Compatibility
Minecraft: Java Edition
1.21–1.21.8
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x
1.14.x
1.13.x
1.12.x
1.11.x
1.10.x
1.9.x
1.8.x
Platforms
Creators
Details
Licensed GPL-3.0-or-later
Published 3 months ago
Updated yesterday
Boar (an Geyser extension) is a proof of concept anticheat project that act simillar to server-auth-with-rewind on Bedrock for
GeyserMC project with a few more checks and improvements compare to BDS.
Note: I'm getting more and more tired maintaining this project, so this project won't be frequently update. However this project is not abandoned, I will still maintain it, update and push fixes from time to time if needed. If there are bugs and bypasses, you can still can contact to me about it and I wil get to it when I can. Extra note: This doesn't make this anticheat worse than other anticheat
⚠️ WARNING: THIS ONLY FOR BEDROCK PLAYER NOT JAVA PLAYER! YOU WILL NEED TO PAIR THIS WITH ANOTHER JAVA ANTICHEAT!
- Also side note, there is ZERO guarantee about performance, update frequences, or if I will ever
finishthis. - I'm one again warning you I WONT'T GUARANTEE THAT THIS WON'T FALSE, THIS ANTICHEAT STILL IN VERY EARLY DEVELOPMENT.
Current detections list
- Almost every single movement-related cheats (except vehicle), including - but not limited to
- Fly, Jesus, Step, Fast Climb, High Jump (Any type of fly cheats)
- Speed (Any type of speed cheats)
- No Fall (Detected using the fly check, impossible to bypass)
- Velocity (99.99%/100.01% velocity - basically any kind of velocity cheat)
- No Slow
- And the list goes on....
- Reach (> 3 blocks, depends on the config)
- Hitbox (any kind of hitbox expansion, including touch player)
- Timer (anything greater than 20 ticks)
- PingSpoof (cannot guarantee a 100% detection, but can silently compensate for some)
List of movement related dectections
What makes this anticheat "better" compare to other.
You can take a look at a list of "other anti-cheats" here
- It's free..... and open-source, which is pretty dang good already.
- Boar is extremly sensitive and can detect EXTREMLY small movement mismatch, designed based off the vanilla movement code making it mathematically impossible to bypass.
- Boar can accurately detect and cancel any hit beyond 3.0 blocks reach with minimal falses while not affecting legit player but still accurately cancelling cheaters hit.
- Can effectively detect pingspoofing by abusing a certain system in RakNet, and silently compenstating for it, making it harder to use lag-based cheats.
- "Perfectly" account for client lag and latency lag without relying on tricks, making it harder to false lagging legits player while still effectively catching cheaters.
- Accurately check for any timer-based check, even if the cheaters only move 1 ticks faster (1.001x - 1.05x game speed) boar can still catch and detect it, without affecting lagging players.
Note
- It's not perfect, expect falses, and a lot difference that Bedrock have from Java is un-implementated, so if you do find a bug/false, do report it.