3.0.3 Changelog: (7/13/25)
Changes:
- Added chunk claiming to dedicated multiplayer '/claim' (Claiming is experimental and may have bugs)
- Added Goblin Traders Underground cave and nether traders.
- Added back Numismatic Overhaul with Tillage-style textures Bronze, silver and gold coins, for villager and rp trading.
- Updated Voice Chat & enabled chat link on Discord Chat from Discord to Tillagers in-game and vice versa.
- Updated Nirvana mod
- Slightly nerfed the Dark Cover Lowered equipment spawn chance by .7%
- Added one Dark Cover piglin brute variation (rare)
- Nerfed some lunar events. (Removed bad omen moon, changed moon chances and removed ghasts in crimson moons)
- Upgraded the main menu announcement ui.
3.0.1 Changelog: (7/7/25)
Changes:
- Made logging in safer on multiplayer
- Made a possible solution for "unable to connect" multiplayer issue
- Fixed the mangrove tree leaf texture (Thanks Pappy!)
- Improved the server status text in the play menu
- Changed the minimum ram suggestion on startup to match game options
- Removed the reports button under the emotes button
- Updated a few mods
- Updated added and improved some in-game tips
3.0 Changelog:
New Features
- Returned/fixed singleplayer functionality
- Added co-op mode with new "Invite Friends" button in singleplayer
- Added and fixed numerous Tillage textures
- Added a "Default Controls" reference page
- Added gameplay tips to the pause menu
- Introduced random character roleplay-only stats and lore
- Added numerous detailed world structures
- Added new main menu music
- Introduced a reputation system for dedicated multiplayer
Mod Additions
Visual & Aesthetic
- Coastal Waves – Adds breaking waves to beaches
- Auroras - Adds beautiful auroras to the sky
- Rainbows - You guessed it. Rainbows!
- Wakes Reforged – Adds water wakes for entities
- Lucent – Dynamic lighting
- Better F3 – Enhanced debug screen layout
Gameplay & Content
- Nirvana – Cannabis farming and functionality
- Backpacked: World of Color – New backpack color options
- Naturalist – Adds realistic animals
- Riding Partners - Ride a horse with a friend
- Blood Bits – Pixel gore combat feedback
- Amendments – Enhancements to vanilla block functionality
- RSEC – Rain now extinguishes exposed campfires
- Loot Journal (replaces Pickup Notifier) – Displays recently picked-up items
- Particular (replaces Effective) – Adds splash, rain, and other ambient particles
- Biomancy – Flesh-based magic and biological machines
- Chalk – Allows players to mark navigation paths
- Quark Delight – Adds compatibility between Farmer’s Delight and Quark
- Joy of Painting – Create custom paintings from canvas to wall
- ImmersiveUI – Adds animated and smooth UI transitions
- e4mc – Enables singleplayer world sharing for co-op
- Fantasy Armor Medieval Series – Adds detailed, decorative netherite-tier armor sets
- Ribbits – Introduces frog-like villagers with unique trades
- Dynamic Trees – Alex’s Mobs Compat – Adds banana plants and acacia blossom drops
- Rustic Delight – Adds pancakes, coffee, bell peppers, and cotton
- Haunted Harvest (replaces Corn Delight) – Adds pumpkin carving, corn, and seasonal events
- Does It Tick? – Disables entity ticking when not visible, improving performance
Gameplay Changes
- Added Aether villages to multiplayer
- Added descriptions to enchantments
- All saplings now grow into dynamic trees
- Updated creature display on minimap
- Moved voice chat settings into game settings
- Removed "Quit to Desktop" button
- Removed origin biome
- Removed various uncraftable items
- Improved realism in cloud visuals
- Players no longer spawn with a horse
- Players can no longer drink directly from water blocks
- Player names only visible when players are visible
- Adjusted horse and cart movement speeds
- Adjusted various mob spawn rates
- Updated starter kit item list
- Nerfed the Fisherman Trap
- Changed fishing mechanics
- Improved voice chat system (experimental)
- Main menu announcements and version info now read live from GitHub
- Redesigned most UI menus
- Added animated game intro
- Updated and clarified rules for dedicated multiplayer
Removals
- Cultural Delights
- Create
- Knight Quest
- Pickup Notifier (replaced by Loot Journal)
- Sorcerium
- Bigger Stacks
- Breezy
- Easy Magic
- Better Brightness Slider
- Create: CopyCats+
- Effective (replaced by Particular)
- Diagonal Fences
- Fast Paintings
- Texels Paintings
- Too Many Paintings
- Just a Well
- The Floo
- Gliders
- Kakapos
- Dynamic Crosshair
- Miner's Helmet
- Lightspeed
- PickupTorches
- Reforgium
- Simple Musket
- Immersive Paintings
- ModernFix
- Numismatic Overhaul
- Creatures & Beasts
Release Changelog
New Additions
- Added Stardew Fishing.
