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SCREENSHOTS STILL REPRESENT THE MOD, BUT ARE OUTDATED

NOTE: UPDATE THE MODS IN THIS PACK AT YOUR OWN RISK. I have made changes to certain mods to allow compatibilities and set configs to optimize the experience as best as I could. Updating certain mods could break those changes and cause errors. To play with a controller, certain settings in Soulslike Weaponry will need to be unbound on keyboard keybinds, and bound on controller keybinds. Sorry for the inconvenience.

This is a modpack I made for friends, which includes lots of things we wanted to have while playing. What is a "Weed Whiz?" You'll never know.

The main features of the pack include:

  • Extreme amounts of structures! Anywhere you go, you'll find something new to explore, whether that be challenges or beautiful landscapes!
  • Fun in the caves! Find unique ores and biomes underground, and see what strength you can build up.
  • Enhanced Combat! With lots of structures, comes lots of enemies, you'll need to use dual wielding, shield parrying, and combat rolling to survive!
  • More Weapons! Simply Swords has been added, with a balancing pass done by myself, so you have tons of options! Not only that, we have multiple different RPG series packs and other mods to make your builds just that much more creative.
  • Fun for the early game and bosses for the late game! Lots of variety and progression in the early game, leading to difficult bosses in the late game!
  • Sort of Vanilla+ish? I mean, not really though, it just has a ton to do!

And so, so much more! (Optimizations anyone?)

If you love exploration and constant adventuring, you'll love this pack!

OpenLoader is used in this pack, which contains Cavernous and Repurposed Structures. If you wish to remove them, go into the pack's folder, into config, and into openloader.

I have made changes to some mods, or recommend you make some, they are listed below:

  • Default settings and configs, to hopefully override incompatibilities and improve controller support.
  • Extended Hotbar, while the mod is disabled, turning it on will have Fluent Mode enabled by default.
  • Ender Zoology, removed Fallen Knights and Enderminies due to being a balancing nightmare.
  • Mutant Monsters, if you want, disable the Mutant Enderman, as his item does not work.
  • Simply Swords and Mythic Metals. I have made a TON of balancing changes and "improvments" to the mods.
  • MC Dungeons Weapons, Armors, Artifacts, changed spawn rates and crafting abilities.
  • Rose Gold and Gilded Tools are :gone:
  • more I forgot lmfao

! ! ! KNOWN ISSUES ! ! ! Of course, not every modpack can be perfect, here are some known issues:

  • Mutant Enderman Hand doesn't function properly, and may not even be possible to get.
  • Stutters and possible crashes can and will occur. There's nothing I can do about this. To avoid some try not to click on the screen during loading, which causes a freeze, and if your controller goes idle and disconnects, turning it on will also cause a crash.

Project members

lostdoge08

Member


Technical information

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