Hohoho Guys, some funky updates for the advent season!
Migrating from previous versions
Theoretically there should be no problems migrating from lower versions to ElytraFly 17, but if there are any, please Join the discord
Zone enabling/disabling
Server Admins can enable/disable specific zones via the Zone GUI
Zone restriction
Admins can now restrict usage of specific zones to Players/Permission groups!
- Every Zone has a unique Permission attached to it specifying what players are allowed to use the zone
- The permission is constructed from
elytrafly.zone.
and the unique name of the zone, lowercase and with whitespaces replaced with-
- Example: Zone
Test Zone
has the permissionelytrafly.zone.test-zone
- Example: Zone
Luckperms Integration
Admins can now define custom max boosts and delays via Luckperms Meta Variables
This allows admins to customize the elytra experience for different roles or users
Variable name | Description |
---|---|
elytrafly.max-boosts |
How many boosts a Player/Group can use per Flight |
elytrafly.boost-delay |
How long the delay between boosts is for the Player/Group |
PlaceholderAPI Integration
ElytraFly now offers first-class support for PlaceholderAPI to display additional Information to Players!
Placeholder | Description |
---|---|
zones_count |
The total of zones set on the server |
current_zone |
The name of the zone in which the Player is standing (null if not standing in a zone) |
allow_boosts |
If the Player is allowed to boost himself |
max_boosts |
The maximum boosts the Player is allowed to use |
delay |
The delay that is set for the Player between boosts |
Changelog
Settings
- Settings like Boost and Boost Strength now have a GUI to control
- Access the settings by clicking on the Workbench in the Zone GUI
Boost Designer
- Easily design fancy fireworks that appear when a player boosts himself in mid-air
- Set colors, flickers, trails and fades via an easy GUI
- To access the boost designer, click on the Gold Item in the Settings GUI
Boost keybind
- The message telling you how to boost now shows the Keybind the Player is using rather than guessing by showing F