A new world is recommended for this update but not strictly necessary. There are new structures added and minor world gen changes, but nothing that will cause world corruption.
New Additions:
- Many new quest additions
- Added Ice and Fire Community Edition
- Added Mutant Monsters
- Added Monsters in the Closet
- Added Mobs of Mythology
- Added Mutants and Zombies
- Added Rotten Creatures
- Added Iron Chests
- Added Summoner's Scrolls
- Added Serious Player Animations + Serious Reanimated
- Added SoundsBeGone
- This allows players to disable any sound effect
- Added Leaves be Gone
- This should help lag in newly generated Spruce biomes
- Added ImmediatelyFast (configured to be compatible with ModernUI)
- Swapped AmbientSounds for Atmosfera
- AmbientSounds doesn't work with SoundsBeGone so this was a necessary change for this new accessibility addition
- Added an easy recipe for the tier one recall mirror to make it more accessible early game
- Enabled FancyVFX "improved bow" (player and mobs have a circle showing when they are charging their bow and where their projectile will go)
- This is configured to be less obstructive than it normally is
Other Changes:
- Updated all mods
- Enemies now have shorter i-frame window, making them easier to hit with high attack speed or weapons that fire multiple projectiles.
- Huge buffs to the Marium's Soulslike Weaponry gun items, making them viable options for a ranged weapon build
- Changes to cave generation to make surface caves go much deeper and longer
- Changes to the names of some mobs and items to differentiate them from ones with identical names
- Armor tweaks to common mobs to assist with early game
- Camera sway no longer changes crosshair's position on vertical axis
- Fog has been added back to water
- Adjusted brightness levels in the Nether
- Disabled some dynamic lighting due to performance issues in large structures
- Player-held items still work as normal
- Jade tooltip now dodges boss/raid bars
- Jade tooltip no longer has icons by default (this feature was very buggy and not very useful)
- Greatly reduced the amount of time Advancement Plaques will stay on screen
- Reduced the number of bubble particles in bubble columns by 95%
- This will massively reduce the noise and lag in Bathhouses
- Reduced the amount of smoke emitted from campfires
- This will help improve lag in villages
- Changed default damage particle behavior to "rising" (was "has gravity")
- This should improve damage particle visibility when fighting large mobs like bosses
- In-world health bars now work properly with shaders enabled
- Greatly improved default appearance of Euphoria-patched shaders
- Disabled dynamic handheld lighting in default settings of pre-installed shaders (this prevents it from being rendered twice)
- Added small menu enhancements with ModpackUtils
- Links to SAP mod page available on main menu
- Better custom icon and title
- Low RAM alert
- Fixed dynamic entity lighting
- Leaf decay is now back to normal speed due to performance issues in Spruce biomes
- Added warnings for low durability tools and armor
- Buffed Chaos Monarch (All stats)
- Buffed Void Blossom (Health, damage, armor)
- Nerfed Returning Knight (All stats)
- Nerfed Berserker (All stats)
- Adjusted Nightworld difficulty to have more sensible health values
- Adjusted default behavior of quick item stacking (no longer targets hotbar items by default)
- Wither Griefing is now disabled by default for consistency with other bosses
- Removed Player Attribute Screen (high values had too many decimal points)
- Removed unused rune items
- Cleaned Spellblades and Such (spellbladenext) config files
- Hexblade invasions are now disabled by default
- Hexblade now has a crafting recipe
- Magisters are now much more difficult
Warning: Gigantic update, not world-compatible with previous versions
Changes:
- Updated all mods and shaders
- Removed orphaned config files
- Many changes and additions to quests
- Overhauled world gen to use Vanilla w/ Better Trees instead of Ecospherical Expansion
- This lends huge world gen performance increases while still looking and playing great
- Greatly increased leaf decay speed
- Added aquifers back to world gen
- Players now always spawn in a Flower Forest biome when creating a new world
- Added Create
- Added Supplimentaries
- Added Friends & Foes
- Added Chipped
- Added Better Archaeology
- Added Sawmill
- Added Integrated structures (Villages and Stronghold)
- Added Villager enhancement mods (names and guards)
- Added Hybrid Aquatic
- Added Small Ships
- Added many ocean structure mods
- Added the Night World
- The Night World is an extremely difficult version of the Overworld that is always night
- Access the Night World by using a Crying Obsidian portal
- Added Origins Minus
- Currently 4 Origins are available, more will likely be added in the future. The four are:
- Wildling - Super jump, speed boost, fall damage resistance
- Mer - Fast swimming, clear vision under water, ability to collect and eat Seagrass
- Hellspawn - Immunity to fire and lava, can swim and see farther in lava, ignites entities on bare hand attack
- Voidthing - Blink ability (middle click by default), extended reach (does not apply to weapons)
- No Origin - No effect
- Currently 4 Origins are available, more will likely be added in the future. The four are:
- Overhauled death
- Dying now starts a countdown to respawning
- Dying now only results in a random percentage of your items being taken, unless they are Soulbound
- Dying now results in some of the player's XP being taken
- Overhauled difficulty
- Bosses are now significantly more difficult
- Some enemies are now significantly more difficult, but scale based on what dimension they most commonly appear in
- Melee weapon range improved across the board for shorter-range weapons
- Player move speed increased while swinging melee weapons
- Melee attack hitboxes now come out 50% faster
- These changes should ensure more melee weapons are viable, rather than the longest-range ones just being objectively the best
- Added Balanced Recall
- Adds magic mirror, allowing a quick teleport back to your spawn point
- Added a health gate mechanic, so if the player is above 12 hp they cannot die to to most damage that would otherwise be lethal, and will always survive on at least 1 hp. This also applies to fall damage.
