Vanilla Extreme

Vanilla Extreme

Modpack

A vanilla-ish modpack for technical players. Has OP mods only at very end game to make it feel more vanilla like. Have fun! :D

Client and server ChallengingKitchen SinkOptimizationTechnology

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Createda year ago
Updated14 days ago

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Welcome to Vanilla Extreme!

WARNING:

Please add Gobber to the pack, you can get it from here: https://www.curseforge.com/minecraft/mc-mods/gobber-fabric/files/4086199

Please read changes for keybind changes, theres a lot!

Also check out the changes/additons made with kubejs! #KubeJS Additions


This pack was made to make a few fun challenges to the normal vanilla flow while being setup for technical players.

With a few craftable items for end-game to take control of the world via carpet mod & kubejs!

Mod List

I would like to point out, this pack has the Gobber mod, it adds quite a lot of Overpowered Items and tiers of materials. (Removed the generation of the ore blocks).

But rest assured, I made getting these grindy enough to make it feel balanced.
How? You may ask?
Well.....WARDENS :D
It has overworld, nether, and end tiers.
So, to get the materials you kill wardens in the various dimensions!

And for the cheaty end-game carpet items, each item will need 36 warden kills in the END.
So it doesnt really matter, you dont HAVE to make them and since it's endgame i dont see a reason to force the vanillaness to maintain, thats mostly when this pack takes over :)


I have decided I reconfigured enough keybinds for every new pack I play to do some of it for you! But I have attempted to do so in a way that wouldnt feel alien

(you dont move foward with right alt for instance XD)


Keybind Changes

Controls But I have also configured various things in the mods such as keyminds for [Masady's mods](https://legacy.curseforge.com/members/masady/projects) and Charm enabling and disabling various things to fit the pack's vanilla-ness.

CONFIG:
Tweakeroo: Numpad 7
Minihud: Numpad 8
Litematica: Numpad 9

Litematica Menu: Numpad +

Tweakeroo:

Tweakeroo Config Changes

Tweakeroo's Tweak Changes:

Tweaks

Accurate Block Placement: L_CTRL + F

Block Placement Into: I
Block Placement Reverse: O

Breaking Restriction: R_ALT + Left Click

Column: X + 1
Diagonal: X + 2
Face: X + 3
Layer: X + 4
Line: X + 5
Plane: X + 6

Fake Sneaking: L_CTRL + L_SHIFT
Fake Sneak Placement: L_CTRL + L_SHIFT + Right Click
Fast Block Placement: L_ALT + Right Click
Fast Left Click: L_CTRL + Left Click
Fast Right Click: L_CTRL + Right Click
Flexible Block Placement: L_ALT + F

Adjacent: Z
Offset: X
Rotation: C

Free Camera: BACKSPACE
Gamma Override: G

Value modified in Generic to 4.0
This was you can tell whats bright and whats dark.

Hold Attack: L_ALT + L_SHIFT + Left Click
Hold Use: L_ALT + L_SHIFT + Right Click
Hotbar Randomizer: H + R
Repair Mode: L_ALT + M

Tweakeroo Yeet Changes

Yeets

disable Axe Stripping: Numpad 1
disable Shovel Pathing: Numpad 2
disable Entity Rendering: L_ALT + E
disable Nether Fog: L_ALT + N
disable Off Hand Rendering: O + F
disable Rendering Scaffolding: L_ALT + S

Things ON by default:

Enabled Default

TWEAKS:
creative Extra Items
Empty Shulker Boxes Stack
Inventory Preview

Preview: L_ALT

Lava Visibility
Map Preview
Swap Almost Broken Tools

YEETS:
disable Bat Spawning
disable Double Tap Sprint
disable Boss Fog
disable Creative Menu Infested Blocks
disable Dead Mob Rending
disable Dead Mob Targeting
disable Item Switch Render Cooldown
disable Nether Portal Sound
disable Portal Gui Closing
disable Shulker Box Tooltip
disable Wall Unsprint

Minihud's Changes:

