placeholder bug fix
Compatibility & Bug Fixes
- Fixed Spigot compatibility issues for
/head give(texture display) and/head stats - Fixed an issue where the
/headcommand was not displayed for non-OP players - Improved overall stability and compatibility, including better effects management, some features, and now compiled with Java 21
Gameplay & Features
- Removed the option to control which dimensions allow head drops
- Removed the setting that allowed limiting how many heads players could drop
- Updated and improved the
config.yml - Updated
/head helpwith more details - The date/time for
/head statsand the date placeholder is now displayed in UTC - Added option to disable head drops when the player is invisible
- Reworked drop mode setting : replaced separate
pvpandpvebooleans with a single mode option that acceptspvp,pve, orall
Configuration & Structure
- Added an automatic version checker (configurable)
- Improved internal organization for better performance and easier configuration management
- Restricted
/head giveand/head reloadcommands to OP players only
- Updated for Minecraft 1.21.10 compatibility
- Improved head lore : added color support and multiline formatting
- Minor text updates and optimizations
- Fixed 3 bugs
- Added new placeholders :
%head_player%- Player’s name%head_player_uuid%- Player’s UUID%head_killer%- Killer’s name (or “Environment” if PvE)%head_world%- World name%head_coordinates%- Full coordinates (X, Y, Z)%head_datetime%- Date and time (DD/MM/YYYY HH:MM:SS)
- The
/head statscommand has been changed to display only players present in thestats.jsonfile, with improved text, global stats item, configurable filters and sorting, and the option of displaying the stats of a single player - Optimized loading and caching of head textures at startup/reload for smoother display in
/head stats - New
/head reset <player>command : resets a player's drop limit (if enabled) - Correction of the
/head listworldscommand (to fix an earlier bug) - New option to enable/disable renaming of heads in anvils
- Improved
/head give: now allows you to give the head of any player, simply by using his nickname, even if that player has never been connected to the server. Usage :/head give <headName> <targetPlayer> - Command permissions reviewed and improved
- Added new particle effects:
upward,circle,cycle,pulse,wave,burstandspiral - Added a configuration option to spawn a lightning bolt when a head is dropped (visual only, no damage)
- Added
/head statscommand with GUI displaying dropped heads per player - Replaced welcome message with
/head help - Removed
weapon_selectorand related attributes - Heads now drop in all worlds by default : per-world drops can be enabled/disabled via
config.yml - Added
/head listworldscommand to list all loaded worlds for easier setup - Vanilla Minecraft colors can now be used for glowing effects (no fixed list required)
- Improved command messages and in-game feedback
- Minor bug fix
- General improvement of the plugin for simplified use
- Minor bug fixes
- Resolved an issue with the
infiniteparameter that caused the plugin to crash
- Added the
/head givecommand, allowing OP players or players in creative mode to obtain player heads - Added an error message triggered when a player with a full inventory uses the
/head givecommand - Improved statistics display in
stats.json - Two new parameters added : drop_pvp and drop_pve to control the head drop in these cases
- Added customization for the dropped heads based on the weapon type that caused the death
- Added a message when the head-drop limit is reached with
broadcast_head_dropenabled
- Add custom glowing time for dropped heads
- Addition of an infinite parameter for glowing time and particle time
- Added all existing sounds and particles in minecraft vanilla applicable to dropped heads
- Introduction of new particle effects for heads when on the ground
- Implementation of the
/head reloadcommand to reload theconfig.ymlfile - Customizable names and lore for dropped heads
- Introduced configurable options for message drop, despawn time, and drop rate
- Introduced particle effects on dropped heads
- Implemented a glowing effect on dropped heads with customizable colors
- Included three configurable variables to manage head drops in each dimension
- Created a
stats.jsonfile to log and track the number of player head drops - Set a configurable limit on the maximum number of heads that can be dropped



