disabled Amethyst trim
- Disabled Broken Watch
Quest Changed
- Added tips for melee in the Night Lich quest
- Added tips on how to not get oneshotted in the Gauntlet quest
- Added tips on summoning Magus on its campaign quest
- Removed slumbering lichblade quest and replaced by the two gems
- Plenty of small quest fixes
Other Changes
- Added version checking and in-game changelog display
- Fixed not being able to go back to the anvil tab once you went to the reforging tab.,
- Fixed hourglass spawning too high when killing or dying to a mythic boss. It will now spawn on the player that summoned it / died to it; if the summoner isn't online when the mythic boss dies, it'll spawn on the location of the mythic boss.
- Fixed crash caused by Void Hourglass with too high of a level.
- Fixed stat menu showing unholy icon as passive's icon.
- Fixed Molten Core description saying that it's unlocked at Chapter II instead of Chapter I.
- Fixed feral claws being equippable even if obliterated
- Removed player report button from pause screen while in multiplayer.
Mods
- Added Modpack Update Checker
- Added Sodium/Embeddium Dynamic Lights
- Added Toni's Immersive Lanterns
- Added No Report Button
- Added Connectible Chains
- Added Resistance Balancer
- Updated Death Knights, Prominent, Prominent Talents, Create: Copycats+, Tierify, Mandala's GUI, Accessories, Archon, Building Wands, Spellblade, SBProm, Spell Engine, Eldritch End, AAAParticles
Prominence II RPG: Hasturian Era
3.0.6 - Level Menu & Fixes
A small update featuring a few fixes and a new menu when hovering the player level icon in your inventory!
Important Changes
- Added a submenu when hovering your level, which shows the progress until the next level along with some quick stats (Like HP, armor, damage and spell powers)
- Performance Improvements
- Fixed A'zhar dealing no damage
- Quest Fixes
- (Hopefully finally) fixed crash on Linux
Changes
- FABRIC IS NOW 0.16.5
- Added hover over level that displays level, progress until next level, and basic stats such as max health, armor, elemental powers, etc.
- Added artifact upgrade quest to S'kellak's Forge
- Switched Jade's theme to Dark to better fit the UI design
- Changed wording of some Void's Invasion campaign quests for better readability
- Added quest after Gu'mas fight to explain what's coming
- Default flywheel mode is now instancing
- Fixed A'zhar dealing no damage
- Fixed ender pearl trim granting 100% dodge chance
- Fixed Void Shot, Void Strike and Enigma Resonator still being enabled
- Fixed maximum dynamo stacks
- Fixed arcane and frost starting nodes giving +0.5 power instead of +1
- Fixed some quests having wrong tasks
- Fixed crash on linux caused by AAAParticles
- Fixed huge lag spike when opening the questbook (Thanks txni!!)
- Fixed creative flight not being completely disabled when in combat
- Fixed cosmetics not being wearable
- Fixed Colorful Hearts not being replaced with Overflowing Bars on the Modrinth version of the modpack
- Removed blur from shaderpack screen
Balance Changes
- Buffed stats on the nether and end mobs when playing on Hard difficulty (More damage and attack speed for all mobs)
Mods
- Added Quests Freeze Fix
- Added Ashen + Eating Animation Support
- Added Overflowing Bars (Modrinth version only)
- Added Custom Entity Attributes (CEA)
- Removed Ashen + Appleskin Support (Unused)
- Removed Colorful Hearts (Modrinth version only)
- Updated AAAParticles, Prominent, Prominent Talents, Accessories, Trinkets Compat for Accessories
Prominence II RPG: Hasturian Era
3.0.5 - Chapter I: The Shadow Beneath The Horizon
Important Changes
- Chapter I of the Hasturian Era campaign is out! The threat of Hastur is here, S'kellak needs you to go to the City of Vaaz to make a plan.
- The New Thunderwrath. Enjoy the new remastered Thunderwrath artifact meant for physical damage (Warrior) builds or the upcoming Valkyrie build!
- Difficulty Changes. World difficulty is now more impactful in damage dealt to players, with easy having less damage and removing oneshots from bosses, normal being as it was previous to this update, and hard having a global +30% damage increase.
- Balance Changes. From adjustements to talents to new disabled items and enchants.
- Fixed crash on Linux if using an NVIDIA GPU! (Some Debian-based distros with outdated packages might still be affected)
Hotfix Changes
- Added new dialogue to Gu'mas fight
- Fixed Gu'mas spawning on the same location in multiplayer servers, it's now different per player
- Fixed damage modifiers not being applied correctly
Artifact Changes
- The overhauled Thunderwrath is here. New model, upgrade tree, new passive, and more!
- Fixed A'zhar damage increase per stack being an additive value instead of a percentile increase
- Fixed Supernova not being able to be enchanted with Spell Power enchants & Spell Infinity
Balance Changes
- All Simply Swords weapons can now cast spells
- Easy difficulty has 25% reduced damage dealt to players and removes oneshots from bosses (Except Mythic Bosses).