Minihud Config Changes

Light Overlay: F7

Safe areas are not overlayed
WARNING: Pillagers can still spawn at level 9

Overlay Spawn Chunks REAL: Numpad 0

Info Lines:

Info Lines

info BlockPosition
info BlockProperties
info HoneyLevel
info HorseJump, HorseSpeed
info LookingAtEntity


More detailed info:

info Coordinates: R_ALT
info Entities: R_ALT
info FPS: R_ALT
info LookingAtBlock: R_ALT
info RotationPitch: R_ALT
info RotationYaw: R_ALT
info SlimeChunk: R_ALT
info Speed: R_ALT
info TimeFormatted: R_ALT

Charm and Cobblegen:

Charm and Cobblegen changes

Charm:

Keybinds:

Rebounded portable crafting table to c

Disabled:

Disabled AzaleaWood
Disabled Bee Keepers
Disabled Chicken dropping feathers

Disabled villager extra trades
Disabled wandering trader extra trades
Disabled Lumberjacks
Disabled Map Preview

MiniHud and Tweakeroo already do this

Disabled Mooblooms
Disabled Quick Replant()

Harvest with ease mod does this better.

Disabled elytra repair with leather
Disabled netherite scrap repair
Disabled prismarine shards repair trident
Disabled LavaBucketDestroysItems
Disabled Bat Buckets
Disabled stacking books
Disabled witches dropping luck
Disabled Totem of Preserving Grave mode

Only Ravager's drop these totems

Enabled:

Enabled End respawn anchors


Cobblegen

This mod allows me to add custom generators for various blocks.

Cobbled Deepslate: cobblestone generators produce Cobbled Deepslate under y0

Tuff: Stone generators under y0 produce Deepslate and Tuff.
Chances: Deepslate 60%, Tuff 40%

End Stone: Endstone can be made with cobblestone generation in the END dimension.

Geode Generator: You can have budding amethyst underneath stone generators to produce blocks from a geode, including Budding Amethyst itself! :D
Chances: Calcite 90%, Amethyst block and Budding Amethyst are both 5%

Basalt generators:
Soul Soil: Basalt (like normal)
Soul Sand: Blackstone
Netherrack: Netherrack


Generation

Generation Info

So, i removed as much generation from most the mods as i could. So if you remove a mod, only thing effected is items in chests. Tho theres some mods contributing to world generation.

Twigs:

Twigs adds a few stone based blocks to the overworld and nether.

Yung's Better Dungeons
Yung's Better Mineshafts
Yung's Better Ocean Monuments

These mods adds various improvements of structures, but edited the config for not completely replacing them, so its 50/50 on it being Yung's that spawn, or Vanilla's

Also note, they use vanilla blocks so if you remove the mods they wont make bad holes where pregenerated one's used to be :)
So these are somewhat less destructive if removed compared to twigs.
Tho idk how bounding boxes would apply, for ocean monuments for example, be carefull with this! :D

KubeJS

KubeJS Modifications

Please note:
Feel free to edit these script or remove them in any way you want.
But make sure we might not be able to solve bugs that may arise from your doing this, so be careful!

Block Modifications:

Haste Effected Blocks: Modified breaking spead of some blocks, you might LOVE this :D

Nature Blocks:

Deepslate (and it's varients)
Cobblestone
End Stone

All Vanilla Ores(except ancient debris)
Glowstone

Beacon Blocks:

Gold
Iron
Emerald
Diamond
Netherite
(Charm Waxed Iron and Gobber's blocks might not work)

Are now ALL instamine-able.
Yw :)


Added Features:

New features added

50% of Pigmen killed by charged creepers will convert to piglins.
Making for a unique and VERY challenging superflat challenge ;)


Entity falling in void in the END Dimension only will be teleport to the overworld as if you fell into the atmosphere, set on fire of course.
ITEMS AND NON CREATURE ENTITIES SUCH AS BOATS WONT WORK


Various commands from carpet had been enabled by default when a new world is joined.

Also a spawn radius command is ran to get spawnRadius to 0.
So if you need to find spawn points you can die, and spot the block you spawn on if you dont feel like using MiniHud's spawn chunk overlay.


