Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Magnetic (Telekinesis for Minecraft)
Magnetically move items and experience directly into your inventory!
Inspired by the Hypixel Skyblock Telekinesis enchantment.
No more running around to collect drops—just break, kill, or mine, and let the loot fly to you!
✨ Features
- 🧲 Automatic Pickup: Items and experience orbs zip straight into your inventory.
- ⚙️ Configurable: Fine-tune exactly how magnetic works for you.
- 🚀 Performance-Friendly: Lightweight, designed for both servers and single-player.
- 🔄 Flexible: Easy toggling and customizability.
🎬 Demo

Watch items and XP zip right to you!
❓ FAQ
-
Does this work in multiplayer?
Yes, both on servers and singleplayer! -
Is it compatible with other mods/plugins?
Designed for broad compatibility, but let us know if you find issues! -
Where can I find the enchantment? The enchantment can be found like any vanilla enchantment. By trading, in treasures or via the enchantment table.
-
Do I need to use the enchantment? No, just change the condition statement to exclude the
ENCHANTMENTcondition! Like this, the enchantment will be removed completely. -
Can I configure the mod/plugin to only work on people that have a certain permission? Yes, you can add the
PERMISSIONto the condition statement. For example:ENCHANTMENT || PERMISSIONwill work for players that have the enchantment or the required permission. The permission to check for ismagnetic.ability.use.
⚙️ Configuration
Configuration is handled via the magnetic.json file and can be edited as well in the config screen on the client:
{
"version": 4,
// For migration purposes only, just ignore this.
"config": {
"conditionStatement": {
"raw": "ENCHANTMENT"
// Sets the conditions that are required for magnetic to work. The format is a logical operation that processes from start to end of the text and accepts the following statements: Operators: AND (&&), OR (||), Conditions: ENCHANTMENT, SNEAK, PERMISSIONIf the text is empty, no check will be applied.
},
"itemsAllowed": true, // Allows the player to also pick up items with magnetic.
"expAllowed": true, // Allows the player to also pick up exp with magnetic.
"ignoredEntitiesRangeMin": 15.0, // Ignores drops that were produced by a player that was further away from the entity than this value. If this value is set to -1, no check will be performed.
"ignoreEntities": [], // Magnetic will not affect the specified entities when killed. You can use both tags and entity ids (resource locations) to define which entities to ignore.
"fullInventoryAlert": {
"soundAlert": {
"enabled": true, // Enables sound alerts that trigger when magnetic tries to add an item to the inventory, but the inventory is already full.
"cooldownInSeconds": 5 // The time that has to pass to play the sound alert again.
},
"textAlert": {
"enabled": true, // Enables text message alerts that trigger when magnetic tries to add an item to the inventory, but the inventory is already full.
"cooldownInSeconds": 60 // The time that has to pass to show the message alert again.
},
"titleAlert": {
"enabled": true, // Enables title alerts that trigger when magnetic tries to add an item to the inventory, but the inventory is already full.
"cooldownInSeconds": 5 // The time that has to pass to show the title alert again.
}
},
"animation": {
"enabled": true, // When enabled, all the items that are handled by magnetic will be pulled towards you instead of directly being put in your inventory.
"blocksPerSecond": 1.0, // Defines how fast the items should be pulled towards a player.
"canOtherPlayersPickup": false // Toggles whether other players can intercept the floating items and pick them up.
}
}
}
Changes require a server or game restart to take effect.


