Tags
Creators
Details
Licensed MIT
Published 3 years ago
Updated 4 months ago
All versions
1.81+mod
Release
1.8110 months ago 79
Compatibility
Minecraft: Java Edition
1.21.9–1.21.10
Platforms
Fabric
Forge
NeoForge
Quilt
Supported environments
Changes
| SVM POWERS 1.81 Void (everything) Update
| LEVELING
- Added Leveling system
- Levels decrease your base cooldowns and costs for (~98%) power abilities
- You gain score by regenerating mana, not regenerating enough mana for some time decreases your score over time
| POWERS
- Void:
- Charging Void:
- Decreased cooldown
- Increased lifetime
- Damaging mobs doesn't decrease the lifetime as much
- Manipulation:
- Can be now held to drag void projectiles around
- Using with Void Step selected extends the projectile
- Void Step:
- Instead of going into spectator mode, it instantly teleports you in-front based off charged length
- Erases blocks and damages mobs in the way
- Black Hole
- Decreased time required to get kicked
- Leaving the black hole requires staying inside for 20 seconds and holding space for 1.5 seconds
- Decreased damage rates
- Fire:
- Blaze's damage decreased from extra fire
- Flame will set mobs on fire
- Fire Leap:
- Lowered drain and exhaustion
- Dashing won't reset your charge anymore
- Dashing/Jumping will decrease your charge by 50%/33% respectively
- Flaming Barrage: Burning Ray variant requires power level 25
- Flame max range increases with level
- Phase:
- Micro, Regular and Full Phase now cost 20, 40, 80 mana
- Clear Eyes cooldown reduction requires 5, 10, 15 levels for phase types
- Clear Eyes length is increased by power level
- Flora:
- Piercing Thorns:
- Level 30 clears projectiles, level 75 increases range
- Nearby dropped Berries are consumed and produce the same effect, can chain into other berries nearby
- Increased damage
- Increased cooldown
- Decreased cooldown gain
- Increased cost for longer usage
- Tree Growth speed is increased with levels
- Tree Growth: Forestify variant requires level 30
- Harvest + Manipulation variant requires level 25
- Picking items with harvest requires level 10
- Plant Growth range increases with Level, increases score for the chance when growing far away
- Healing:
- Increased healing on levels 25, 50 and 75
- Death:
- Death Scythe:
- Increased cooldown by 5 seconds
- Cooldown decreases with levels
- Copy:
- Levels increase amount of copied abilities
- Levels 25, 50, 75, 100, 125 decrease the health requirement to copy by 15HP
- Lowered copy cooldown on mobs
- Water:
- Creation + Manipulation variant now requires level 15
- Using Droplet + Manipulation collects nearby droplets and shoots a stream
- Using Collect + Manipulation collects water at cursor with increased size by level
- Using Rising Water + Manipulation multiplies water at cursor with increased size by level
- Harpie:
- Feather Lift
- Decreased based count of feathers
- Levels 10, 25, 50, 100 add extra feathers
- Ultra Jump
- Level 25 while flying dashes forward, levels increase the strength a bit
- Gravity:
- Levels increase strength's speed of enlarging gravity fields and increase the amount of time of high gravity on mobs
- Revert
- Level 75 adds a toggle mechanic
- Toggled mode drains mana per attack but doesn't disable the effect
- Low Gravity - Low Zone
- Decreased base effect range
- Levels 50, 75, 150 increase the effect range
- Ice:
- Iceberg max size is now dependent on users' power level
- Ice Launch + Shatter variant now reiquires level 30
- Ice Launch + Iceberg
- Requires level 15
- Max amount of extra ice blocks depends on users' power leve
- Freezing Touch:
- Effect length now increases with power level
- Reduced the weakness effect post freeze
- Ice Tongue has less windup
- Explosion:
- Explosion, Explosive Bullet, Explosive Dash charge speed increases with levels
- Using Explosion/Explosive Bullet with Explosive Dash ability selected uses explodes continuously
- Lightning:
- Lightning's range is level-dependent
- Slime:
- Slimy Rain's projectile count is level-based
- Regeneration passive unlocks at level 35
- Added support for F-click, Q-click ability usage (info below in menu section)
- Dimension Traveler:
- Front Gates:
- Holdable now
- Displays where the gate is about to be placed or if it's going to remove an existing gate at cursor
- Can be placed mid-air
- Max range is dependent on the level
| NPCs
- Paradise Trader has Wandering Traders' sounds instead of being silent
- Added Calcite Gatherers
- Added Calcite Hunters
| ITEMS
- Golden Heart health boost doesn't need to be re eaten for hearts after death
- Added Fire Spear, not obtainable yet /loot give @s loot svm_ep:items/fire_spear)
- Added Thunder Blade, not obtainable yet (/loot give @s loot svm_ep:items/thunder_blade)
- Golden Foods drops increase with looting, additional 10% chance for drop in Paradise
| WORLDGEN
- Paradise:
- Re-added clouds
- Non-flooded caves generate more consistently now
- Changed the generation from Y 0 - 256 to -64 - 320
- Added Rocky Meadow biome
- Added Mega Cherry Grove biome
- Added Golden Fields
- Added Snowy Fields
- Cold Temples now only spawn in Snowy Fields
- Sniffed Meadow:
- Fixed mobs not spawning
- Replaced Red Sandstone with Coarse Dirt
- Added Blessed Islands (WIP, not accessible yet)
- Main generation are small islands, can also find large islands up to max world height and low islands being below the main level
- New Biomes:
- Amethyst Buds
- Birch Grove
- Crimson Plains
- Desert
- Fields
- Mossy Plains
- Redwood Forest
- Tall Forest
- Calcite Tax
- Can be paid with 32 calcite or 16 amethyst shards
- Every 40s, a random player in the dimension will get selected as a target, Calcite Gatherer comes who you can pay the tax to, ignoring the tax or attacking the Gatherer makes you a target
- Gatherers won't come to targeted players and instead 3 hunters will spawn
- Calcite Hunters
- Spawn in place of Calcite Gatherers if the player hasn't paid the tax
- Spawn in groups of 3 in Blessed Islands
- Can spawn with either a bow or an iron sword
- They have the ability to dash
- Infinite Slow Falling
- Very high health and follow distance
| MENU
- ADDED PLAYER & STATS SECTION:
- Displays your:
- Power Level
- Power Level Score, Score required for the next level and a progress bar
- Mana & Cooldown reduction
- Ability Points
- Max Mana
- Mana Drainage Threshold
- Settings:
- Added new Ability Input section where you can give yourself the input item
- Powers Info:
- Abilities have a new button to bind the abilities to the Ability Input item
- Added a section Perks & Leveling for some powers to give info on perks from higher power levels
| OTHER
- Cooldowns & Costs:
- this took me over 4 hours to finish and ngl i feel lobotomized it was 140 files to modify manually
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
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Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:34GeP0Mj:F9YUZmpb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:34GeP0Mj:F9YUZmpb"
}