Custom Recipes:

Recipes Recipies has been added for various blocks/items:

Dye Recipies:

wool concrete concrete_powder terracotta glass red_sand

Undye:

terracotta glass


Miscellaneous:

2 Logs to 16 sticks
Easier Dispenser Recipie
Glass back to sand (8 to 4)
cobbled varient from Deepslate and Stone


Slabs:

From the KubeJS Discord Lexxie Raven Black created this script.
It converts slabs back to full blocks.
Works for all vanilla blocks, blocks from Charm and Twigs
However not with More Slabs, Stairs, and Walls oddly, so beware.


Custom Items & Blocks:

Items & Blocks created

These items mostly are for the carpet mod and used to access carpet commands through survival.

Yes, they are VERY overpowered, but the recipies has been made for very end-game.
So its up to the player who's 99% likely already beat the game to decide if they want to use these or not.

Mostly added for technical players to be honest.


Blocks Created:

I have added a few various building blocks.
No recipies have been made as of yet

Experiencing Too much Lag?:

Lag reduction tips

This pack is meant to be somewhat small so it shouldn't lag to much at all.
But incase it is feel perfectly free to remove mods.
Its made in a way to not be impacted too much but make sure you keep track a dependancy and a mod, as if you remove a dependancy it may break a mod that uses it!

So pretty much feel free to edit the pack how ever you want :D

And if you plan to remove a lot just make sure to keep these for performance:

Enhanced Block Entities
Lithium
Smooth Boot(optional tbh, makes loading smoother)
Sodium
Spark(optional, keeps track of what may be causing lag)
Starlight


Tweakeroo

This is an odd one, ik, but along with all the many features it adds it also has the disable for entity rendering which can cause a absolutely MASSIVE improvement when near farms with many entities.

And for the pack's sake i recommend you keep Gobber and Carpet with KubeJS, for the functionality they have together.

But if you DO remove KubeJS make sure you remove the kubejs folder from your .minecraft, it's separate from the mod's folder.

Mods not needed for gameplay:

Mods which dont effect gameplay You can remove these perfectly finely without any effect on the world. Most which will happen is some features removed, nothing more :)
Visual & Audible

Mods:

3D Skin Layers
Advancement Plaques
AppleSkin
Eating Animation
Enchantment Descriptions
Iris Shaders
Legendary Tooltips
Traveker's Titles

Shaders:

BSL
ComplementaryShaders
Rethinking voxels

Resourcepacks:

BvB Overlays
EclecticTrove

Audio:

Charmonium
Presence Footsteps

Optimization(Not recommended to remove) Clumps
Dynamic FPS
Enhanced Block Entities
Lithium
Smooth Boot
Sodium(disables lithium)
Spark
Starlight
Tweakeroo
Gameplay Features

Gameplay Features:

Building Wands
Crawl
Chicken Nerf
Do a Barrel Roll
Harvest with ease
Leaves Be Gone
Nature's Compass
Passive Enderman
Quick Shulker
Silence Mobs
Soul Fire'd
Trade Cycling
Universal Bone Meal
Way Much Faster Oxidize

Most helpful QOL:

Chicken Nerf
Controlling
Disable Custom Worlds Advice
Leaves Be Gone
Passive Enderman
Roughly Enough Items
Silence Mobs
Trade Cycling
Way Much Faster Oxidize

Technical:

Block Event Separator
Redstone Multimeter
ItemScroller
Litematica
Tweakeroo

Worldedit
Worldedit Cui

GUI Features:

AppleSkin
Controlling
Crafting Tweaks
Eating Animation
Enchantment Descriptions
ItemSwapper
Roughly Enough Items
theoneprobe
Universal Enchants
Xaero's Minimap
Xaero's Worldmap

CREDITS :D :

To post credits of various mods and resourcepacks.

Nature's Compass [CurseForge]

External resources



Project members

DemonSlayer112

Owner


Technical information

License
ARR
Client side
required
Server side
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Project ID