- Some magic attacks, such as Mine Cells boss boundaries, can bypass this.
- The Nether has been COMPLETELY reworked:
- Removed BetterNether
- Removed Amplified Nether
- Added Jaden's Nether Expansion
- Added Nether Floating Islands
- Falling in the void in the Nether teleports the player to y=350
- Fall damage from this teleport is capped at 19
- Added more nether structures
- Added basic nether ores
- Falling in the Void in The End now teleports the player to the Overworld sky
- Falling out of the Overworld void (if you glitch your way out) now teleports the player back to y=350
- Added Galosphere
- Adds a new boss
- Adds Cave biomes
- Adds tons of fun new tech items and blocks
- Added Ender Zoology
- Adds many new hostile mobs and items
- Adds an enchantment that can be used to preserve items on death
- Added Jaiz Mobs
- Adds many new mobs and items
- Added Faunus
- Added Ribbits
- Added new Tome options for Archers
- Removed bugged bows that did not work with Archer skills or passives
- Endermen (all types) can now be hit by projectiles
- This should help make Archers more viable in the late game when traversing The End
- Removed need to have at least 1 arrow to use infinity
- Infinity and mending can now be used on the same bow
- Added Tridents 'n' Stuff
- Added back missing spear items from Archers
- There are now 3 spear-like basic weapon sets with different properties and names
- Added Scarves (unlockable as a reward for beating bosses)
- Added Torches in Water
- Added ChatPlus and all its amazing features such as
- Resizable & movable chat
- Bookmarking messages
- Translating messages
- Auto-translate message on send
- Player HUD bars now use AsteorBar
- This makes large health values more easily legible
- Enemy health bars and damage numbers now use Provi's Health Bars
- Enemies will now always have a health bar above their heads
- Passive mobs will have a health bar when hovered, or when they are missing health
- Centered HUD health bar (Health Indicator TXF) has been removed
- Fixed HUD transparency issues that caused overlapping elements to cut each other off abruptly
- Changed Xaero's Minimap for Voxelmap (simpler, balanced cave scouting, more performant, no buttons for mods that aren't installed)
- Added Convenient mobGriefing (thanks to Nic_Knack819 on Twitch for the suggestion)
- Added Keymap, with keybind [ ` ] by default
- Adjusted default sorting to be done by creative tab order
- Adjusted item moving animation to be more bouncy and fun
- Added option to quick stack to / restock from nearby containers
- Replaced Trinkets with Accessories + Trinkets compat addon
- Trinket menu is opened with [h] by default
- Added some useful commands for technical players ( /changedimension and /wits )
- Adjusted fog rendering to be more consistent across dimensions, biomes, and underwater
- Added Oooze and blood effects
- Added Better Clouds
- Added BiomeParticleWeather
- Added Vanilla Evolved resource pack
- Added and adjusted ModernUI
- Added many particle effects and animations to blocks, items, and actions
- Adjusted pre-loading screen to use custom assets
- Adjusted enemy movement speed to work additively instead of multiplicatively based on zone difficulty
- This will prevent things like super duper fast zombies from spawning
- Adjusted default roll cooldown to 3 (was 4)
- Adjusted roll invulnerability ticks to 10 (was 0)
- Added Drop Spread
- Items dropped from mobs or players now stay in the same place
- Adjusted default camera angle of Shoulder Surfing
- Added the ability to look at yourself with f4 (perspective mod)
- Added Camera Overhaul + Adjusted to remove rendering bugs
- Added the ability to toggle first-person model mode with f6
- Added back normal camera controls to f7
- Adjusted default video settings to be more sensible
- Adjusted several default keybinds
- Holding shift no longer scrolls tooltips from left to right (should fix tooltips with expandable descriptions being cut off at the top of the screen)
- Dynamic Crosshair is now always visible by default
- Adjusted darkness levels (without shaders)
- Bright things are now brighter, dark things are now darker
- Removed baby zombies (they can no longer spawn at all according to my testing)
- Removed Starter Kit
- Removed Invocations (did not fit visual style and was confusing)
- Removed Rogues & Warriors (did not feel satisfying to play with)
- Removed Clutter (incompatibilities)
- Removed Fall pack (visually inconsistent)
- Removed/replaced many mods that had minimal impact on gameplay to help improve load times and performance
- Replaced IPN with Mouse Wheelie for sorting ([s] by default)
- Removed several aesthetic mods associated with persistent audio/visual bugs or strange behavior (ex. Sound Physics)
Changes:
- Updated all mods
- Note: The Mine Cells update comes with many new bow options for Archers
- Added Rogues and Warriors, along with their 2 new spell tomes
- Added World Host, allowing online play without a dedicated server
- Added both Complimentary Shaders with Euphoria patches fully enabled, creating 4 new default options for shaders
- Shoulder surfing is now the only third-person option, making it easier to quickly swap between perspectives during combat
- The player's perspective is now locked to the camera direction while shoulder surfing (fixes melee combat)
- The shoulder surfing camera is now perfectly centered by default (previously a few pixels off to the right by mistake)
- The default FOV is now 100 (changed from 70)
- Fixed an issue where the Archer's Magic Arrow spell could not be obtained
- Added names to Nullscape biomes
- Updated completion challenges to include new features
- Updated damage numbers (not health bars) to use Damageful (previously Health Indicator TXF)
- Updated description of blocking to be more accurate
- Significantly reduced the noise of items being moved during sorting
- Added Amecs, enabling modifiers to be used with keybinds
- Known issue: Sometimes after config changes, launching the game will result in Java crashing with error code 6 during loading. Launching the game again will fix this issue.
