Client Detector has been archived. Client Detector will not receive any further updates unless the author decides to unarchive the project.
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  • Fixed a bug where the client was displayed as null in the join message.
  • Cleaned up code a little.
  • Organized source code.
  • Changed message prefix.
  • The message prefix is now configurable.
  • Added warning message for the console if client detector disables.
  • Added main plugin command.
  • Added reload subcommand of main command.
  • Removed some unnecessary code.
  • Added a config option to set the amount of guardian effects played to crash a player's game.
  • Some other small stuff that i forgot.
  • Added an option to crash a player instead of kicking them when they are using a blocked client.
  • Added descriptions to the config options.
  • Made the message prefix look better.
  • The "That player does not exist!" message is no longer red.
  • Hopefully fixed some permission related bugs.
  • Added a prefix to some messages.
  • Fixed permission "clientdetector.*".
  • Fixed permission "clientdetector.command.*"
  • Added permission "clientdetector.clientblocker.bypass".
  • Added permission "clientdetector.joinmessage.hide".
  • Added a configuration file.
  • Added a config option to include a player's client in the join message.
  • Added a configurable list of blocked clients to the config.
  • Changed /client command description.

First public release!

External resources



Project members

Llama-MC

Owner


Technical information

License
GPL-3.0-or-later
Project ID