Tags
Creators
Details
4.6.0
Compatibility
Changes
4.6.0
-
Removed piercing enchant (redundant)
-
Added Janitor enchant
-
Added Stalker enchant
-
Added Quickstep enchant
-
Added Eruption enchant
-
Added
vacuum_dropsaction type for the Janitor enchant -
Fixed grindstone not working on custom enchanted books (inputs now consumed, ENCHANTED_BOOK → BOOK result)
-
Added
area_potion_effectaction type (radius-based potion effect around the player) -
Balance pass — 22 enchants adjusted for SMP viability:
- bleed: added 40% chance (+10%/lvl), 3s cooldown; reduced effect duration
- venom: added 40% chance (+10%/lvl), 3s cooldown; reduced effect duration
- freeze: added 4s cooldown; slowness capped at Slowness I; mining fatigue capped at Fatigue II; reduced durations
- frostbite: added 3s cooldown; capped at Slowness I; reduced duration
- blindness: added 25% chance (+10%/lvl), 6s cooldown; reduced duration
- confusion: added 25% chance (+10%/lvl), 5s cooldown; reduced duration
- critical: bonus damage reduced from 50% to 25%
- adrenaline: flat damage reduced (max 4 at L3, down from 9)
- lightning: cooldown increased from 3s to 6s
- bloodlust: all effect durations reduced (max ~7s at L3, down from ~14s)
- healthsteal: heal amount reduced (max 1.5 HP at L3, down from 2.5)
- vampiric: heal amount reduced (max 1.5 HP at L3, down from 2.5)
- backstabber: flat damage reduced; cooldown increased to 15s
- withering: capped at Wither I; reduced duration
- disarm: added 8s cooldown
- concussion: fixed chance bug (was always triggering); now 30% (+15%/lvl)
- growth: max health per level reduced (max +6 HP / 3 hearts at L5, down from +10 HP)
- overload: capped at Absorption I (2 hearts); reduced duration
- berserk: strength duration reduced
- fortify: capped at Resistance I; reduced duration
- martyrdom: explosion power reduced (max 1.5 at L3, down from 2.5)
- retaliation: reflect percentage reduced (max 40% at L3, down from 70%)
-
Folia compatibility fixes:
- AnvilListener: replaced deprecated Bukkit scheduler with entity scheduler
- TeleportAction, SwapPositionsAction: use teleportAsync for cross-region safety
- ShockwaveAction, GravityAction, MagnetAction, SetFireAction: entity mutations dispatched via entity scheduler
- TimberAction, VeinmineAction, MultiBreakAction: block breaks dispatched via region scheduler
- LavaWalkerAction: block conversions and reverts dispatched via region scheduler
- ExplosionAction, ExplodeProjectileAction, LightningAction: world effects dispatched via region scheduler
- CommandAction: console commands use globalRegionScheduler; player commands use entity scheduler
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:npfwqUFV:c88hV3Sk"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:npfwqUFV:c88hV3Sk"
}

