- [+] Profiles! Every player with the permission node "notquests.user.profiles" can now create profiles in notquests! 🔥
Each profile has their own quest points, tags active & completed quests etc. This would allow players to start over if they want to, in or[der to choose a different path, do a speedrun or just to experience your RPG again - or whatever else! Commands:
/notquests profiles [...]
- [+]
/qa debug clearOwnChat
command - [+] New quest setting:
/qa edit questName abortEnabled
- this sets if players can abort the quest - [^] Reworked database & playerdata management! Security has been hardened
- [^] Fix playerdata saving & loading of sub-objectives
- [^] Automatic database backups if you're using SQLite (doesn't work for MySQL yet)
- [^] More npc-related error checking & better warning messages for better stability
- [^] Update BetonQuest API
- **[^] Skip execution of command in quests take GUI. Also improve the continueConversation command
- [^] Improved
/qa debug showErrorsAndWarnings
command - [@] Many translation updates
- [!] Many smaller bug fixes
v5.6.2+ features design improvements for language strings. To benefit from them, please delete the "languages" folder so the new version can re-generate it with the latest design improvements, if you are under v5.6.2
- [^] Make the quests take GUI the default GUI for the /notquests command
- [^] Prevent language config from being loaded twice on start up, which should shorten startup time
- [^] Hide more console logs if you disabled verbose logs, to keep the console more clean
- [!] Fix faulty "trigger world not found" warning for world name "ALL"
- [!] Exclude action bar messages from chat packet listener which was incorrectly spewing actionbar content in your chat during conversations
This version features design improvements for language strings. To benefit from them, please delete the "languages" folder so the new version can re-generate it with the latest design improvements.
- [+] NotQuests now supports sub-objectives! Each objective can have unlimited sub-objective. And each sub-objective can also have unlimited sub-sub-objectives.. and so on!
- [+] You can now set a delay for conversations, e.g. if you want conversation messages to appear half a second later to give it a more natural feeling. You can set it category-wide, conversation-wide, speaker-wide or for just a single conversation line
- [+] New NPC System. For now, you won't notice much apart from slightly different commands. However this allows me to add support for other NPC systems! Currently, it's planned to be able to use MythicMobs, or any entity/mob, as NPCs (e.g. as quest givers)
- [^] Huge internal changes, allowing me to add even cooler features in the future
- [!] Fixed a lot of bugs in the process which I can't count. Because of the big list of internal changes, this might introduce many new bugs, though. The next updates will thus be focused on fixing these bugs, if there are any.
- [+] NotQuests now supports sub-objectives! Each objective can have unlimited sub-objective. And each sub-objective can also have unlimited sub-sub-objectives.. and so on!
- [+] You can now set a delay for conversations, e.g. if you want conversation messages to appear half a second later to give it a more natural feeling. You can set it category-wide, conversation-wide, speaker-wide or for just a single conversation line
- [+] New NPC System. For now, you won't notice much apart from slightly different commands. However this allows me to add support for other NPC systems! Currently, it's planned to be able to use MythicMobs, or any entity/mob, as NPCs (e.g. as quest givers)
- [^] Huge internal changes, allowing me to add even cooler features in the future
- [!] Fixed a lot of bugs in the process which I can't count. Because of the big list of internal changes, this might introduce many new bugs, though. The next updates will thus be focused on fixing these bugs, if there are any.
This version contains huge internal changes and new features which are NOT done yet. Use this version only, if you are experiencing bugs with v5.5.0 as 5.6.0 is likely to fix those! Keep in mind that it might introduce a lot of new bugs as well though, as it's mostly untested and contains a huge amount of changes
- [+] WIP: Sub-objectives (not working yet)
- [+] WIP: New NPC system allowing other NPC plugins (WIP)
- [!^] Tons of bug fixes and improvements
- [+]
/qa actions execute
command, for quick, inline action executions via command! - [+]
/qa conditions check
command, for quick, inline condition checks via command! - [^] Ability to set sound category for PlaySound action
- [!] Fix incorrect completions for PlaySound action
- [!] Few other smaller, random bug fixes