- Normal difficulty stays with the same values as it was previously
- Hard difficulty increases damage dealt to players by +30%
- Crystalline Flower now requires Level 65 to be used
- Of Runes and Stars no longer reduces ranged damage by -15%
- Nerfed attack damage and scaling of Starforge
- Fixed Warrior's Devotion not actually removing elemental spell power
- Fixed Void Strike, Void Shot and Enigma Resonator not being disabled
- Reduced maximum effect stacks from spellblades from 10 to 3 (Haste/Strength)
- Disabled Sundering Potion
- Disabled Pale Gold Amulet
- Disabled Fin Cutter, Sea Stew, Poseidon's Breakfast
- Limited the enchantments of extra rpg attributes to maximum level of 4
Item Stat Changes
- Hero Armor set now gives +2 Lightning Power per piece, attack damage reduced from 7.5% to 5% per piece.
- Added +2 Unholy and Blood power to the Deathchill armor set.
- Reduced Gilded Glory's attack speed from 5% to 2% per piece
- Increased heavily the durability of all MCDA armors
Boss Changes
- Faceless and Warden are now level 50 bosses, instead of 65.
- Gu'mas is now a Level 65 boss.
Quest Changes
- Added initial Chapter I quests
- Added Artifact Upgrade Tree questline
- Removed banned items from quests that previously had them
- Replaced Poseidon's Breakfast with a Protection IV book
- Misc formatting changes to tutorial questline
Loot Changes
- Increased loot chance of uniques and runic weapons and items (Like Runic Tablets) slightly
Other Changes
- Re-added Overflowing Bars and fixed the empty heart bug (Thanks Fuzs <3)
- Changed A Bard's Tale description to explain that you need to in a party (or allied) with the players that you want to buff
- Gray UI Text is now orange to improve readability (Thanks Vindocel for the original shader implementation <3)
- UI now supports EMI (Thanks Arssenic <3)
- Fixed crafting table not being shown in backpacks
Mods
- Added Overflowing Bars
- Added [HTP] Accessories | Spanish Translation Pack
- Removed Colorful Hearts (Replaced)
- Updated AAAParticles, Accessories, Trinkets Compat Layer for Accessories, Grass Overhaul, Extra RPG Attributes, Spellblades and Such, SimplySkills, Death Knights, BetterTrims to 2.3.2, Prominent, Satisfying Buttons, Botania, Prominent Talents, Spellblades x Prominence
Credits
- Mr. Reksiu for reporting damage exploits
- Sideralis Music for balance suggestions
- Mim1q for making the Thunderwrath model
- Tornadoisback for making a concept model of Thunderwrath which the new model was based from
- Forg for making the Gu'mas bossfight
Prominence II RPG: Hasturian Era
3.0.5 - Chapter I: The Shadow Beneath The Horizon
Important Changes
- Chapter I of the Hasturian Era campaign is out! The threat of Hastur is here, S'kellak needs you to go to the City of Vaaz to make a plan.
- The New Thunderwrath. Enjoy the new remastered Thunderwrath artifact meant for physical damage (Warrior) builds or the upcoming Valkyrie build!
- Difficulty Changes. World difficulty is now more impactful in damage dealt to players, with easy having less damage and removing oneshots from bosses, normal being as it was previous to this update, and hard having a global +30% damage increase.
- Balance Changes. From adjustements to talents to new disabled items and enchants.
- Fixed crash on Linux if using an NVIDIA GPU! (Some Debian-based distros with outdated packages might still be affected)
Artifact Changes
- The overhauled Thunderwrath is here. New model, upgrade tree, new passive, and more!
- Fixed A'zhar damage increase per stack being an additive value instead of a percentile increase
- Fixed Supernova not being able to be enchanted with Spell Power enchants & Spell Infinity
Balance Changes
- All Simply Swords weapons can now cast spells
- Easy difficulty has 25% reduced damage dealt to players and removes oneshots from bosses (Except Mythic Bosses).
- Normal difficulty stays with the same values as it was previously
- Hard difficulty increases damage dealt to players by +30%
- Crystalline Flower now requires Level 65 to be used
- Of Runes and Stars no longer reduces ranged damage by -15%
- Nerfed attack damage and scaling of Starforge
- Fixed Warrior's Devotion not actually removing elemental spell power
- Fixed Void Strike, Void Shot and Enigma Resonator not being disabled
- Reduced maximum effect stacks from spellblades from 10 to 3 (Haste/Strength)
- Disabled Sundering Potion
- Disabled Pale Gold Amulet
- Disabled Fin Cutter, Sea Stew, Poseidon's Breakfast
- Limited the enchantments of extra rpg attributes to maximum level of 4
Item Stat Changes
- Hero Armor set now gives +2 Lightning Power per piece, attack damage reduced from 7.5% to 5% per piece.
- Added +2 Unholy and Blood power to the Deathchill armor set.
