- The
/head stats
command has been changed to display only players present in thestats.json
file, with improved text, global stats item, configurable filters and sorting, and the option of displaying the stats of a single player - Optimized loading and caching of head textures at startup/reload for smoother display in
/head stats
- New
/head reset <player>
command : resets a player's drop limit (if enabled) - Correction of the
/head listworlds
command (to fix an earlier bug) - New option to enable/disable renaming of heads in anvils
- Improved
/head give
: now allows you to give the head of any player, simply by using his nickname, even if that player has never been connected to the server. Usage :/head give <headName> <targetPlayer>
- Command permissions reviewed and improved
- Added new particle effects:
upward
,circle
,cycle
,pulse
,wave
,burst
andspiral
- Added a configuration option to spawn a lightning bolt when a head is dropped (visual only, no damage)
- Added
/head stats
command with GUI displaying dropped heads per player - Replaced welcome message with
/head help
- Removed
weapon_selector
and related attributes - Heads now drop in all worlds by default : per-world drops can be enabled/disabled via
config.yml
- Added
/head listworlds
command to list all loaded worlds for easier setup - Vanilla Minecraft colors can now be used for glowing effects (no fixed list required)
- Improved command messages and in-game feedback
- Minor bug fix
- Added the
/head give
command, allowing OP players or players in creative mode to obtain player heads - Added an error message triggered when a player with a full inventory uses the
/head give
command - Improved statistics display in
stats.json
- Two new parameters added : drop_pvp and drop_pve to control the head drop in these cases
- Added customization for the dropped heads based on the weapon type that caused the death
- Added a message when the head-drop limit is reached with
broadcast_head_drop
enabled
- Introduced particle effects on dropped heads
- Implemented a glowing effect on dropped heads with customizable colors
- Included three configurable variables to manage head drops in each dimension
- Created a
stats.json
file to log and track the number of player head drops - Set a configurable limit on the maximum number of heads that can be dropped