Changes:
- Chungus emerald now appears as Trickster's Transitory Treasure
- Updated title bar
- Fixed ticking entity crash
- Fixed fall damage applying through Bunny Hoppers
- Fall damage can now kill the player (fall damage not killing players was deliberate, but was causing severe bugs)
- Integrated Shoulder Surfing Reloaded
- Updated Spellblades and changed references of Prismatic Effigy to Prismatic Pearl
- Added crafting recipe for Contained Remnant
- Removed SIHYWTSAMD and Nyf's Spiders due to severe performance impact on TPS in large structures
Changes:
- Updated name and logo
- Added quests using Heracles
- Overhauled world generation to use Ecospherical Expansion
- Many, many visual and performance improvements
- Added missing language files
- Updated most mods
- Bug fixes
- Removed advanced movement options based on player feedback
Big changes for the final release!
- Added new spellbooks for Soul and Electric runes
- Fixed the HUD and a variety of overlapping visual issues
- Changed the health bar system back to the old, center-screen format
- Balance changes across the board
- Removed sliding for being buggy on servers and generally confusing
More coming soon!
This is a totally new chapter of SAPMR that focuses more on combat and progression than ever before. Most prominent changes are:
- Movement! You can now slide, air-dive, and wall-run. Slide-jumping also gives a burst of speed, making it the new best way to traverse the world.
- Difficulty settings! Each mob now has a set difficulty, irrespective of where or what level you are. This increases per player by 20% for all stats. Lenient deaths are also no more; the death system is just like Vanilla.
- Progression! No longer are levels just basic stats, version 5 now uses the Simply Skills progression system.
- Ambience! Enjoy tons of new furniture, passive mobs, and structures.
- Spells! With Spellblades and Such, enjoy tons of new spellbooks to experiment with.
- Dimensions! Now with Mine Cells, and the Mirror dimension from Spellblades and Such.
- Trimmed fat! Removed features that were rarely/never used, or were confusing.
Coming soon:
- Bug fixes and balance changes
Changes:
- Adjusted the names and descriptions of many items to be clearer
- Added descriptions to potions and enchantments that were previously missing
- Fixed Rune potion arrow names
- Updated Marium's Soulslike Weapons, adding new weapons, summons, and bosses
- Replaced Torohealth Damage Indicators with Health Indicator TXF
- Added Silver Ore
- Added Jewelry
Changes:
- Added the ability to open LAN as a public server (E4MC)
- Added Mickey Joe's Barely Default resource pack
- Added Fall resource pack
- Added Tips for loading screens
- Added Enderman Overhaul
- Added Rotten Creatures
- Added Diagonal Fences
- Added YUNG's Better Jungle Temples
- Added the Air Hop Enchantment
- Added back Profundis (it had been removed in a previous update by mistake)
- Added Complimentary Unbound as a pre-included Shader option
- Added the /wits command to check what structure you're in
- Added crafting recipes for the Orb of Origin and Runic Tablet
- Added Cave Dust
- Added Falling Leaves
- Added Sound Physics Remastered
- Added Ambient Sounds
- Changed recipe viewer to only show level 1 enchantments
- Removed several uncraftable / creative mode items from recipe viewer
- Various UI improvements
- Added several client-side optimizaion mods
- Addeed Controlling, allowing easier key rebinding
- Added Protections against Bleeding Pipe exploit (Pipeblocker)
- MacOS-related bug fixes
- Removed Mojang telemetry
- Removed FastLoad
- Fixed a serious crash related to culling that would permanently lock out worlds
- Removed the End Veil enchantment