- Reduced Gilded Glory's attack speed from 5% to 2% per piece
- Increased heavily the durability of all MCDA armors
Boss Changes
- Faceless and Warden are now level 50 bosses, instead of 65.
- Gu'mas is now a Level 65 boss.
Quest Changes
- Added initial Chapter I quests
- Added Artifact Upgrade Tree questline
- Removed banned items from quests that previously had them
- Replaced Poseidon's Breakfast with a Protection IV book
- Misc formatting changes to tutorial questline
Loot Changes
- Increased loot chance of uniques and runic weapons and items (Like Runic Tablets) slightly
Other Changes
- Re-added Overflowing Bars and fixed the empty heart bug (Thanks Fuzs <3)
- Changed A Bard's Tale description to explain that you need to in a party (or allied) with the players that you want to buff
- Gray UI Text is now orange to improve readability (Thanks Vindocel for the original shader implementation <3)
- UI now supports EMI (Thanks Arssenic <3)
- Fixed crafting table not being shown in backpacks
Mods
- Added Overflowing Bars
- Added [HTP] Accessories | Spanish Translation Pack
- Removed Colorful Hearts (Replaced)
- Updated AAAParticles, Accessories, Trinkets Compat Layer for Accessories, Grass Overhaul, Extra RPG Attributes, Spellblades and Such, SimplySkills, Death Knights, BetterTrims to 2.3.2, Prominent, Satisfying Buttons, Botania, Prominent Talents, Spellblades x Prominence
Credits
- Mr. Reksiu for reporting damage exploits
- Sideralis Music for balance suggestions
- Mim1q for making the Thunderwrath model
- Tornadoisback for making a concept model of Thunderwrath which the new model was based from
- Forg for making the Gu'mas bossfight
Prominence II RPG v3.0.2
Player Damage Increase
Due to scaling being harsh in the early game, this update focuses on buffing the player, specially in the early game, to ease out starting the modpack. Players who don't have good builds will also benefit from it, being now strong enough to go through the campaign (and even low tier mythic bosses).
Specifically, the rebalancing introduced in v2.0.0 was reworked to no longer have stamina hits (First hits being stronger than the rest) and the global -50% damage reduction was removed, due to this, technically damage was also nerfed (scaling is a lot stronger) but due to the player having double damage now, the end game damage is really similar.
For those who liked the difficulty from 3.0.1 and 3.0.0, I am planning on adding new features into difficulties later on, and adding the same scaling as an optional feature.
Balance Changes
These damage changes affect mostly the early game, making it less punishing, while also affecting the endgame similarly to how it was previously (and has been since the v2.0.0 update released last year)
Player Damage
- Increased player damage globally by +50% (Actually removed the previous -50% reduction)
- Dynamic damage now starts applying after 10 damage is dealt.
- Dynamic damage no longer gets ignored on the first hits, stamina hits were removed.
- Dynamic damage now is slightly stronger on higher damage numbers.
- PvP Damage is now 60%, from 75%.
Mob Scaling
- Reduced added damage to scaled mobs by 50%
Talents
- S'kellak's Call now scales at 100% Fire Power and 35% Physical Damage.
Other
- Increased minimum of Ashes of the Stars to 15%, maximum to 35%
- Increased minimum of Omniscience to 7%, maximum to 25%
- Reduced damage of spellblade spin attacks by 40%
- Obliterated newest spell oil from spellblade
- Disabled Auto Swap from Spell Engine
Other Changes
- Added new main menu song
- Magus can no longer be summoned outside the glass ocean
- Fixed extra hearts showing as empty in the hotbar
- Fixed ruby shovels not being obliterated
Mods
- Added Spell Engine x Open Parties and Claims
- Added Colorful Hearts
- Removed Overflowing Bars (Replaced)
- Removed Vivecraft (Crashes and performance issues, add again at own risk)
- Removed VR Combat (Not needed, add again if added back Vivecraft)
- Updated ReBalance, Thermoo, MEGA Cells, Farmer's Delight, Spell Engine, Spell Power, Invocations, Archers, Jewelry, Paladins, Rogues, Wizards, Simply Skills, Satisfying Buttons.
Resourcepacks
- Removed Ashen Mod Compat (Deprecated and replaced by addons)
- Updated Ashen BetterEnd Compat
Prominence II RPG v3.0.1
Small update fixing various crashes and a few issues, but also reducing scaling to make it less punishing for early game and a bit more challenging against bosses / mini bosses.
