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Realms Unleashed 1.0.1

Changelog

  • Updated fabric loader to 0.12.24

  • Updated all mods except for moonlight lib, supplementaries, and handcrafted. (these will be updated in 1.1)

  • HUGE FPS gain and overall performance optimizations client side

  • Turned off voice chat integration for sound physics remastered to get rid of issues with music clarity

  • Journeymap coordinates to display as XYZ

  • Journeymap waypoint with shaders visual glitch fixed

  • Removed immersive portals update message (some performance config changes as well)

  • Removed iris update message

  • Added a couple more shader packs I like, changed complementary shaders’ settings to be “less white”.

Added

  • Concurrent chunk manager
  • Enhanced Block Entity
  • Immediately Fast
  • Polymorph (Allows you to craft conflicting recipes)
  • Vivecraft (even if you don’t have VR, it will allow you to properly see VR players)
  • YOSBR (replacing onetimeoverrides in the future)

Removed

  • Better animations collection mod (replaced with simple animations resource pack)
  • Forge config api port
  • Puzzles lib
  • LambDynamicLights (caused client side lag spikes with light updates/ lowered FPS)
  • Sildur’s Vibrant shaders not compatible with immersive portals and a few other mods

Experimental additions (off by default)

  • Simple animations resource pack ( 2 dependencies below NEED to be enabled in mods folder to work)

  • Entity Model Features

  • Entity Texture Features

  • Nvidium (MAJOR FPS boost and very large render distance for Nvidia Graphics cards only, does not work with shaders and has some visual bugs near spawn.)

Dependencies

Files

Realms unleashed 1.0.1.mrpack(4.83 MiB) Primary Download

External resources



Project members

ShiftSpace

Owner


Technical information

License
MIT
Client side
required
Server side
unsupported
Project ID