Tags
Creators
Details
4.2-mc1.21.11
Compatibility
Required content
Changes
-
Bumped Wilder Wild's protocol version to 17.
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Added a config option to grant players extended reach while holding a Crab Claw in either hand.
- This is off by default, but can be changed in-game on-the-fly via the config.
- The on-the-fly config functionality may not work on 1.21.2+, hence the restart prompt appearing when changing this config value.
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Cattails now generate closer together, and generate more Cattails per-patch on average.
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Cattail patches can that generate on Mud when not near water have been removed.
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Milkweed now generate more commonly in Swamps and Mangrove Swamps.
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Wind Particles can now spawn in clusters.
- The more intense the wind, the higher the chance for Wind Particles to spawn near another Wind Particle!
- This feature was added to make Wind Particles feel more like part of the game's ambience, opposed to one-off particles that randomly appear.
- Added config options to control whether clusters can spawn, the max amount of Wind Particles per cluster, and the relative chance for a Wind Particle to spawn in a cluster.
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Updated the Old Growth Dark Forest.
- The amount of trees has been drastically increased.
- "Big Shrub/Bush" features generate more frequently.
- Fallen Dark Oak Trees generate slightly more frequently.
- Increased the amount of space Old Growth Dark Forests take up.
- Beta Beaches can no longer generate in Old Growth Dark Forests.
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The Shrub's break particles now only use its leaves overlay, instead of its stem and branches.
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Updated the foliage colors of the Maple Forest biome.
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Added new Environment Attributes for Wilder Wild.
wilderwild:gameplay/pale_mushroom_activedictates if Pale Mushroom Blocks, Pale Mushrooms, and Pale Shelf Fungi will emit particles.wilderwild:gameplay/plankton_glowingdictates if Plankton will glow.wilderwild:gameplay/sea_anemone_glowingdictates if Sea Anemone will glow.
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Added a new Timeline,
wilderwild:wilderwild_day!- This Timeline controls Wilder Wild's three new Environment Attributes.
wilderwild:gameplay/pale_mushroom_active: True at nighttime and false in daytime.wilderwild:gameplay/plankton_glowing: True at nighttime and false in daytime.wilderwild:gameplay/sea_anemone_glowing: False at nighttime and true in daytime.
- This Timeline controls Wilder Wild's three new Environment Attributes.
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Fixed Dark Oak Leaf Litters not spawning leaf litter particles when walked through.
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Fixed Jungle Logs turning into Oak Logs when hollowed. (#516)
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Fixed a feature cycle order crash with
Oh The Biomes We've Gone. (#518) -
Updated the Ukranian translations, thanks to StarmanMine142! (#514 & (#519))
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Updated the Spanish translation, thanks to Kokoroto!
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Updated the Chinese translation, thanks to taguima! (#522)
Mobs
- Added the Zombie Ostrich in 1.21.11+!
- An undead variant of the Ostrich.
- Spawns with a Zombie rider holding an Iron Spear.
- Has a slightly faster walking speed than the regular Ostrich, but has no option to sprint.
- Burns in daylight, and cannot be protected with armor due to the lack of Ostrich Armor.
- Spawns in biomes within the
wilderwild:entity/spawn/zombie_ostrichbiome tag.
- Players will no longer be able to control Ostriches while using an item in 1.21.11+.
- This change was made to balance the usage and utility of Ostriches with the new Spear item, dedicating Ostriches to transport while Horses allow for both Armor and Spear usage.
- Zombie Ostriches are not impacted by this change.
- Fireflies can now be dyed in-world by clicking them with a Dye item.
- Butterflies now rarely spawn in Swamps.
- Moobloom parents of the same flower color no longer attempt to produce offspring with a "mixed" color.
- This was unintentional behavior, and allowed players to obtain Mooblooms of the same color but different flowers.
- Mooblooms can now properly render double-tall blocks.
- A new
top_flower_block_statefield has been added for Moobloom variants.- This is an optional field, and is not present by default.
- Takes a block state, just like the
flower_block_statefield. - When present, will render as the top-half of the block on Mooblooms.
- Double-tall blocks will be scaled slightly smaller than single blocks on Mooblooms.
- A new
- Added the Scorched to the
minecraft:no_anger_from_wind_chargeentity type tag. - Added the Butterfly to the
wilderwild:coconut_cant_bonkandwilderwild:coconut_cant_splitentity type tags.
Tree Changes
- Hanging Coconuts now drop between 1-4 Coconuts when broken, opposed to 3-4.
- Changed the logic that determines whether a Cypress tree will grow into a unique Juniper shape or not.
- Added the
wilderwild:cypress_grows_as_juniper_onblock tag.- Contains
#minecraft:sandand#minecraft:terracottaby default.
- Contains
- A Cypress Sapling grown on top of a block within the
wilderwild:cypress_grows_as_juniper_onblock tag will assume the Juniper shape.- Before this change, the Juniper shape would be assumed only within Badlands biomes.