* This also fixes the crash on macOS / ARM
Misc Changes & Fixes
- Flywheel mode is now OFF by default
- Fixed spell enchantments like Sunfire not being applicable in Spellblades or elemental armors
- Fixed crash caused by outdated Iris
- Fixed crash in Apple Sillicon or any ARM system
- Fixed issues caused by Iris&Flywheel throwing openGL errors
- Fixed crash when clicking on the puzzle icon
- Fixed warning thrown by Euphoria Patches due to outdated shaderpack
- Removed BetterEnd Lootr datapack (Caused loot issues)
Balance Changes
- Reduced dynamic scaling health heavily, by around ~50%
- Reduced dynamic scaling armor by ~60%
- Reduced dynamic scaling of passive mobs from 20% to 15%
- Increased boss dynamic scaling health slightly, by 1.5% per level (4.25% per level total)
- Obliterated Voidforge (Was not meant to be enabled)
Mods
- Removed Puzzles (Redundant, caused crashes)
- Updated Iris, Sodium, Indium, Iris&Flywheel Compat, AAAParticles, EuphoriaPatches, Spellblades & ExtraRPGAttributes, AE2, AE2WT
Prominence II RPG v3.0.0
v3.0.0 - A New Beginning
This update does NOT need a world reset, but it is encouraged due to how much stuff has changed, but it is ultimately up to you!
Important Changes
- The Hasturian Era Begins. This update introduces both the final chapter of Void's Invasion, and the start of Hasturian Era.
- Complete Talent Tree Overhaul, featuring 16 passives, 9 active abilities and +100 stat talents!
- Player Leveling! With talent points earned every 2 levels! The maximum level in Hasturian Era is 65, if you update from void's invasion, your level will be set automatically.
- Artifact Upgrade Trees. Upgrade your artifact with its own upgrade tree that contains stat increases and passives!
- Mob Scaling, tied to player levels with multiplayer support.
- New Class: The Bard, a new custom class that buffs allies by playing music, with different buffs depending on the instrument, and they can even ANY song too, by just drag and dropping the MIDI files! This class will be expanded further in updates with custom armor sets and spells too!
- New Ability Books:
- Warrior's Codex (Melee Burst Skills)
- Rogue Handbook (Melee DPS Skills)
- Tome of the Eternal Winter (Melee DPS Skills)
- Corruption System. A high risk high reward system where you get stronger but fall into madness. With integration between talents & artifact tree passives.
- Infusion System. Find infusion smithing templates to infuse Etyr and Corruption into any weapon, armor, or tool.
- Cinderstone Trophies. A new item has been added that allows you to craft QoL items such as the Explorer's Compass, among others. Their recipes were adjusted to require this item, which is dropped by campaign bosses or made using mythical essences! Making these useful items accessible later on in the gameplay.
- A rewritten Void's Invasion. Following an Elden Ring inspired writing style, and focusing more on the story with slightly cryptic indications.
- Spanish Translations! The Void's Invasion and Hasturian Era storylines are now also in Spanish. This does not apply to other questlines due to it being a very time consuming task for me. Other languages aren't planned as of now, as I only speak english and spanish.
- A lot more! The changelog is too big for it to fit in a Discord message, so go read the full changelog in CurseForge or Modrinth!
What's coming next?
- v3.0.5 - Hasturian Era's First Boss Coming shortly after v3.0.0, this update will add the first boss of Hasturian Era, along with the first quests leading up to it, and Thunderwrath's Overhaul (Including Upgrade Tree).
- v3.1.0 - Cinderstone Depths This update will bring the new Cinderstone Depths dimension, and for the first time in Prominence, the capital city of Vaaz.
Balance Changes
- Sharpness and Smite enchantments now go up to level VI
- Made Sharpness and Smite slightly harder to get
- Protection enchantment now mitiages up to 30% damage
- Armor's damage reduction was reduced on higher levels of armor
- Heavily nerfed Ribbonwrath
- Disabled Absorption Potion Charm
- Disabled Resistance Potion Charm
- Nerfed XP gain from Ancient Knowledge by 50%
- Made the Warden a level 65 boss
- Unique Drop Changes:
- Ender Dragon's chance reduced from 50% to 35%
- Wither's chance increased from 5% to 10%
- Reduced unique weapon loot chances by ~40%
Artifact Changes
- Added Upgrade Tree for Fyr'alath
- Added Upgrade Tree for Supernova
- Added Upgrade Tree for Ash'edar
- Added Upgrade Tree for Frostmourne
- Added Upgrade Tree for A'zhar
- Added Upgrade Tree for Fury of a Thousand Fists
- Fyr'alath now gives 10 reabsorption instead of 4
- Frostmourne now can use any death knights skills and gives +25% of blood, unholy and frost powers. Has the obliterate ability by default.
- Fury of a Thousand Fists can now use skills and spells from tomes
- Thunderwrath can now use skills from tomes (Such as Warrior's Codex)
Quest Changes
- Addded Infused Molten Remnants as rewards for hard non-campaign quests
- Added player leveling quest on tutorial questline
- Added Chapter III of Void's Invasion
- Void's Invasion questline was revamped to follow the same writing style as Hasturian Era
- Added initial starting chapter of Hasturian Era
- Updated The Prison Questline (Made by Ascens)
- Adjusted Spellcasting Questline (Made By Ascens)
- Adjusted AE2 Questline (Made By Ascens)
- Fixed description on some tech reborn quests
- Removed obliterated items from Powah questline
Lore Changes
- The previously known Kingdown of Chorbia is now Kingdom of Ly'rell
- The Night Lich is now seen as the agglomeration of the souls of all kings from the Kingdom of Ly'rell
Other Changes & Fixes
- Power level is now Item level, and the max item level was readjusted to 1050
- Added new texture for the Molten Core
- Buttons now have a glow when hovering, and lava drips out of the cracks
- Default main resourcepack is now Ashen (Excluding UI)
- Added new fancier plates for tool tiers
- Added new Discord Rich Presence with new logo. This new RPC also shows the player's level and item level
- Fixed various loot tables with invalid loot
- Fixed cryptic eye being unobtainable, now it's enchantable (thanks muon!)