Updates
- Updated Minecraft Comes Alive.
- Updated Create: Copycats.
- Updated Immersive Aircraft.
- Updated ImmediatelyFast.
- Updated Just Enough Items.
- Updated Just Enough Breeding.
- Updated Thirst Was Taken.
- Updated Ready Player Fun.
- Updated Xaero Minimap & World Map.
- Updated Voice Chat.
- Updated Luki's Grand Capitals.
Removed
- Simplywalk. Unused.
Texture Fix
- Tomatos: Made all tomato textures consistent.
Report bugs in our Discord. Thank you.
Release Changelog
Major Changes
- Refined Modpack: A complete overhaul, though it retains the classic Tillage roots.
- Lore & Story:
- Added Lore, Goals, Credits, Rules, and a Getting Started guide to the main menu.
- Discover your backstory within the game.
- Adjusted player customizer to be more time-appropriate.
- Land Claiming:
- Simple dynamic non-chunk land claiming introduced.
- Craft a filled map and book to start.
- With 1–2 hours of daily play, you can accumulate enough blocks to claim 1 chunk per month.
- Players now spawn on their own personal horse, callable using the
'H'key. - Server Node transferred from Miami, Florida to Ashburn, Virginia for better global connection.
New Additions
- Introduced Cultural Delights, Brewin n' Chewin, and Serene Shrubbery mods.
- Added new village types.
- Included Loot Balloons.
- Brightness option is now unlimited.
- ETF (Entity Texture Features) added.
- Added hot air balloons and wind particles.
- Players can extinguish themselves when on fire by spamming Crouch.
- Reintroduced Quark's Troughs with modified behavior.
- Added Curious Lanterns: Equip light sources on your hip.
- A few shaderpacks added for improved visuals.
- In-game server list no longer displays usernames for added privacy.
- Replaced "Spice of Life - Apple Pie" with "Spice of Life - Carrot".
Removals
- Removed several mods for performance and gameplay improvements:
- No See No Tick, AI Improvements, Let's Do Bakery, Extra Delight, StarLight.
- Create: Power Loader (caused train freeze bug).
- FastLoad, Washing Cauldron, The Floo.
- No More Torch Spam replaced by Magnum Torch.
- Removed diagonal windows.
- Disabled the vanilla recipe book function (use JEI).
Gameplay Tweaks
- Player Health: Players now spawn with fewer hearts than before.
- Trees now drop more wood when harvested.
- Reverted changes to dead trees and fertility.
- Some hostile mobs now wear armor.
- Certain hostile mobs are champions, featuring a boss bar, extra health, abilities, and loot.
- Villager Taxes changed from gold coins to bronze coins.
- Train speed adjusted for realism and performance.
- Players now respawn 200–500 blocks away from their death point.
- Musket handling improved for better control.
Model & Texture Updates
- (Official Tillage Resourcepack Only)
- New textures with connected features.
- Revamped villager and player textures.
- New models for:
- Guardians, Phantoms, Enderdragon, Elder Guardian, Warden, and Wither.
- Wandering Trader.
- Horse textures and armors.
- Farm animals and cats (added variations).
- Added texture support for "Furnish" (Thanks, oni7suKa!).
Note: These changes apply only when using the Official Tillage Resourcepack. Default Minecraft textures remain unchanged.
Environmental & Interaction Changes
- Campfires now burn out after 5 minutes.
- Cleaned up and optimized keybinds.
- Numerous config adjustments for improved gameplay (too many to list individually).
- Days, seasons, and time properly synced for a more immersive experience.
- Adjusted the chance of adventurers arriving at inns.



