Compatibility
Minecraft: Java Edition
1.20.1
1.19.2
Platforms
Supported environments
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Creators
Details
Licensed ARR
Published 2 years ago
Updated 2 days ago
Changelog
Warning: Gigantic update, not world-compatible with previous versions
Changes:
- Updated all mods and shaders
- Removed orphaned config files
- Many changes and additions to quests
- Overhauled world gen to use Vanilla w/ Better Trees instead of Ecospherical Expansion
- This lends huge world gen performance increases while still looking and playing great
- Greatly increased leaf decay speed
- Added aquifers back to world gen
- Players now always spawn in a Flower Forest biome when creating a new world
- Added Create
- Added Supplimentaries
- Added Friends & Foes
- Added Chipped
- Added Better Archaeology
- Added Sawmill
- Added Integrated structures (Villages and Stronghold)
- Added Villager enhancement mods (names and guards)
- Added Hybrid Aquatic
- Added Small Ships
- Added many ocean structure mods
- Added the Night World
- The Night World is an extremely difficult version of the Overworld that is always night
- Access the Night World by using a Crying Obsidian portal
- Added Origins Minus
- Currently 4 Origins are available, more will likely be added in the future. The four are:
- Wildling - Super jump, speed boost, fall damage resistance
- Mer - Fast swimming, clear vision under water, ability to collect and eat Seagrass
- Hellspawn - Immunity to fire and lava, can swim and see farther in lava, ignites entities on bare hand attack
- Voidthing - Blink ability (middle click by default), extended reach (does not apply to weapons)
- No Origin - No effect
- Currently 4 Origins are available, more will likely be added in the future. The four are:
- Overhauled death
- Dying now starts a countdown to respawning
- Dying now only results in a random percentage of your items being taken, unless they are Soulbound
- Dying now results in some of the player's XP being taken
- Overhauled difficulty
- Bosses are now significantly more difficult
- Some enemies are now significantly more difficult, but scale based on what dimension they most commonly appear in
- Melee weapon range improved across the board for shorter-range weapons
- Player move speed increased while swinging melee weapons
- Melee attack hitboxes now come out 50% faster
- These changes should ensure more melee weapons are viable, rather than the longest-range ones just being objectively the best
- Added Balanced Recall
- Adds magic mirror, allowing a quick teleport back to your spawn point
- Added a health gate mechanic, so if the player is above 12 hp they cannot die to to most damage that would otherwise be lethal, and will always survive on at least 1 hp. This also applies to fall damage.
- Some magic attacks, such as Mine Cells boss boundaries, can bypass this.
- The Nether has been COMPLETELY reworked:
- Removed BetterNether
- Removed Amplified Nether
- Added Jaden's Nether Expansion
- Added Nether Floating Islands
- Falling in the void in the Nether teleports the player to y=350
- Fall damage from this teleport is capped at 19
- Added more nether structures
- Added basic nether ores
- Falling in the Void in The End now teleports the player to the Overworld sky
- Falling out of the Overworld void (if you glitch your way out) now teleports the player back to y=350
- Added Galosphere
- Adds a new boss
- Adds Cave biomes
- Adds tons of fun new tech items and blocks
- Added Ender Zoology
- Adds many new hostile mobs and items
- Adds an enchantment that can be used to preserve items on death
- Added Jaiz Mobs
- Adds many new mobs and items
- Added Faunus
- Added Ribbits
- Added new Tome options for Archers
- Removed bugged bows that did not work with Archer skills or passives
- Endermen (all types) can now be hit by projectiles
- This should help make Archers more viable in the late game when traversing The End
- Removed need to have at least 1 arrow to use infinity
- Infinity and mending can now be used on the same bow
- Added Tridents 'n' Stuff
- Added back missing spear items from Archers
- There are now 3 spear-like basic weapon sets with different properties and names
- Added Scarves (unlockable as a reward for beating bosses)
- Added Torches in Water
- Added ChatPlus and all its amazing features such as
- Resizable & movable chat
- Bookmarking messages
- Translating messages
- Auto-translate message on send
- Player HUD bars now use AsteorBar
- This makes large health values more easily legible
- Enemy health bars and damage numbers now use Provi's Health Bars
- Enemies will now always have a health bar above their heads
- Passive mobs will have a health bar when hovered, or when they are missing health
- Centered HUD health bar (Health Indicator TXF) has been removed
- Fixed HUD transparency issues that caused overlapping elements to cut each other off abruptly
- Changed Xaero's Minimap for Voxelmap (simpler, balanced cave scouting, more performant, no buttons for mods that aren't installed)
- Added Convenient mobGriefing (thanks to Nic_Knack819 on Twitch for the suggestion)
- Added Keymap, with keybind [ ` ] by default
- Adjusted default sorting to be done by creative tab order
- Adjusted item moving animation to be more bouncy and fun
- Added option to quick stack to / restock from nearby containers
- Replaced Trinkets with Accessories + Trinkets compat addon
- Trinket menu is opened with [h] by default
- Added some useful commands for technical players ( /changedimension and /wits )
- Adjusted fog rendering to be more consistent across dimensions, biomes, and underwater
- Added Oooze and blood effects
- Added Better Clouds
- Added BiomeParticleWeather
- Added Vanilla Evolved resource pack
- Added and adjusted ModernUI
- Added many particle effects and animations to blocks, items, and actions
- Adjusted pre-loading screen to use custom assets
- Adjusted enemy movement speed to work additively instead of multiplicatively based on zone difficulty
- This will prevent things like super duper fast zombies from spawning
- Adjusted default roll cooldown to 3 (was 4)
- Adjusted roll invulnerability ticks to 10 (was 0)
- Added Drop Spread
- Items dropped from mobs or players now stay in the same place
- Adjusted default camera angle of Shoulder Surfing
- Added the ability to look at yourself with f4 (perspective mod)
- Added Camera Overhaul + Adjusted to remove rendering bugs
- Added the ability to toggle first-person model mode with f6
- Added back normal camera controls to f7
- Adjusted default video settings to be more sensible
- Adjusted several default keybinds
- Holding shift no longer scrolls tooltips from left to right (should fix tooltips with expandable descriptions being cut off at the top of the screen)
- Dynamic Crosshair is now always visible by default
- Adjusted darkness levels (without shaders)
- Bright things are now brighter, dark things are now darker
- Removed baby zombies (they can no longer spawn at all according to my testing)
- Removed Starter Kit
- Removed Invocations (did not fit visual style and was confusing)
- Removed Rogues & Warriors (did not feel satisfying to play with)
- Removed Clutter (incompatibilities)
- Removed Fall pack (visually inconsistent)
- Removed/replaced many mods that had minimal impact on gameplay to help improve load times and performance
- Replaced IPN with Mouse Wheelie for sorting ([s] by default)
- Removed several aesthetic mods associated with persistent audio/visual bugs or strange behavior (ex. Sound Physics)
Dependencies
e4mc-offline-1.0.1.jarAdded via overrides
Basic Nether Ores 32x.zipAdded via overrides
serversleep-mod.jarAdded via overrides
Files
Metadata
Release channel
ReleaseVersion number
V7.0Loaders
Game versions
1.20.1Downloads
24Publication date
January 30, 2025 at 11:25 PMPublisher
Ibaudia
Owner