- Fixed damage scaling of mythic bosses
- Fixed MI systems randomly losing power
- Fixed crash when fighting the Fallen Icon
- Fixed soul sand spawning stupidly rarely
- Fixed end biomes having a square placement
- Fixed end crashed ships and other BetterEnd structures having no loot
- Fixed end cities' chests not being integrated with lootr
- Fixed a ton of bugs from mod updates
- Removed Peridot, Sapphire, Ruby, Steel and Bronze armors/tools from Tech Reborn (Replaced by other sets)
- Removed Botania's cloaks
Recipe Changes
- Nature's Compass now requires 1 Cinderstone Trophy to craft.
- Explorer's Compass now requires 3 Cinderstone Trophies to craft.
- Pocket Wormhole now requires 1 Cinderstone Trophy to craft.
- Stone & Iron Building Wands now require 1 Cinderstone Trophy to craft.
- Diamond Building Wand now requires a Stone and Iron wand, plus a Cindestone Trophy and 6 diamonds to craft.
- Bater Wucket now requires a Cinderstone Trophy to craft.
Mods
- Added Faster Random
- Added Particle Core
- Added Death Knights
- Added Puffish Attributes
- Added Common Network
- Added Extra RPG Attributes
- Added Simply Skills
- Added Leawind's Third Person
- Added Arch-RPGMana
- Added Accessories
- Added Accessories Trinket Compat
- Added Rogues & Warriors (RPG Series)
- Added Ranged Weapon API
- Added SDRP
- Added Wither Spawn Fix
- Added BetterEnd Crashed Ships Tweaks
- Removed Dungeons and Taverns (Issues)
- Removed Shoulder Surfing (Replaced)
- Removed Fish of Thieves (Issues)
- Removed Trinkets (Replaced)
- Removed Simple Discord RPC (Replaced)
- Removed CraterLib (Redundant)
- Removed Repurposed Structures (Redundant)
- Updated most mods
Resourcepacks
- Added Ashen
- Added Ashen Mod Compatibility
- Added Ashen Custom Mobs
- Added ReApplied
- Removed HTP Deep Aether (Redundant, no use)
- Removed HTP Aether Redux (Redundant, no use)
- Removed Repurposed Structures Datapacks (Removed main mod)
Credits <3
All the people that helped me work on this update, without them this would've taken wayyy longer. Thank you so much guys <3
Artists
- Mim1q, for doing most of the new textures and models from the custom content, including on Death Knights and Eldritch End.
- Sideralis Music, for doing music and sound design.
- Aim_boot, for working tirelessly to support most mods from the modpack for his Ashen resourcepack.
Development
- Sweeney, for developing various passives and the Bard class for the Talent Tree.
- Joespeph, for co-authoring Eldritch End and developing it.
- Roost_er, for developing an addon with future custom content for Hasturian Era.
- Mim1q, for aiding in some development of Eldritch End.
- Ascens, for providing quest changes and some new questlines!
Testers
- Lady Fool
- Almdudlerking
- ChaoticJen
- Eden
- Sideralis Music
- HiddenTides
- Sweeeney
- Roost_er
- Blaze_Warfare
- And the rest of Hastur Cultists <3 that tested both in the test server and privately.
The Hall of Fame
- ChaoticJen, for testing profoundly and reporting countless bugs, giving feedback, and more. With a playtime of over 500 hours in the test server!
- Lady Fool (d9ze), being the first to hit Level 65, and even doing so 3 times. With a playtime of over 900 hours in the test server!
- AlmdudlerKing, for testing and reporting a lot of bugs, giving feedback, and more. With a playtime of over 160 hours in the test server!
- Eden, for testing, reporting bugs, and forgetting to send their playtime.
Prominence II RPG: Hasturian Era
v3.0.0 - A New Beginning
This update does NOT need a world reset, but it is encouraged due to how much stuff has changed, but it is ultimately up to you!
Important Changes
- The Hasturian Era Begins. This update introduces both the final chapter of Void's Invasion, and the start of Hasturian Era.
- Complete Talent Tree Overhaul, featuring 16 passives, 9 active abilities and +100 stat talents!
- Player Leveling! With talent points earned every 2 levels! The maximum level in Hasturian Era is 65, if you update from void's invasion, your level will be set automatically.
- Artifact Upgrade Trees. Upgrade your artifact with its own upgrade tree that contains stat increases and passives!
