Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Magnetic (Telekinesis for Minecraft)
Magnetically move items and experience directly into your inventory!
Inspired by the Hypixel Skyblock Telekinesis enchantment.
No more running around to collect drops—just break, kill, or mine, and let the loot fly to you!
✨ Features
- 🧲 Automatic Pickup: Items and experience orbs zip straight into your inventory.
- ⚙️ Configurable: Fine-tune exactly how magnetic works for you.
- 🚀 Performance-Friendly: Lightweight, designed for both servers and single-player.
- 🔄 Flexible: Easy toggling and customizability.
🎬 Demo
Watch items and XP zip right to you!
❓ FAQ
-
Does this work in multiplayer?
Yes, both on servers and singleplayer! -
Is it compatible with other mods/plugins?
Designed for broad compatibility, but let us know if you find issues! -
Where can I find the enchantment? The enchantment can be found like any vanilla enchantment. By trading, in treasures or via the enchantment table.
-
Do I need to use the enchantment? No, just toggle the
needEnchantment
option! Like this, the enchantment will be removed completely. -
Can I configure the mod/plugin to only work on people that have a certain permission? Yes, you can toggle the
needPermission
option! If you disableneedEnchantment
as well, the permission will function as a drop-in replacement for the enchantment
⚙️ Configuration
Configuration is handled via the magnetic.json
file and can be edited as well in the config screen on the client:
{
"version": 2, // For migration purposes only, just ignore this.
"config": {
"enchantmentRequired": true, // The magnetic ability will only work if the tool in the off- or main-hand is enchanted with magnetic. If this option is set to false, the enchantment will not be available.
"sneakRequired": false, // Requires the player to sneak to use magnetic.
"permissionRequired": false, // Requires the player to have a certain permission ('magnetic.ability.use') to use magnetic.
"itemsAllowed": true, // Allows the player to also pickup items with magnetic.
"expAllowed": true, // Allows the player to also pickup exp with magnetic.
"ignoreRangedWeapons": true, // Ignores drops that were produced via a kill with a long-ranged weapon (e.g. bow, crossbow, etc.).
"ignoreEntities": [], // The specified entities will not be affected by magnetic when killed. You can use both tags and entity ids (resource locations) to define which entities to ignore.
"fullInventoryAlert": {
"soundAlert": {
"enabled": true, // Enables sound alerts that trigger when magnetic tries to add an item to the inventory, but the inventory is already full.
"cooldownInSeconds": 5 // The time that has to pass to play the sound alert again.
},
"textAlert": {
"enabled": true, // Enables text message alerts that trigger when magnetic tries to add an item to the inventory, but the inventory is already full.
"cooldownInSeconds": 60 // The time that has to pass to show the message alert again.
},
"titleAlert": {
"enabled": true, // Enables title alerts that trigger when magnetic tries to add an item to the inventory, but the inventory is already full.
"cooldownInSeconds": 5 // The time that has to pass to show the title alert again.
}
}
}
}
Changes require a server or game restart to take effect.