v3.8.0-1.21.6+paper
Fabric
- fix a bug when killing an animal, the exp was dropped every time, even with magnetic enabled
- remove side effects of break-chained blocks
- previously, in rare circumstances, blocks that were broken by other entities were added to the player's inventory if they "tagged" the block with their profile before
- this behaviour is now mitigated by only allowing a player to receive items from break-chains that were executed in less than 5 seconds
- fix a bug with RightClickHarvest:
- when right-clicking a sugar cane or cactus block before breaking it (left-click) before, the drops were dropped to the ground instead of using magnetic
Paper
- significantly improves break-chained block handling
- now also includes drops that were triggered by another block that supported a structure, e.g. Cactus on top of Sand
- replace broken kelp with water instead of air
Both
- add item-pulling animation
- now every time an item is put into your inventory, there is an option to make it look like the item is pulled towards you (like you are the magnet :))
- defaults: (enabled: true, blocksPerSecond: 1.0, canOtherPlayersPickup: false)
v3.8.0-1.21.6+fabric
Fabric
- fix a bug when killing an animal, the exp was dropped every time, even with magnetic enabled
- remove side effects of break-chained blocks
- previously, in rare circumstances, blocks that were broken by other entities were added to the player's inventory if they "tagged" the block with their profile before
- this behaviour is now mitigated by only allowing a player to receive items from break-chains that were executed in less than 5 seconds
- fix a bug with RightClickHarvest:
- when right-clicking a sugar cane or cactus block before breaking it (left-click) before, the drops were dropped to the ground instead of using magnetic
Paper
- significantly improves break-chained block handling
- now also includes drops that were triggered by another block that supported a structure, e.g. Cactus on top of Sand
- replace broken kelp with water instead of air
Both
- add item-pulling animation
- now every time an item is put into your inventory, there is an option to make it look like the item is pulled towards you (like you are the magnet :))
- defaults: (enabled: true, blocksPerSecond: 1.0, canOtherPlayersPickup: false)
v3.7.2-1.21.6+paper
Paper
- do not use magnetic's break-chained block logic if the player is not eligible to use magnetic
- fixes bug with break-chained blocks where some items were simply not dropped if the first-broken block did not also drop it
- now also drop byproducts of break-chained blocks like Cactus - Cactus Plant, Kelp - Kelp Plant
- also handle
PlayerHarvestEvent
, which catches sweet berries and cave vines - fix bug when glow berries were dropped to the ground when the holding cave vines were broken
Fabric
- fix wrongly sent full inventory warning when an empty item was added to the inventory
v3.7.2-1.21.6+fabric
Paper
- do not use magnetic's break-chained block logic if the player is not eligible to use magnetic
- fixes bug with break-chained blocks where some items were simply not dropped if the first-broken block did not also drop it
- now also drop byproducts of break-chained blocks like Cactus - Cactus Plant, Kelp - Kelp Plant
- also handle
PlayerHarvestEvent
, which catches sweet berries and cave vines - fix bug when glow berries were dropped to the ground when the holding cave vines were broken
Fabric
- fix wrongly sent full inventory warning when an empty item was added to the inventory
v3.7.0-1.21.6+paper
Fabric & Paper
- add an option to require a player to have a permission ('magnetic.ability.use') to use the ability (#47)
permissionRequired
, by default: false- on Fabric the fabric-permissions-api has to be installed for this to work
- add an option to ignore drops from entities when killed (#48)
ignoreEntities
, by default: none- the option takes identifiers and tags as an input
- add an option to ignore drops produced by ranged weapons (#49)
ignoreRangedWeapons
, by default: true
- add an option to play/show sound, text message and title alerts when the inventory is full (#51)
fullInventoryAlert
, by default: all enabled, cooldowns: sound and title - 5s; messages - 60s- the alerts will show when magnetic tries to add an item to the player's inventory, but the inventory is already full
- add a new
plugins/magnetic/translations
folder on Paper, where the localization messages can be configured
- bump config version to 2:
needEnchantment
->enchantmentRequired
needSneak
->sneakRequired
- reorder values
- -> the migration is done automatically
- also improve config documentation in README and config screen
Paper
- fixed an issue, where the enchantment was created, even though the corresponding option was set to
false
- now also handle break-chained blocks like Sugar Cane, Bamboo, etc. (#50)
v3.7.0-1.21.6+fabric
Fabric & Paper
- add an option to require a player to have a permission ('magnetic.ability.use') to use the ability (#47)
permissionRequired
, by default: false- on Fabric the fabric-permissions-api has to be installed for this to work
- add an option to ignore drops from entities when killed (#48)
ignoreEntities
, by default: none- the option takes identifiers and tags as an input
- add an option to ignore drops produced by ranged weapons (#49)
ignoreRangedWeapons
, by default: true
- add an option to play/show sound, text message and title alerts when the inventory is full (#51)
fullInventoryAlert
, by default: all enabled, cooldowns: sound and title - 5s; messages - 60s- the alerts will show when magnetic tries to add an item to the player's inventory, but the inventory is already full
- add a new
plugins/magnetic/translations
folder on Paper, where the localization messages can be configured
- bump config version to 2:
needEnchantment
->enchantmentRequired
needSneak
->sneakRequired
- reorder values
- -> the migration is done automatically
- also improve config documentation in README and config screen
Paper
- fixed an issue, where the enchantment was created, even though the corresponding option was set to
false
- now also handle break-chained blocks like Sugar Cane, Bamboo, etc. (#50)