- Mob Scaling, tied to player levels with multiplayer support.
- New Class: The Bard, a new custom class that buffs allies by playing music, with different buffs depending on the instrument, and they can even ANY song too, by just drag and dropping the MIDI files! This class will be expanded further in updates with custom armor sets and spells too!
- New Ability Books:
- Warrior's Codex (Melee Burst Skills)
- Rogue Handbook (Melee DPS Skills)
- Tome of the Eternal Winter (Melee DPS Skills)
- Corruption System. A high risk high reward system where you get stronger but fall into madness. With integration between talents & artifact tree passives.
- Infusion System. Find infusion smithing templates to infuse Etyr and Corruption into any weapon, armor, or tool.
- Cinderstone Trophies. A new item has been added that allows you to craft QoL items such as the Explorer's Compass, among others. Their recipes were adjusted to require this item, which is dropped by campaign bosses or made using mythical essences! Making these useful items accessible later on in the gameplay.
- A rewritten Void's Invasion. Following an Elden Ring inspired writing style, and focusing more on the story with slightly cryptic indications.
- Spanish Translations! The Void's Invasion and Hasturian Era storylines are now also in Spanish. This does not apply to other questlines due to it being a very time consuming task for me. Other languages aren't planned as of now, as I only speak english and spanish.
- A lot more! The changelog is too big for it to fit in a Discord message, so go read the full changelog in CurseForge or Modrinth!
What's coming next?
- v3.0.5 - Hasturian Era's First Boss Coming shortly after v3.0.0, this update will add the first boss of Hasturian Era, along with the first quests leading up to it, and Thunderwrath's Overhaul (Including Upgrade Tree).
- v3.1.0 - Cinderstone Depths This update will bring the new Cinderstone Depths dimension, and for the first time in Prominence, the capital city of Vaaz.
Balance Changes
- Sharpness and Smite enchantments now go up to level VI
- Made Sharpness and Smite slightly harder to get
- Protection enchantment now mitiages up to 30% damage
- Armor's damage reduction was reduced on higher levels of armor
- Heavily nerfed Ribbonwrath
- Disabled Absorption Potion Charm
- Disabled Resistance Potion Charm
- Nerfed XP gain from Ancient Knowledge by 50%
- Made the Warden a level 65 boss
- Unique Drop Changes:
- Ender Dragon's chance reduced from 50% to 35%
- Wither's chance increased from 5% to 10%
- Reduced unique weapon loot chances by ~40%
Artifact Changes
- Added Upgrade Tree for Fyr'alath
- Added Upgrade Tree for Supernova
- Added Upgrade Tree for Ash'edar
- Added Upgrade Tree for Frostmourne
- Added Upgrade Tree for A'zhar
- Added Upgrade Tree for Fury of a Thousand Fists
- Fyr'alath now gives 10 reabsorption instead of 4
- Frostmourne now can use any death knights skills and gives +25% of blood, unholy and frost powers. Has the obliterate ability by default.
- Fury of a Thousand Fists can now use skills and spells from tomes
- Thunderwrath can now use skills from tomes (Such as Warrior's Codex)
Quest Changes
- Addded Infused Molten Remnants as rewards for hard non-campaign quests
- Added player leveling quest on tutorial questline
- Added Chapter III of Void's Invasion
- Void's Invasion questline was revamped to follow the same writing style as Hasturian Era
- Added initial starting chapter of Hasturian Era
- Updated The Prison Questline (Made by Ascens)
- Adjusted Spellcasting Questline (Made By Ascens)
- Adjusted AE2 Questline (Made By Ascens)
- Fixed description on some tech reborn quests
- Removed obliterated items from Powah questline
Lore Changes
- The previously known Kingdown of Chorbia is now Kingdom of Ly'rell
- The Night Lich is now seen as the agglomeration of the souls of all kings from the Kingdom of Ly'rell
Other Changes & Fixes
- Power level is now Item level, and the max item level was readjusted to 1050
- Added new texture for the Molten Core
- Buttons now have a glow when hovering, and lava drips out of the cracks
- Default main resourcepack is now Ashen (Excluding UI)
- Added new fancier plates for tool tiers
- Added new Discord Rich Presence with new logo. This new RPC also shows the player's level and item level
- Fixed various loot tables with invalid loot
- Fixed cryptic eye being unobtainable, now it's enchantable (thanks muon!)
- Fixed damage scaling of mythic bosses
- Fixed MI systems randomly losing power
- Fixed crash when fighting the Fallen Icon
- Fixed soul sand spawning stupidly rarely
- Fixed end biomes having a square placement
- Fixed end crashed ships and other BetterEnd structures having no loot
- Fixed end cities' chests not being integrated with lootr
- Fixed a ton of bugs from mod updates
- Removed Peridot, Sapphire, Ruby, Steel and Bronze armors/tools from Tech Reborn (Replaced by other sets)
- Removed Botania's cloaks
Recipe Changes
- Nature's Compass now requires 1 Cinderstone Trophy to craft.
