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Details
Licensed LGPL-3.0-or-later
Published 3 years ago
Updated 7 months ago
All versions
1.3.0+1.19
Release
1.3.02 years ago 286
Uploaded by
Compatibility
Minecraft: Java Edition
1.19.2
Platforms
Fabric
Quilt
Supported environments
Client-side
Required content
Unavailable version
Changes
Changes:
- Builtin Resource Pack:
- Remove outdated biome definitions - badlands plateau, birch forest hills, dark forest hills, deep warm ocean, desert hills, desert lakes, giant spruce taiga, giant spruce taiga hills, giant tree taiga, giant tree taiga hills, gravelly mountains, jungle edge, jungle hills, modified badlands plateau, modified gravelly mountains, modified jungle, modified jungle edge, modified wooded badlands plateau, mountain edge, mountains, mushroom field shore, shattered savanna, shattered savanna plateau, snowy taiga hills, snowy taiga mountains, snowy tundra, swamp hills, taiga hills, taiga mountains, tall birch forest, tall birch hills, wooded badlands plateau, wooded hills, wooded mountains.
- Some of these biomes were renamed in vanilla but missed here, so they've been corrected and should now use their correct textures instead of a fallback.
- Some renamed biomes were added to the resource pack but with inaccurate or overly general texture sets applied, these have been fixed to use the more specific texture sets.
- All "hills" biomes with unique textures have been properly integrated into their regular biomes above a certain height (about 100) - this change was done in a few places already, but there were missing spots.
- Provided special attention to badlands biomes - such that the red sand that appears at low elevations is tiled appropriately, and that a gradual progression from sand -> badlands -> badlands plateau is noticeable with elevation. Also ensured wooded badlands, which only have dirt and trees above y=100, draw regular badlands tiles below that elevation.
- Added a quick texture for windswept gravel hills.
- Gave dripstone caves, lush caves, and deep dark a fallback texture set (ravine) after noticing surface dripstone in vanilla.
- Generally, biome appearance should feel more accurate and less noisy / generic.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.3.0
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Y5Ve4Ui4:36LllmXT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Y5Ve4Ui4:36LllmXT"
}