- Added the
- Palm Trees can now only naturally generate a maximum of three Coconuts.
- Added the Yellow Maple Sapling, Orange Maple Sapling, and Red Maple Sapling.
- This change was made due to community request and feedback, as having only one sapling which grants a random color was not preferred.
- The original Maple Sapling will be datafixed into the Yellow Maple Sapling.
- The generation of Maple Trees has been completely overhauled, now sporting a much more natural shape.
- This change was made after a long time due to community request and feedback, as the old Maple Tree generation did not fit well any other trees in Minecraft.
- Added a config option to toggle the old shapes of Maple Tree trunks and foliage.
- Fallen Maple Trees now occasionally generate with branches.
- Added the
wilderwild:maple_trunk_placerTrunk Placer, used for the new Maple Tree generation.- Contains both a
trunk_branch_placementandlower_trunk_branch_placementfield.lower_trunk_branch_placementwill be used if the current trunk position is less than half of the total trunk height.
- The
alt_trunk_placerfield contains an alternate Trunk Placer, which will be used if the new Maple Tree generation is disabled.
- Contains both a
- Renamed the old
wilderwild:maple_foliage_placerFoliage Placer towilderwild:legacy_maple_foliage_placer. - Removed the
wilderwild:round_maple_foliage_placerFoliage Placer. - Added the
wilderwild:maple_foliage_placerFoliage Placer, used for the new Maple Tree generation.- Generates much like Oak and Birch foliage but with hanging leaves on the bottom, similar to Cherry foliage.
- The
hanging_leaves_chanceandhanging_leaves_extension_chancedictate the chances for hanging leaves blocks to generate, then to be extended upon generation respectively. - The
alt_foliage_placerfield contains an alternate Foliage Placer, which will be used if the new Maple Tree generation is disabled.
- The
foliage_radius_shrinkfield of Wilder Wild's Trunk Branch Placement has been renamed tofoliage_radius_offset, and now uses an Integer Provider instead of an Integer. - The
offset_last_log_chance,minimum_branch_length_for_offset,foliage_placement_chance, andfoliage_radius_offsetfields of Wilder Wild's Trunk Branch Placement are now all optional.
Trades & Loot Tables
- Desert Fisherman Villagers now sell Palm Boats instead of Jungle Boats.
- Fisherman Villagers can now purchase Crab Buckets and Jellyfish Buckets for Emeralds.
- Wandering Traders can now sell:
- Carnations
- Hibiscus
- Seeding Dandelions
- Marigolds
- Pasqueflowers
- Tumbleweed Stems
- Prickly Pears
- Icicles
- Barnacles
- Sea Anemone
- Sea Whips
- Auburn Moss
- Algae
- Plankton
- Geysers
- Config options to toggle every single Wilder Wild Villager trade have been introduced.
- Added a new
entity_villagermixin config option.- This is only used to swap the Desert Fisherman Villager's Jungle Boat for a Palm Boat.
- Loot Tables that are modified by Wilder Wild now only add items if their respective worldgen config options are enabled.
- Prickly Pears can now be found within Chests in Desert Villages.
Creative Inventory Sorting
- Shelf Fungi are now placed after all fungi, instead of being placed after both Overworld and Nether fungi.
- Pollen is now placed before Glow Lichen.
- Coconut is now placed after the Blue Egg in the 'Combat' category in 1.21.5+.
- The Firefly Bottle and Butterfly Bottle are now placed after the Milk Bucket.
- Barnacles is now placed before Algae and Plankton.
- The Ostrich Egg and Penguin Egg are now placed after Frogspawn on 1.21.1.
- Do note this was already fixed on 1.21.2+.
- Fixed the Gabbro building set being misplaced on 1.21.1.
- Moved Sculk building blocks to the very bottom, and added the regular Sculk block alongside them.
Assets
- Retextured the Palm Sapling.
- Retextured all Gabbro blocks.
- Retextured the Geyser.
- Retextured the Baobab Nut item.
- Retextured the Jellyfish Bucket.
- Retextured the Marigold.
- Retextured the Willow Sapling.
- Retextured the Maple Sapling.
- Retextured the Shrub.
- Retextured Echo Glass.
- Updated the Reach Boost effect icon.
- Retextured most Leaf Litter blocks and their particles in 1.21.5+.
- The stems of Hanging Baobab Nuts now utilize their full textures and are rotated at a 45-degree angle in 1.21.11+.
- The stems of Hanging Coconuts are now rotated at a 45-degree angle in 1.21.11+.
- The stems of Lily Pads and Flowering Lily Pads are now rotated at a 45-degree angle in 1.21.11+.
- Significantly optimized the models of Hollowed Logs in 1.21.11+.
- Fixed the Shrub's textures being flipped on its model.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AtHRJSUW:QFngXl1n"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AtHRJSUW:QFngXl1n"
}

