Warning: Gigantic update, not world-compatible with previous versions
Changes:
Updated all mods and shaders
Removed orphaned config files
Many changes and additions to quests
Overhauled world gen to use Vanilla w/ Better Trees instead of Ecospherical Expansion
This lends huge world gen performance increases while still looking and playing great
Greatly increased leaf decay speed
Added aquifers back to world gen
Players now always spawn in a Flower Forest biome when creating a new world
Added Create
Added Supplimentaries
Added Friends & Foes
Added Chipped
Added Better Archaeology
Added Sawmill
Added Integrated structures (Villages and Stronghold)
Added Villager enhancement mods (names and guards)
Added Hybrid Aquatic
Added Small Ships
Added many ocean structure mods
Added the Night World
The Night World is an extremely difficult version of the Overworld that is always night
Access the Night World by using a Crying Obsidian portal
Added Origins Minus
Currently 4 Origins are available, more will likely be added in the future. The four are:
Wildling - Super jump, speed boost, fall damage resistance
Mer - Fast swimming, clear vision under water, ability to collect and eat Seagrass
Hellspawn - Immunity to fire and lava, can swim and see farther in lava, ignites entities on bare hand attack
Voidthing - Blink ability (middle click by default), extended reach (does not apply to weapons)
No Origin - No effect
Overhauled death
Dying now starts a countdown to respawning
Dying now only results in a random percentage of your items being taken, unless they are Soulbound
Dying now results in some of the player's XP being taken
Overhauled difficulty
Bosses are now significantly more difficult
Some enemies are now significantly more difficult, but scale based on what dimension they most commonly appear in
Melee weapon range improved across the board for shorter-range weapons
Player move speed increased while swinging melee weapons
Melee attack hitboxes now come out 50% faster
These changes should ensure more melee weapons are viable, rather than the longest-range ones just being objectively the best
Added Balanced Recall
Adds magic mirror, allowing a quick teleport back to your spawn point
Added a health gate mechanic, so if the player is above 12 hp they cannot die to to most damage that would otherwise be lethal, and will always survive on at least 1 hp. This also applies to fall damage.
Some magic attacks, such as Mine Cells boss boundaries, can bypass this.
The Nether has been COMPLETELY reworked:
Removed BetterNether
Removed Amplified Nether
Added Jaden's Nether Expansion
Added Nether Floating Islands
Falling in the void in the Nether teleports the player to y=350
Fall damage from this teleport is capped at 19
Added more nether structures
Added basic nether ores
Falling in the Void in The End now teleports the player to the Overworld sky
Falling out of the Overworld void (if you glitch your way out) now teleports the player back to y=350
Added Galosphere
Adds a new boss
Adds Cave biomes
Adds tons of fun new tech items and blocks
Added Ender Zoology
Adds many new hostile mobs and items
Adds an enchantment that can be used to preserve items on death
Added Jaiz Mobs
Adds many new mobs and items
Added Faunus
Added Ribbits
Added new Tome options for Archers
Removed bugged bows that did not work with Archer skills or passives
Endermen (all types) can now be hit by projectiles
This should help make Archers more viable in the late game when traversing The End
Removed need to have at least 1 arrow to use infinity
Infinity and mending can now be used on the same bow
Added Tridents 'n' Stuff
Added back missing spear items from Archers
There are now 3 spear-like basic weapon sets with different properties and names
Added Scarves (unlockable as a reward for beating bosses)
Added Torches in Water
Added ChatPlus and all its amazing features such as
Resizable & movable chat
Bookmarking messages
Translating messages
Auto-translate message on send
Player HUD bars now use AsteorBar
This makes large health values more easily legible
Enemy health bars and damage numbers now use Provi's Health Bars
Enemies will now always have a health bar above their heads
Passive mobs will have a health bar when hovered, or when they are missing health
Centered HUD health bar (Health Indicator TXF) has been removed
Fixed HUD transparency issues that caused overlapping elements to cut each other off abruptly
Changed Xaero's Minimap for Voxelmap (simpler, balanced cave scouting, more performant, no buttons for mods that aren't installed)
Added Convenient mobGriefing (thanks to Nic_Knack819 on Twitch for the suggestion)
Added Keymap, with keybind [ ` ] by default
Adjusted default sorting to be done by creative tab order
Adjusted item moving animation to be more bouncy and fun
Added option to quick stack to / restock from nearby containers
Replaced Trinkets with Accessories + Trinkets compat addon
Trinket menu is opened with [h] by default
Added some useful commands for technical players ( /changedimension and /wits )
Adjusted fog rendering to be more consistent across dimensions, biomes, and underwater
Added Oooze and blood effects
Added Better Clouds
Added BiomeParticleWeather
Added Vanilla Evolved resource pack
Added and adjusted ModernUI
Added many particle effects and animations to blocks, items, and actions
Adjusted pre-loading screen to use custom assets
Adjusted enemy movement speed to work additively instead of multiplicatively based on zone difficulty
This will prevent things like super duper fast zombies from spawning
Adjusted default roll cooldown to 3 (was 4)
Adjusted roll invulnerability ticks to 10 (was 0)
Added Drop Spread
Items dropped from mobs or players now stay in the same place
Adjusted default camera angle of Shoulder Surfing
Added the ability to look at yourself with f4 (perspective mod)
Added Camera Overhaul + Adjusted to remove rendering bugs
Added the ability to toggle first-person model mode with f6
Added back normal camera controls to f7
Adjusted default video settings to be more sensible
Adjusted several default keybinds
Holding shift no longer scrolls tooltips from left to right (should fix tooltips with expandable descriptions being cut off at the top of the screen)
Dynamic Crosshair is now always visible by default
Adjusted darkness levels (without shaders)
Bright things are now brighter, dark things are now darker
Removed baby zombies (they can no longer spawn at all according to my testing)
Removed Starter Kit
Removed Invocations (did not fit visual style and was confusing)
Removed Rogues & Warriors (did not feel satisfying to play with)
Removed Clutter (incompatibilities)
Removed Fall pack (visually inconsistent)
Removed/replaced many mods that had minimal impact on gameplay to help improve load times and performance
Replaced IPN with Mouse Wheelie for sorting ([s] by default)
Removed several aesthetic mods associated with persistent audio/visual bugs or strange behavior (ex. Sound Physics)