- Explorer's Compass now requires 3 Cinderstone Trophies to craft.
- Pocket Wormhole now requires 1 Cinderstone Trophy to craft.
- Stone & Iron Building Wands now require 1 Cinderstone Trophy to craft.
- Diamond Building Wand now requires a Stone and Iron wand, plus a Cindestone Trophy and 6 diamonds to craft.
- Bater Wucket now requires a Cinderstone Trophy to craft.
Mods
- Added Faster Random
- Added Particle Core
- Added Death Knights
- Added Puffish Attributes
- Added Common Network
- Added Extra RPG Attributes
- Added Simply Skills
- Added Leawind's Third Person
- Added Arch-RPGMana
- Added Accessories
- Added Accessories Trinket Compat
- Added Rogues & Warriors (RPG Series)
- Added Ranged Weapon API
- Added SDRP
- Added Wither Spawn Fix
- Added BetterEnd Crashed Ships Tweaks
- Removed Dungeons and Taverns (Issues)
- Removed Shoulder Surfing (Replaced)
- Removed Fish of Thieves (Issues)
- Removed Trinkets (Replaced)
- Removed Simple Discord RPC (Replaced)
- Removed CraterLib (Redundant)
- Removed Repurposed Structures (Redundant)
- Updated most mods
Resourcepacks
- Added Ashen
- Added Ashen Mod Compatibility
- Added Ashen Custom Mobs
- Added ReApplied
- Removed HTP Deep Aether (Redundant, no use)
- Removed HTP Aether Redux (Redundant, no use)
- Removed Repurposed Structures Datapacks (Removed main mod)
Credits <3
All the people that helped me work on this update, without them this would've taken wayyy longer. Thank you so much guys <3
Artists
- Mim1q, for doing most of the new textures and models from the custom content, including on Death Knights and Eldritch End.
- Sideralis Music, for doing music and sound design.
- Aim_boot, for working tirelessly to support most mods from the modpack for his Ashen resourcepack.
Development
- Sweeney, for developing various passives and the Bard class for the Talent Tree.
- Joespeph, for co-authoring Eldritch End and developing it.
- Roost_er, for developing an addon with future custom content for Hasturian Era.
- Mim1q, for aiding in some development of Eldritch End.
- Ascens, for providing quest changes and some new questlines!
Testers
- Lady Fool
- Almdudlerking
- ChaoticJen
- Eden
- Sideralis Music
- HiddenTides
- Sweeeney
- Roost_er
- Blaze_Warfare
- And the rest of Hastur Cultists <3 that tested both in the test server and privately.
The Hall of Fame
- ChaoticJen, for testing profoundly and reporting countless bugs, giving feedback, and more. With a playtime of over 500 hours in the test server!
- Lady Fool (d9ze), being the first to hit Level 65, and even doing so 3 times. With a playtime of over 900 hours in the test server!
- AlmdudlerKing, for testing and reporting a lot of bugs, giving feedback, and more. With a playtime of over 160 hours in the test server!
- Eden, for testing, reporting bugs, and forgetting to send their playtime.
Prominence II [RPG] v2.8.7
Combat Rolling & Fixes
The Roll ability now has actual combat utility! It now provides an invulnerability window of 0.25 seconds, making it way better than just a movement ability.
Changes
- Rolling now provides a 0.25s window of invulnerability
- Increased roll duration to 0.5s
- Increased base roll cooldown by 2s
- Enchantments are now sorted alphabetically
- Fixed cursed sword still being craftable when it's disabled
- Fixed some MI ores not being merged with TR's (Thanks @fungusfriend for providing the list!)
- Fixed animation issues in multiplayer
- Fixed bewitchment transformations' custom models not rendering
- Fixed a server hang caused by graves
Clientside Reupload Changes:
- Removed server from main menu screen
Mods
- Added AE2 + Mosue Tweaks Fix
- Added Sorted Enchantments
- Updated some mods
Prominence II RPG v2.8.6
Player Animations & Fixes
This small update introduces various crash fixes, along with the replacement of powah's cables for indrev counterparts. Aside from that, new player animations have been added!
Hotfix Changes
- Fix client crash in multiplayer when other players are casting spells
Changes
- Replaced Powah's cables with their Industrial Revolution counterparts (With transmission adjustments)
- Adjusted Indrev cables' transmission speeds:
- MK1 128 > 256
- MK2 512 > 1024
- MK4 16384 > 32768
- Slightly reduced powah's transmission levels for some machines
- Heavily simplified kibe banned items for better performance
- Fixed some farmer's delight recipes not working at all
- Fixed server hang caused by AE2
- Fixed server hang caused by Indrev
- Fixed multiple crashes regarding usage of certain cables
- Disabled ender gate's recipe (Use ender cells instead!)
- Disabled recipe for powah cables
Mods
- Added Animation Overhaul
- Updated some mods
Prominence II RPG v2.8.6
Player Animations & Fixes
This small update introduces various crash fixes, along with the replacement of powah's cables for indrev counterparts. Aside from that, new player animations have been added!
