Tags
Creators
Details
Licensed ARR
Published 3 years ago
Updated 6 months ago
All versions
4.5.0
Release
Superenchants 4.5.07 months ago 83
Compatibility
Minecraft: Java Edition
1.21.x
Platforms
Folia
Paper
Purpur
Changes
Bug Fixes
- LightningAction NPE:
getTargetBlock(null, 100)could return null when looking at sky causing a crash - Cooldown consumed before execution: Cooldown timestamp was recorded before actions ran. If an action threw an exception the cooldown was wasted.
- PROJECTILE_HIT reads wrong item:
onProjectileHitreadshooter.inventory.itemInMainHandat hit time, which could be wrong if the player swapped weapons mid-flight.
New Features
disabledflag: Adddisabled: trueto any enchant YAML to fully disable it without deleting the file. Disabled enchants are skipped at load time.- Multi-trigger support: Enchants can now fire on multiple triggers. Use
triggers: [ATTACK_ENTITY, RIGHT_CLICK](list) instead of a singletrigger:field. The old single-trigger format remains backward-compatible.lightningnow fires on bothATTACK_ENTITYandRIGHT_CLICKas its description stated.
New Triggers (3)
SHIELD_BLOCK— Fires when a player successfully blocks an attack with a shield. Checks the shield in the offhand and all armor slots.SPRINT— Fires once when a player begins sprinting (PlayerToggleSprintEvent). Checks all equipment slots.CONSUME— Fires when a player eats food or drinks a potion (PlayerItemConsumeEvent). Checks the consumed item and all armor slots.
New Action Types (2)
send_title— Displays a MiniMessage-formatted title, subtitle, or action bar message to the player. Configurable fade-in, stay, and fade-out times.swap_positions— Teleports the player to the target's location and the target to the player's original location. Preserves each entity's yaw/pitch.
New Item Group (1)
SHIELDS—[SHIELD]. Use inapplicable_itemsfor shield enchantments.
New Enchantments (6)
- Retaliation (SHIELDS, SHIELD_BLOCK) — Reflects 50–80% of incoming damage back to the attacker while blocking.
- Fortress (SHIELDS, SHIELD_BLOCK) — Grants absorption for 3s on successful block.
- Bounding (BOOTS, SPRINT) — Grants jump boost when you start sprinting.
- Windrunner (BOOTS, SPRINT) — Grants speed boost when you start sprinting.
- Nourished (ARMOR, CONSUME) — Eating food triggers regeneration.
- Swapper (MELEE, ATTACK_ENTITY) — Swaps positions with your target on hit.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:npfwqUFV:AwRvQBJX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:npfwqUFV:AwRvQBJX"
}