Changes
- Replaced Powah's cables with their Industrial Revolution counterparts (With transmission adjustments)
- Adjusted Indrev cables' transmission speeds:
- MK1 128 > 256
- MK2 512 > 1024
- MK4 16384 > 32768
- Slightly reduced powah's transmission levels for some machines
- Heavily simplified kibe banned items for better performance
- Fixed some farmer's delight recipes not working at all
- Fixed server hang caused by AE2
- Fixed server hang caused by Indrev
- Fixed multiple crashes regarding usage of certain cables
- Disabled ender gate's recipe (Use ender cells instead!)
- Disabled recipe for powah cables
Mods
- Added Animation Overhaul
- Updated some mods
Prominence II [RPG] v2.8.5
Stability & Performance
This update introduces performance gains, memory leak fixes, and a few stability-focused changes.
Initially, this was supposed to be released with v2.9's content, but I preferred to instead upload it now so you guys don't have to wait :smile:
Changes
- Added new menu with a sneak peek for v2.9 :eyes:
- New Create Update! With new content from addons such as Steam 'n' Rails, and Estrogen
- Heavy optimizations for servers
- Fixed banned items still being craftable
- Fixed many issues from the Zenith mod, including but not limited to Tomes of Scrapping deleting items
- Fixed many (and hopefully the last) memory leaks
- Greatly reduced tick lag from item entities
- Reduced the modpack's base size by 100MB
Talent Tree Changes
- Reduced Healing & Self healing from 15% to 2% per node
Mods
- Added Farmer's Delight [Fabric]
- Added Create Fabric
- Added EpheroLib
- Removed [Deprecated] Farmer's Delight [Fabric] (Replaced)
- Removed Create Slice and Dice (Issues)
- Removed Prominent Create (Replaced)
- Removed Blahaj ( :broken_heart: and alternative will be added soon )
- Removed Better Smithing Table (Confused players a lot)
- Removed Audio Extension for FancyMenu v2
- Updating multiple mods
Prominence II [RPG] v2.8.4
A Cozy Update
This small update introduces various crash fixes, new furtniture and a small new client-side addition: Health bars! Which were added mostly for Prominence Hard Mode.
Changes
- The Modpack version is now displayed in the Main Menu
- Healthbars! Added initially for Prominence Hardmode, now enabled globally!
- Fixed crash with blocks from Bewitchment
- Fixed crash with void lilies from BOMD
- Fixed crash from Mine Cells
- Fixed loot generation issues from Lootr
Mods
- Added Handcrafted
- Added YDM's MobHealthBar
- Removed Basket (Modrinth Only)
- Updated some mods
Prominence II [RPG] v2.8.3
Mine Cells Update
This update introduces a lot of new content from the Mine Cells mod, as seen in this announcement. It also fixes a few issues and prepares the modpack for an upcoming big update! Please reset your minecells dimensions before updating for the best result!
Another important change is that there is a new roster of mythic bosses, and they were buffed significantly!
Changes
- Fabric Loader is now 0.15.11
- Worldgen was optimized!
- Various small changes in menus
- Fixed hologram issues related to MI
- Fixed tick lag caused by outdated emi addons
- Fixed being able to gain permanent invincibility with ribboncleaver
- Fixed random kick that could happen after another player bashed with a shield
Mods
- Added Thaumon
- Updated mods
Prominence II [RPG] v2.8.0hf
3rd Artifact Update - Part I: Ash'edar
Hotfix Changes
- Fabric is now back to 0.14.25 due to issues in servers related to indrev
Changes
- 2.8 was divided in 3 parts! Because of how time consuming making artifacts is, I've decided to separate this update into 3 parts, each part with a new artifact. This one features the dual swords, Ash and Edar!
- New Artifact: Ash'edar, The Cosmic Twins. This is the first dual wield artifact! Featuring 6 abilities that change according to which weapon you're holding in the main hand. Its abilities are focused on both weapons, meaning its gameplay depends on switching the hand the weapons are very often. It's by far the most complex artifact at the moment and might get changed in the future updates.
- Molten Core is now soulbound like artifacts.
- Added new icons to passive and active abilities from artifacts
- Fixed custom content items not displaying the proper name (Translations were broken due to a caps issue with some performance mod)
- Fixed a few memory leaks caused by outdated mods
- Fixed glowstone trim being enabled on servers
- Fixed armor not being repaired with life mending
- Fixed some issues with quests
- Fixed enchantments going away when anvil loses durability
- Fixed Zenith tomes deleting the item
- Fixed crash with mutant creeper eggs
- Fixed dupe using pedestals
- Fixed cut copper dupe
- Many other fixes i've forgotten to list because this update has been indev for like a month and honestly i forgor :D
Mods
- Added Amendments
- Added Protection Balancer
- Removed Very Many Players
- Removed Furnish
- Updated some mods